Barbarian King
Prince
- Joined
- May 4, 2010
- Messages
- 366
I'm eager to see what kiwitt does with the map, as I always appreciate a more accurate map but lack the motivation to do the requisite research to create a better map than what I've done. If Tigranes wants to coordinate with kiwitt to improve the cities as well, that would be even better. I personally do not plan to update this mod again any time soon (other than quick, easy changes, especially to correct errors/oversights or improve balance), as I don't have too much time to mod these days and have a fourth mod/scenario that I started on a long time ago and sort of would like to see finished.
Now to address some other issues that have been raised. Concerning corporations, I'm hesitant to add any more, because I think there are already quite a bit as is. When I added the real world corporations I used this list as a reference and ignored many important companies in the interest of variety both in type of company and national ownership. As far as AI is concerned, while I would like to see better AI in this mod, merging with other mods (especially mods as complex as the ones that improve AI) is a difficult task for someone with only elementary programming knowledge such as myself. Writing new AI is a similarly herculean task for me, so you may notice that the entirely new units added in my mod (virus, terrorist, and special forces) are used randomly by the computer players (although I have written Python code to make sure that they are, in fact, used at all). Thus I am not too eager to increase the list of new functions that would require new AI to be used properly. Hence, while I do agree that the helicopter idea is a good one, and it would be easy to make helicopters capable of flying like that, it would be hard to make the AI use them properly. Making it so that they would have to end their turn on land (to avoid an exploit of keeping armies of helicopters out of reach hovering over the coast) would also be difficult.
Now to address some other issues that have been raised. Concerning corporations, I'm hesitant to add any more, because I think there are already quite a bit as is. When I added the real world corporations I used this list as a reference and ignored many important companies in the interest of variety both in type of company and national ownership. As far as AI is concerned, while I would like to see better AI in this mod, merging with other mods (especially mods as complex as the ones that improve AI) is a difficult task for someone with only elementary programming knowledge such as myself. Writing new AI is a similarly herculean task for me, so you may notice that the entirely new units added in my mod (virus, terrorist, and special forces) are used randomly by the computer players (although I have written Python code to make sure that they are, in fact, used at all). Thus I am not too eager to increase the list of new functions that would require new AI to be used properly. Hence, while I do agree that the helicopter idea is a good one, and it would be easy to make helicopters capable of flying like that, it would be hard to make the AI use them properly. Making it so that they would have to end their turn on land (to avoid an exploit of keeping armies of helicopters out of reach hovering over the coast) would also be difficult.