It doesn't, that's the problem.
The AI can't handle these 2 tags, if not the right unit AI is assigned to the unit.
And the privateer AI is sadly an AI for water units, and doesn't work on land. And with another unit AI type the AI will just not use this type of unit correctly.
thank the_J
I guess I will have to come up with work aroudn somehow.
Another big question.
I want to add a mid stage for graphics for workers.
Normally they go from Ancient to Modern.
I got the graphics for medieval worker, but not sure how to get it to be assigned properly.
I go the art part worked out but I need to tell the game when to switch to it.
I think it has to do with this lines in units info:
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_WORKER</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WORKERMODERN</LateArtDefineTag>
</UnitMeshGroup>
I need to insert my new medieval worker info in here somehow, but these tags have to define elsewhere...
any suggestions?
UPDATE: figured it out
If anyone else needs this info:
You need to add <MiddleArtDefineTag>ART_DEF_UNIT_WORKER_MEDIEVAL</MiddleArtDefineTag> to unit info file
where ART_DEF_UNIT_WORKER_MEDIEVAL is your new unit art in art file,
and modify civ art info file for say Europeans to:
<MiddleArtDefineTag>ART_DEF_UNIT_WORKER_MEDIEVAL</MiddleArtDefineTag>