Draft PPP SGOTM17 Turns 111-120
Make peace with Mansa; conduct a Golden Age; Trade techs with the Japanese, Chinese and Americans.
Before End of Turn: change city builds, move swords closer to Timbu, move Walata units into Mansa culture to increase the pressure; make peace with Mansa for cash he is offering.
Micro updates: Phantastic work bananas instead of new cottage, Iron work PC cottage (whipped away) instead of unimproved tile
Turn 113: use Great Person to start a Golden Age; Civics: Representation (Barbarism, Slavery, Decentralization, OR) and change to No Religion. Adopt Buddhism at end of GA.
Science: Machinery, Compass, Optics 100%/0%
Techs we want to get in trade: Calendar, Monarchy, Compass, everything Mansa has,
Cities
Aachen: Forge, Lighthouse (has lake)
Phantastic: Forge,
Pork Central: Whip Market (now, 3pop), Forge,
Super city: Whip Market (now, 2pop) (continue 2 scientists), Forge,
Iron City: (finish mids), Forge,
Silver: lighthouse (now), Forge,
Sydney: Rathaus (2 pop whip t112), workboat, archer
Alcatraz: lighthouse (1 pop whip?), archer, Rathaus
Yellow dot: Library (2pop whip turn 113), lighthouse
Djenne: Library (3 pop whip?), {then what: Forge, Baracks, Christian Monastery, or something else?}
Walata: Granary (2 pop whip), Library (whip), Rathaus
Other Unit Moves
Offensive units gather in Djenne. Check revolt chance, some units may be needed in Walata too. Q- build some more MPs? (archers)
Chariot3 takes Galley across our culture bridge to the New World, meets Chinese and Americans. Open borders and trade with them.
Q-OB immediately or after we have met both? Q-do we want to meet and trade with them during GA when we have No Religion? Delay GA?
Worker Tasks
W1chop banana, chop jungles next to banana [Q-Road banana 1st to prevent regrowth?]
W2 chop jungle N of Yellow, cottage there
W3 finish Silver hill mine, chop Silver jungles
W4 Chop jungle on the peninsula, chop banana first then road it, then chop more
W5 chop PC & Dj jungles
W6 Cottage Aachen/Phantastic
W7 mine Sydney desert hill, chop Iron banana
Note, if we get Calendar in trade: start building plantations on (unfarmed) bananas
Note, need irrigation path from Lake Super to Dj and Iron Rice (path from Aachen lake is blocked by cottages.
Q- build any farms? Useful with whip economy but not needed with all the bananas
Q- build more workers? Failed to capture (and keep) any. 7 workers, 11 cities, but cities working few or no unimproved tiles. Seems like enough to me if we plan to keep whipping.
Misc.
Clean up old signs.
Continue all espionage on Mansa. Any change after we meet other civs?
Assumptions/Comments/Questions:
Open Borders with Mansa?
Gifting him a tech like CoL (and maybe Med as well) should instantly give us the +4 'fair trade relations' bonus, along with the existing +1 for sustained peace. If we lose the -3 for different religions by revolting to no religion, we will be at +5 and Pleased.
Will the +4 show up instantly like you say, so I can check and see if it worked and then give Med? Or wait a turn and check?
2 pop whip the forges? 3 pop? Build something else? What build after forges?
See city and worker questions above.
Specialists? We will be in Rep and have markets, libraries, and rathauses shouldnt we run some specialists? Where and what kind?
What Else?
Pause: Need advice, Weirdness, or Anything Truly Interesting, culture bridge doesnt extend
Should I pause to discuss tech trades or just get what I can? (see priorities above)
Stop & Upload: start of last GA turn.