Post Feb 1st 2013 - bugs - Single Player

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CyInterface.getHelpString() is not a DLL function - it's a core engine function. No idea what it's supposed to do exactly though, given it has no parameters...
I think it returns the current mouseover help string and to get that string the core engine calls back into the DLL with the current mouseover unit or plot or similar.
So given the description there is probably some bug in CvGameTextMgr::setCombatPlotHelp for Outrigger vs Dragon Ship.
 
It happens every time I hold the right mouse button down after selecting outrigger and move the mouse to the Dragon ship.

I can provide a save game if need be.

EDIT: Maybe not. But you gotta see these screen shots! This time it's War galleys vs Dragon ships.:eek: Multiple Python error popups.

JosEPh
 
More Dragon ship weirdness. See above post with edit.

JosEPh
 
The reason the stack is not attacking is two-fold:

...

2) You are playing on deity. The AI calculates how much over-powering force it needs based somewhat on the implied competence of its target as judged by their handicap level. This is making it think it needs considerably more strength than you

That's an interesting one. Firstly, Increasing Difficulty occasionally takes me up to Deity, but I deeply resent the inference that I know what I'm doing! :lol:

  • The handicap-based modifier was intended to cause it to build bigger stacks before it set out. Once they are close to the target city this modifier is not really useful since the element of surprise is lost, so I have changed it to only apply while the stack is building in home territory, or some distance away from its target

But seriously yeah this was basically what I was talking about. If the AI is overestimating you, and assuming there is some rabbit you can pull out of a hat to make them regret attacking, then it is making Deity level easier rather than harder to that degree.
 
@ DH

You can NOW upgrade your unit, OUTSIDE of your borders??

Do you happen to have a civic or trait that enables upgrading units anywhere?
 
Do you happen to have a civic or trait that enables upgrading units anywhere?

I just started a NEW game, so its the very basic civics.

Don't ask me I have not done anything to the hunter line recently.

Sorry thought you might have changed it since it was the Tracker, my bad:blush: I like it, its like a Field Promotion(in real life).
 
hmm... that is a bit odd then. Perhaps a savegame could help?

@All (particularly Hydro!)

I believe I've found the culprit of the Bombard Bug!!!

Look VERY closely at the little symbol in front of the numbers in the city defenses display.

No... not the little rook icon... after that and before the numbers.

Assert-lookVERYcarefullyatthelittlesymbolinfrontofthenumbersofthedefensevalue_zps46ccbbdf.png



See that little '-' sign?

It's probably never been possible before, but when you go into the city and look at the defense help hover pop, it clearly states that the -10% is stemming from a trait the city's leader possesses. Basically, poor city layout, and/or a timid populace that is rooted in the manner in which the leader rules his nation is at fault for making the military in this city, now fully bombarded down to no defenses, actually easier to attack than units in the field.

So that's why your rams can't bombard, Hydro... there is not only NO defensive value in that city... there's LESS than no defensive value!

I'm highly tempted to believe that this has thrown off more than one player who believed they had a bug with their bombard abilities since the ability of a city to have a negative defensive value is fairly new... based on a new trait tag and its recent applications.
 
@Thunderbrd

You are a genus! Its -10%!! I feel so stupid! :hammer2: Its no wonder it was showing up sometimes and not others. Wow! Just wow! Thank you for solving this mystery TB! You rock! :worship:

EDIT: Also that's scary that one city I saw had -30% then. I mean how the heck to you achieve that? Must be really bad traits plus really horrible buildings.
 
It happens every time I hold the right mouse button down after selecting outrigger and move the mouse to the Dragon ship.

I can provide a save game if need be.

EDIT: Maybe not. But you gotta see these screen shots! This time it's War galleys vs Dragon ships.:eek: Multiple Python error popups.

JosEPh
Best deactivate the Python error popups for now (an error log will still be generated).
A savegame would be good for debugging.
 
Hi everyone,

here is a save that repeatedly crashes to desktop at the next turn, without an error message. Once the building orders are finished, I get to move a bunch of units, and a few seconds later it crashes. It doesn't seem related to a specific unit or event... Maybe a memory problem?

I'm using the latest svn (5120), and i started the game three weeks ago. Can anyone confirm it crashes for them too?

Thanks for everyone's great work!
 

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Hi everyone,

here is a save that repeatedly crashes to desktop at the next turn, without an error message. Once the building orders are finished, I get to move a bunch of units, and a few seconds later it crashes. It doesn't seem related to a specific unit or event... Maybe a memory problem?

I'm using the latest svn (5120), and i started the game three weeks ago. Can anyone confirm it crashes for them too?

Thanks for everyone's great work!

Based on the minidump, I'd say this is the same crash that Zeinul most recently reported. I believe I have a fix for that (though I'm still tidying up loose ends), and I will at least verify that you save does no crash for m when I start on C2C later today.
 
But seriously yeah this was basically what I was talking about. If the AI is overestimating you, and assuming there is some rabbit you can pull out of a hat to make them regret attacking, then it is making Deity level easier rather than harder to that degree.

Not really. Much of the time it causes it to come at you with bigger stacks in the first place, rather than half-hearted ones that you defeat too easily. However, it was apparent from this example that sometimes it doesn't realize until it gets quite close to you, and by then the element of surprise is lost, so it no longer makes sense to hover nearby waiting to build up. The tweak should leave intact the build-up-before behavior without the hover-nearby behavior so much. However, it really needs some more smarts added to the AI to actively scout the target cities o see how much defense they have before sending its SoD, which is something I'll look to add sometime during the next cycle.
 
Just found a little bug: the Tupi Culture should require jungle + potatoes, not jungle +corn.

On GEM map Tupi do start next to potatoes + jungle and the next spot for corn + jungle is in actually very far away in Yucatan.
 
Best deactivate the Python error popups for now (an error log will still be generated).
A savegame would be good for debugging.

This is in BUG under Screen tab and Screen Logging Level right? Set it to None?

Thing about the saves, If I reload the previous turn or Save right before I interact with the dragon ships I don't get the "Stuck" Python Popup. My autosave is set to every turn.

I can upload the last turn save but the problem may not manifest.

JosEPh
 
@SO,
No, No Rev I have it Off.

After turning the Python Popup off at the end of the turn I went to the southern area of my empire where the Dragon ships have been poaching my work boats. I attacked with Galleys and destroyed 2 Dragons. I then clicked on Red button for EoT and just after the running man appeared I CTD'd. Savegame and Minidump attached. SVN version 5118 is my current version.

JosEPh
 
Hey guys,

i have the DynamicCivNames Mod runnin and it shows me Provisional Goverment without any revolution. I use Despotism and Junta. Is that intend to be?

Pls find screenies attached

Odessa
 

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