Update Two: Thundering Hooves Echo Across History
Baralhen
Baralhen tribes cautiously begin making contact with the hairy bare-footed ground-dwellers from the north, leaving them small gifts, and finally introducing themselves. These people, who seem receptive to contact with the jungle-dwelling Baralhen, introduce themselves as the
Siofra.
Over the seasons, traders begin to learn each others language and learn somewhat more of each other- though the distance between the two nations- nearly 2 seasons hike by foot- slows the process considerably. They are a riotously boisterous people with a fondness for drums and wind instruments and a throat-numbing fermentation made from local plants they call ‘Udtcha’. They are divided into tribes or clans which ultimately pay some sort of respect and homage to a central, more powerful tribe, though generally each clan is left to rule itself as it sees fit.
The Siofra do not practice formalized agriculture, relying primarily on foraging, hunting and fishing from streams and a large central river which flows through their lands, and are very interested to learn that the Baralhen collect seeds from the jungle and grow them in one place. Both cultures practice leather-working and the styles are remarkably similar suggesting perhaps some previous undocumented contact in the distant past between these two people.
Barlahen traders are impressed, during a tour of Siofra lands, when they show them small reed rafts plying their rivers and lakes. Other than this, the Siofra have little to offer technically, but are particularly interested in learning Baralhem agriculture.
During one of the traders’ visits to the Siofra lands, they hear tales of others, immense draconian humanoids from the north with a brew as strong as ‘Udtcha’.
Ultimately plans are made to trade jungle herbs and foodstuffs for ‘Udtcha’ and some primitive artwork but for real trade to begin, the two nations will need to develop better trade routes.
Amongst the jungle canopy of the Baralhen homelands, totemic shamans weave arcana to weaken the barriers between the physical and the spiritual worlds. As the two come together the region takes on a spiritual mist, overflow from the aetherium as it spills into the physical world. The spell is successful and to some extent the spirits of the jungle can occasionally be glimpsed by even the most mundane of Barlhem orcs as they visit, however briefly, the physical realm through this realm of mists and spirits.
The Spirit Mists do much to strengthen the Baralhem totemic traditions but because they require arcane to maintain do not provide a substantial net addition to the magical powers of the Baralhem totemic shamans.
Baralhem gain spirit mist asset (requires arcana for maintenance).
Trade route to the Siofra begun (11/15).
Baralhem gain 2 stability.
The Mukakai
When the Mukaki scouts return to the chieftains and report that the strange insect creatures have refused their demands, the chieftains begin to assemble their warbands. They will take what has been refused them and to the hells with the insect creature warriors.
The warbands prepare themselves and after the rains come and go, and the herds have returned to the lowlands, they set out- two separate raiding parties- one striking from the north and one striking from the south. Very soon the centaurs spot Ixii sentinels standing watch upon the ridges and hills of their homelands, their antennae waving feebly but otherwise not responding to the invaders.
The northern warband operates in relatively open terrain and quickly falls upon a mostly undefended minor hive and scatters them to the ridges and captures many more. That night their shamans sacrifice their ichor upon makeshift altars and empower their warriors with the strength of their enemy’s ‘blood’. Over the course of several months the northern warband manages to raid throughout the northern Ixii lands generally avoiding armed confrontation and seeking easier undefended prey. They carry away several hostages, bags of grain and even some dry meats the Ixii had stored for later consumption, this despite often finding abandoned hives with the grain unable to be carried away burnt and herds scattered to the desert or rotting instead of left for capture.
The southern warbands have less success and are almost immediately met by the Ixii defenders near a wide ridge which funnels into a sort of canyon. Here the raiders and the defenders meet in violent collision, the Ixii defenders moving with unexpected coordination despite their meagre training. The Ixii make multiple hit and run attacks, always melting away as quickly as they strike, their capacity to jump great distances of great value in the high canyons and ridges. While the centaur raiders are able to inflict grievous casualty, killing many of the jumping defenders, their own casualties are just as great and they must ultimately return home empty-handed.
The following year the Mukaki send more raiders, this time on a wider front, using multiple smaller groups. Four different groups of raiders are sent and these have varying degrees of success. Some are almost immediately intercepted in a manner which might suggest magical pre-sentience of where the centaurs were attacking, while others are able to raid with much greater impunity. One group of raiders, boosted with the blood magic of slain Ixii prisoners is even able to run down a lone group of Ixii warband, unprepared for the sudden appearance of the highly mobile centaurs and kill them almost to a man.
Generally the raids are seen as a success though some losses were incurred. The unexpected coordination of the Ixii defenders who were able to meet the centaurs prepared, and in number, does however suggest that the enemy might well adapt to the centaur raiders quickly. Additionally there is the matter of the defender’s willingness to destroy their own fields and herds rather than leave them for capture.
Back in the centaur homelands, a permanent structure is being built with wood and stone dragged from across the steppe. The structure is a stadium- larger than any building that the Mukaki centaur have ever seen, let alone built. Its ultimate purpose has yet to be determined however and will perhaps be uncovered when its construction is completed.
Additional investments in expanding the herds and in scraping the earth where copper veins are superficial have yet to bear real fruit.
Scouts are dispatched to the south-east in search of the campfires spotted there but few return. Those that do report seeing giant apes with jet-black fur amongst the forests. These carry spears and are painted in red, yellow and blue dyes. In one case the scouts report seeing a group of such ape-warriors led by a humanoid creature with the head of a tiger dressed in shining yellow metal and dyed robes. The apes and their tiger-headed masters are obviously highly territorial and the centaur scouts report being repeatedly set-upon by these strange creatures. Many of the scouts have fallen to spear or javelin thrown by their patrolling warriors.
An outlying tribe with little interest in the wars of the west brings their herd to pasture in the south-east, following the scouts who explored that way and find fertile valleys well-suited to their herd’s needs. Over the course of several years the tribe’s herds expand greatly and bring great wealth to the Mukakai people. They too report seeing the ape-warriors to the south and east and are careful not to travel too close to the woods despite good pasturage there for fear of their javelins.
Mukaki begin construction of a stadium (10/15)
Mukaki begin expansion of the herds (5/15)
Mukaki begin scratching in the earth to look for suitable place to develop surface mines (5/15)
Mukkakai gain a rank in their herd asset as a consequence of their decentralized tribes’ efforts.
Mukakai gain 2 resources from raiding.
Mukaki lose 1 warband.
Mukaki make contact with ape-creatures to the south-east.
The Neirygine Confederacy
The Sjaerbast does much to enforce his will and centralized command when he orders the mass construction of many suits of armor made from sewn together bronze scales. These are patterned upon the Neirygine’s own scale but are much harder and easily turn aside many a spear that would otherwise peirce an unarmored lizard. These are accompanied with bronze swords and a small bronze shield. The soldiers who equip them are the favorites of the Sjaerbast and the officers his personal family and most trusted strongmen.
This show of force and command does much to impress the population and secure the Sjaerbast’s political power base.
But the soldiers are not just a show of face, they are meant to assist in a project the Sjaerbast has planned for the west. Clanless commoners, many wagons of resources, a warband and the new soldiers are sent to the western plains where in decades past mounted men have been spotted in the distance. They are under orders to establish a settlement or even a fort. The horsemen of the plains decide they are not fans of this plan however and after keeping careful watch on the lizardmen encampment soon return with a larger force including many infantry warbands. This is hardly surprising to many considering their past reception of Neirygine explorers to the plains.
As the sun is falling one night they attack the Sjaerbast’s new swordsmen. The bronze-armored swordsmen more than prove their muster however and not only turn back the warbands and their lancer escort but manage to pin and kill many of their infantry.
The human prisoners are questioned and the Neirygine learn that the humans call themselves the Vahid and make their home in a river valley to the west. They are a led by a despotic chieftain who styles himself ‘Sultan’ and who’s ‘royal’ family ensures the loyalty of the various Vahid tribes through force of arms and a professional army loyal to the ‘Sultan’. The Vahid warriors are operating under orders to remove the lizardmen from the plains the Vahid consider theirs.
After the initial attacks the Vahid become much more careful, none-too-eager to lose more soldiers to Neirygine bronze. Instead they use their lancers’ greater mobility to harass and slay foragers and hunters who might wander too far from the armed escort. They identify and repeatedly strike at the supply columns for the expedition and on multiple occasions make feinted frontal assaults whose primary purpose is to distract the Neirygine soldiers while flanking attacks set fire to to grain or lumber depots and carry off tools and on one occasion several commoners. Ultimately while the Neirygine are able to defend themselves again and again their smaller numbers and relatively immobility in the face of the lancers has resulted in the construction camp failing to progress into anything further whatsoever and the loss of many resources.
In the north, Neirygine establish a permanent diplomatic embassy within the Taha’ar confederacy where many of the humans treat them with a mixture of fear and distaste. As a result of this embassy they hear rumors of another people, slender of build and from the north, arriving and making contact with Taha’ar tribes in the far north. The Neirygine have yet to confirm tales of these foreigners for themselves.
In the homelands, the Sjaerbast has initiated a program to bring water from the hills to the fields. Much remains to be accomplished.
Neirygine resources spent on establishing settlement outpost largely lost (2/15 developed)
Irrigation begun (2/15)
Neirygine gain 3 stability.
Vahid lose 1 warband.
Kingdom of Celestia
The people of Celestia are particularly interested in the flightless birds that periodically migrate through their southern regions; their king orders that they be captured and domesticated. After counsel with the magi, nobles tasked with the job decide to raid the nesting ground of the flightless birds. Again the magi are brought in and through their divinations, their breeding grounds are divined, far to the west upon mountainous plateaus. Warbands are dispatched with specially enchanted ceramic pots for the creatures’ eggs to be transported in.
The lands these warriors travel to are elevated in the mountains and the animals they track are much more fleet of foot then they are. Travel is difficult and when the snows come, they have only just begun to crest the foothills of the mountains they venture into. The winter is cold and the snows are thick and many of the warband succumb to frost or hunger. When the spring comes the men of Celestia consider turning back but their morale and training is good and they press onwards into the mountains. When spring comes, so too do the flightless birds, fleet and sure of foot, using their small wings to help them leap across boulder fields in minutes- while it takes the men of Celestia most of a half day. For a few brief weeks the warband feasts and morale recovers. They think they must soon arrive at their destination. They follow the tracks of tens of thousands of the birds for some weeks before the rains and time make the task impossible- afterwards they travel in the direction outlined by their diviners. Before they arrive the birds return eastwards, many smaller birds from this year’s clutch travelling with them. Soon afterwards the snows come and again the warband is forced to stop its expedition for the season. They feast on tarn meat gleaned from the autumn migration and soon turn to rabbit, highland sheep, and ravenous hunger. Again their numbers dwindle from cold and hunger. When the springs comes, the remaining warriors squabble over whether to continue or not. Several are killed in the resulting battle but ultimately the mission resumes. Again the spring migration comes and again the warriors feast on Tarn. Finally, after only twenty more days of highland hike, they arrive at a wide valley where the squawking and trumpeting of the baby tarns drowns out all other sound. The remnants of the warband do battle with several protective mothers and fill their enchanted pots, those that remain anyway, and immediately turn around and make for home. Two more winters come and go and several of the now-enchanted tarn eggs are eaten to stave off hunger and mutiny. Finally after almost six years in the highland wilderness, the remnants of the warband, now only twenty-two individuals, return to Celestia with sixteen eggs.
The eggs are removed from their magical pots and within a few short weeks twelve hatchlings break from their shells. Under careful supervision these are raised to adulthood and in winter, seem to take quite well to indoor living, snug and warm in their stone barns.
In the spring, new tarn eggs are laid, and once again the magi provide magical pots for their incubation. Over the course of a few years, the population is expanded and begins to recover. Potentially, productive tarn ranches are in the near future for the Celestians.
While this is taking place, in the homelands of the Kingdom of Celestia, the priestess-sorcerers are enchanting the son of the King with great powers that he might assume his mantle as the heir to the crown. The enchantments are highly successful for when the old king passes away and it is time for the ceremony of the ‘crowns of fire’, the prince-reagent easily defeats his rivals and assumes the throne.
Not all are happy with the enchantments and some claim that it goes against tradition but the grumblings are generally limited to a few of the noble houses and the people generally accept the transition without fuss.
Danaan traders are increasingly common in the southern lands of the Celestia.
Celestia learns animal husbandry.
Celestia will gain tarn ranches in 1 turn
Celestia loses one warband.
Celestia transitions to a hereditary monarchy.
Celestia transitions to greater authority.
Celestia transitions to reduced respect for tradition.
Celestia gain 2 stability.
Kodama
While the Kodama see little of the southern humans who have explored their border region in the past and the eastern elves seem suspiciously silent and the physical plane is relatively quiet, the ethereal plane is anything but.
At first it is the western Kodama who begin speaking of aetherial tendrils slipping between the trees from the west, snaking their way amongst the forest and seemingly exploring the forest in a wide front. After contact with the Kodama they all but disappear for a short while but are shortly followed by more and more tendrils, these with seeming interest in the Kodama and their lands.
The Kodama are a very spiritual people and for them, the aetherial is as simple to perceive as the physical realm and so this invasion goes anything but unnoticed. And yet the tendrils seemingly have little desire to harm the forest spirits, they are there, apparently, to gather information, to serve as the eyes and ears of some greater power.
Some can be discerned of the tendrils. They are made from the corrupted spirit of sacrificed animals and perhaps people. Their touch upon the spirits of the forest has a mild corrupting influence but does no permanent damage the forest cannot quickly heal.
In the Kodama homelands, farms are expanded with the clearance of underbrush and the planting of many new fields.
Additionally, the spirits of the great forest are woven together to form a giant spiritual dome near the center of the Kodama lands. Over the course of approximately five years, the trees follow the spiritual weaving, growing together into a great forest temple dedicated to the veneration of the forest spirits and its inhabitants.
In the south, some Kodama begin exploring the medicinal properties of the herbs and plants that grow in the forests.
Kodama gain 1 rank to farming asset.
Kodama gain rank 3 temple to the higher spirits (requires arcana to maintain)
Kodama develop herbalism.
Kodama gain 2 stability.
(i gave you your story bonus after all)
Aketua
The Aketua engage in wild-scale exploration this decade, sending well-equipped warbands north, east, and south.
Scouts sent south return with tales of how the peninsula between the seas never comes to an end but instead rises into arid hills. Within those hills a series of great valley are populated by large men known as the Taha’ar. These men have little respect for magic and the scouts wisely make little mention of their people’s penchant for necromancy, seeing no use of the dead amongst the Taha’ar. From the Taha’ar they learn of two other peoples, the Vahid, mounted humans in the south west and the Neirygine, lizard people of the south.
Scouts sent north to explore the campfire smoke they saw in decades past from that direction return with tales of lands more and more frequently ravaged by freezing maritime gales. The lands here are rough and mountainous and so the explorers make extensive use of the coast to guide them. From time to time they find evidence of hunting parties or foragers including the footprints of an apparently short-legged people of large stature unused to wearing boots and boasting massive claws. Finally after travelling for nearly three years they come to a land of hills and boreal forests. It is herein that they begin to make more direct contact with the people of the north. It seems that these people have been watching the entry of the scouts into their lands for some time and oftentimes the scouts feel they are being ‘watched’. They find abandoned campfires more frequently and on tree stumps and rocks offerings of ornate seashell and pearl jewelry. The makers of the jewelry are apparently quite shy however as they do not make themselves known. The scouts enter the forests and repeatedly find themselves lost. Winter begins to come and knowing that the forests themselves are enchanted, the scouts begin to make their way back, following a different path and uncovering more unchartered lands along the way.
Scouts sent west return in much smaller numbers. They too travel the coast, this time of a much more temperate and pleasant sea, often with beautiful sandy beaches where the explorers take breaks to bath in the sea and relax upon the sands. They travel for many years and make reports of a mountainous terrain punctuated briefly by beautiful highland valleys full of spring wildflowers and plentiful game.
Some of their numbers are picked off by hunting lions in the night but for the most part the going is peaceful and though slow due to the terrain, pleasant. Finally they come to the far side of the mountain and a wide deciduous forest. Here they finally begin to make contact with a foreign people. These humans are dressed in finished leathers and half-tanned animal skins and wearing sandals, leather boots or going barefoot. They are armed with stone-tipped spears and though fearsome in appearance speak in a gorgeous tongue. The scouts report spending several months with them. When winter comes it is short and mild and the Doreausette, for this is the name these foreigners call themselves, ask that the Aketua scouts leave their lands. This they do but on the way home the Aketua are set upon by strange creatures, stags and lions and even hares, all sorts of beasts of the forest but all
changed such that they sport unnatural fangs and claws and bristle with razor-like bone. They are drenched in blood and their eyes slowly steam with some demonic fire. Their assault is unexpected and decidedly deadly and much of the warband is overcome by these strange creatures. Those that escape do not stop at the beaches on their return- for fear brings assured haste to their steps.
Amid the homelands, the Aketua work to develop quarries from which their animated dead can haul stone.
They also begin developing a way of empowering their dead with further arcana but this proves somewhat disturbing for the living. As the begin to take on more complex tasks and act more ‘life-like’ a complicated mixture of grief and doubt sometimes take root amongst the less ‘convinced’ of the peasantry and murmurs of discontent begin to circulate.
Aketua establsh contact with the Taha’ar, the Doreausette, and catch glimpses of a third, amphibious people who stay at a distance.
Aketua lose one warband.
Aketua develop quarry asset.
Aketua begin process of strengthening undead (6/15) (requires arcana).
Aketua lose 1 stability.
Taenar Confederation
Taenar stagnate.
Taenar lose 1 stability due to lack of effective leadership