C2C SVN Changelog

Looked everywhere but couldn't find it ... Or is it an option to choose at start of a game?
It's an option to choose at start of a game, however, it CAN be toggled ingame via the worldbuilder. I haven't done this and only read how once so I can't tell you how that would be done exactly but I know it can be.
 
Why does Tomislav have 3 positive traits SO? Its always been 2 positive 1 negative.

I just choose the 3rd one, you can change it to what ever you want ok, sorry. Thx for catching it.

Also

Added modmod Huns to core Custom Civs per request.
 
Once it fails, retry asap. It's what I did and it worked for me. Maybe for you too?

Just too let you know, this suggestion by Joseph seems to have done the trick regarding SVN timing out and giving errors.

Thanks all
 
Updates:
-Just small changes, including Military civic Promotions
 
Just pushed to SVN (5311):
  • Fixed CTD reported by Blue Genie
  • Fixed a bug with great commander exp-up AI that would effectively lead it to its death
  • Fixed a bug with some safety calculations for escort-seeking units

The last two are still undergoing further testing, but certainly won't be any worse than before - basically the main issue was that great commanders, having stacked themselves with a hunter and at least one other unit would go hunting to exp up, but with the flaw that there sense of the need to heal (the stack) was AWOL, so they would never stop to heal, and thus kill their escorts (and probably themselves also)
 
Updates

- Two new tropical resources kava and guava. I had intended to have kava only available on one or two plot islands in the tropics but it is more wide spread at the moment. No buildings use these resources at the moment.
- Fix default UI for some sea units.
- Art for Natural Wonders mod
 
Update
Bugfix for major promotion issue - save read and write was a mess and was creating a variety of bugs being reported. This won't fix the units currently in the game on existing saves but will keep the problems from coming up on future units and future promotions.

These problems included losing free promotions (and being able to then retrain those lost), loss of 'vs combat class' combat modifiers, loss of extra terrain and feature moves, and loss of work rate modifiers on the new worker promos. These problems would not emerge until the game was saved and reloaded. Unfortunately, again, this does NOT reverse the problems already present in games, even on units that have been setup to have this problem from the status of the code at the last save before the update so don't be shocked if you lose some promos and continue having trouble with the above noted issues on existing units and already assigned promotions. It will clear up from here.
 
Added in interface stuff to core

Fixed UnitClass_Explorer that some forgot to enter in the Python

Added 4 btns that CivPlayer8 didnt put in yet

NewER C2C.FPK

for some reason the newer SVN did NOT update before i committed, and thus i have to re-do the FPK, sorry.

EDIT: Also changed the BACKGROUND of the pedia information area
 
Update
Bugfix for major promotion issue - save read and write was a mess and was creating a variety of bugs being reported. This won't fix the units currently in the game on existing saves but will keep the problems from coming up on future units and future promotions.

These problems included losing free promotions (and being able to then retrain those lost), loss of 'vs combat class' combat modifiers, loss of extra terrain and feature moves, and loss of work rate modifiers on the new worker promos. These problems would not emerge until the game was saved and reloaded. Unfortunately, again, this does NOT reverse the problems already present in games, even on units that have been setup to have this problem from the status of the code at the last save before the update so don't be shocked if you lose some promos and continue having trouble with the above noted issues on existing units and already assigned promotions. It will clear up from here.

The changes you made to the CvUnit load code will definitely break older saves (those that predate the compressed feature/terrain array save format, so I think V27 or earlier), and more to the point I cannot see what the changes resolve! Can you describe what condition was broken that these changes fix? (the changes to CvUnit::read() specifically)
 
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