Barbarian King
Prince
- Joined
- May 4, 2010
- Messages
- 346
@Tigranes
You shouldn't be able to claim any territory except that which is owned by a civ you are at war with, and you should only be able to keep said territory if you make peace with said enemy while your claimed tile is still occupied by your troops. So if you are able to claim any tiles at any time, that is definitely a glitch, and I'll check and see if that happens on my computer. As for the mechanics of capturing a city, I prefer these mechanics over the previous ones, because with cities so close together and producing so much culture, under regular CIV rules you could do all this hard work to capture a city and get left with a pretty worthless prize if it is being choked off by neighboring culture. But you are right that this current mechanic debases the value of culture in game, so I will definitely take your new victory condition suggestions under advisement for another update. You are also right about the current corporation setup making the game unreasonable for some civs, so I will look into fixing that as well.
@GZ the Great
I took settlers out of the game for the reasons mentioned by Tigranes: it just doesn't seem realistic that any new cities could be founded in a modern scenario, plus the only empty places on the map are places where, in real life, few people would want to/could live. However, if you really want settlers, that is a very easy change, so I made two files (attached) that if you put in your Earth 2010/Assets/XML/Units folder (overwriting the existing files) will give them back to you.
You shouldn't be able to claim any territory except that which is owned by a civ you are at war with, and you should only be able to keep said territory if you make peace with said enemy while your claimed tile is still occupied by your troops. So if you are able to claim any tiles at any time, that is definitely a glitch, and I'll check and see if that happens on my computer. As for the mechanics of capturing a city, I prefer these mechanics over the previous ones, because with cities so close together and producing so much culture, under regular CIV rules you could do all this hard work to capture a city and get left with a pretty worthless prize if it is being choked off by neighboring culture. But you are right that this current mechanic debases the value of culture in game, so I will definitely take your new victory condition suggestions under advisement for another update. You are also right about the current corporation setup making the game unreasonable for some civs, so I will look into fixing that as well.
@GZ the Great
I took settlers out of the game for the reasons mentioned by Tigranes: it just doesn't seem realistic that any new cities could be founded in a modern scenario, plus the only empty places on the map are places where, in real life, few people would want to/could live. However, if you really want settlers, that is a very easy change, so I made two files (attached) that if you put in your Earth 2010/Assets/XML/Units folder (overwriting the existing files) will give them back to you.