Lurker: I'm never particularly fond of taking over NPCs. I take a certain pride in seeing my stuff grow. Sorry for that most probably burdening your modding of course.
I had some ideas for the children but realized that they did not fit a larger political power - something I might actually want to archieve this time.
"Bactrian camel centaurs" (It
is cool):
Ogashar
The
Shazarim are a centauric people of nomads traversing the great plains. Racially, they are not part horse and man, but their beastly bodies resemble that of half camel, half man, the human part reminding one of the Turkish ethnicity of our world. They consist of several clans, in their tongue
zoras, that travel according to an intricate system of herd trails, living off nomadic pastoralism. The nation is ruled through a central body by the equivalent of a high chieftain (or emperor, depending on your tongue), the
Great Parsan. The zoras' clansheads elect the Great Parsan through a simple majority vote - ties are decided by the contesting parties duelling until yield and sometimes death. The Great Parsan is first celebrated as a title for life, then separated from his zora to live within the only existing Shazarim city, the shaman hold of
Ogashar -which is the city foreigners usually use for the namesake of the Shazarim nation. There he lives with the blood priests of the realm and spends his time giving directives through them as messengers unless the Shazarim are actually called to war. In that case, he must meet with all zoras and bring down the enemy as the Parsan of the Plains. As has been said, the title of Great Parsan is ideally one of life; however, whenever the Parsan loses a battle, the zora clansheads will instigate a new vote where he may or may not be reelected; usually he is, but a terrible Parsan will often be removed from his post this way. Each election for Great Parsan is called a
Harrim where shamans bless the tribes and customs are exchanged in high festivities; under a Harrim, it is expected by each Shazarim to tell a secret to somebody else.
The Shazarim are a strong and hardy race that spend their whole life riding, and each clan specializes in a certain area of warfare, passing down fighting techniques from generation to generation, usually making the wars reliant on the zoras functioning together in combined arms. For example, a zora may be great bowsmen while another may excel at swimming. Understandably, the zoras are often of very different traditions of one another.
It might surprise some, but Shazarim can actually mate with regular centaurs; the offspring will however be one-humped and sterile.
Suggested perks: (I don't know if these are possible)
Humps: The Shazarim race suffer less logistics issues on open land, plains, desert etc.
Harrim: Shazarim exchange and festivities during reelections engage the realm. When Ogashar's stability drops, cultural strength grows.
Lifelong journey: Shazarim units have increased speed due to, well, being camels.
Parsan of the Plains: The Shazarim have extra faith in the Great Parsan and their rule works comparably splendidly.
First of the Zoras: An early UU. The wild
Ukash is a zora of old forgotten barbary, training its sons fiercely by chasing them away from the herd at a young age, then journeying for full speed, expecting the sons to keep up. The harsh training make them brutish and excellent runners that excel at scouting, raiding and raping.