SGOTM 17 - Unusual Suspects

Gifting him a tech like CoL (and maybe Med as well) should instantly give us the +4 'fair trade relations' bonus, along with the existing +1 for sustained peace. If we lose the -3 for different religions by revolting to no religion, we will be at +5 and Pleased.

The next turn, we would stop being his worst enemy and he will then be willing to trade techs with us. We could also take the opportunity to open borders with him.

edit: and we want Monarchy because it is a vital pre-req, for Feudalism as you say which is required for Guilds, then Banking.....

Sounds good. I am on board with using the GS for a Golden Age.
 
Draft PPP SGOTM17 Turns 111-120

Make peace with Mansa; conduct a Golden Age; Trade techs with the Japanese, Chinese and Americans.

Before End of Turn: change city builds, move swords closer to Timbu, move Walata units into Mansa culture to increase the pressure; make peace with Mansa for cash he is offering.
Micro updates: Phantastic work bananas instead of new cottage, Iron work PC cottage (whipped away) instead of unimproved tile

Turn 113: use Great Person to start a Golden Age; Civics: Representation (Barbarism, Slavery, Decentralization, OR) and change to No Religion. Adopt Buddhism at end of GA.

Science: Machinery, Compass, Optics 100%/0%
Techs we want to get in trade: Calendar, Monarchy, Compass, everything Mansa has,

Cities
Aachen: Forge, Lighthouse (has lake)
Phantastic: Forge,
Pork Central: Whip Market (now, 3pop), Forge,
Super city: Whip Market (now, 2pop) (continue 2 scientists), Forge,
Iron City: (finish ‘mids), Forge,
Silver: lighthouse (now), Forge,
Sydney: Rathaus (2 pop whip t112), workboat, archer
Alcatraz: lighthouse (1 pop whip?), archer, Rathaus
Yellow dot: Library (2pop whip turn 113), lighthouse
Djenne: Library (3 pop whip?), {then what: Forge, Baracks, Christian Monastery, or something else?}
Walata: Granary (2 pop whip), Library (whip), Rathaus
Spoiler :
Walata doesn’t have any buildings and I considered pausing to ask if we should raze it. Decided that if we did, Mansa would just build a new city there and we would have to capture it again.


Other Unit Moves
Offensive units gather in Djenne. Check revolt chance, some units may be needed in Walata too. Q- build some more MPs? (archers)
Chariot3 takes Galley across our culture bridge to the New World, meets Chinese and Americans. Open borders and trade with them.
Q-OB immediately or after we have met both? Q-do we want to meet and trade with them during GA when we have No Religion? Delay GA?

Worker Tasks
W1chop banana, chop jungles next to banana [Q-Road banana 1st to prevent regrowth?]
W2 chop jungle N of Yellow, cottage there
W3 finish Silver hill mine, chop Silver jungles
W4 Chop jungle on the peninsula, chop banana first then road it, then chop more
W5 chop PC & Dj jungles
W6 Cottage Aachen/Phantastic
W7 mine Sydney desert hill, chop Iron banana
Note, if we get Calendar in trade: start building plantations on (unfarmed) bananas
Note, need irrigation path from Lake Super to Dj and Iron Rice (path from Aachen lake is blocked by cottages.
Q- build any farms? Useful with whip economy but not needed with all the bananas
Q- build more workers? Failed to capture (and keep) any. 7 workers, 11 cities, but cities working few or no unimproved tiles. Seems like enough to me if we plan to keep whipping.

Misc.
Clean up old signs.
Continue all espionage on Mansa. Any change after we meet other civs?

Assumptions/Comments/Questions:
Open Borders with Mansa?

Gifting him a tech like CoL (and maybe Med as well) should instantly give us the +4 'fair trade relations' bonus, along with the existing +1 for sustained peace. If we lose the -3 for different religions by revolting to no religion, we will be at +5 and Pleased.
Will the +4 show up instantly like you say, so I can check and see if it worked and then give Med? Or wait a turn and check?

2 pop whip the forges? 3 pop? Build something else? What build after forges?
See city and worker questions above.

Specialists? We will be in Rep and have markets, libraries, and rathauses – shouldn’t we run some specialists? Where and what kind?

What Else?

Pause: Need advice, Weirdness, or Anything Truly Interesting, culture bridge doesn’t extend
Should I pause to discuss tech trades or just get what I can? (see priorities above)

Stop & Upload: start of last GA turn.
 
I think we are OK for workers for now, as any growth is being whipped or put into specialists. The next turnset after this might need a few built.

The diplo bonus will be instant. So as soon as you make the trade, you should see the diplo bonus immediately.

Try squeeze in specialists where you can, but not at expense of power tiles ( Food, metals, villages+), also try to allow some growth. We will be in a much better position to allocate specialists after Calendar, as about 2/3 of our cities have bananas.

Scientists then Spies in most cities. Iron should always try running Engineers to complement the 'mids.

Rathaus before archer in Alcatraz, maybe Market before LH in Aachen :dunno:
Other than that, looks pretty good
 
Draft PPP SGOTM17 Turns 111-120

Make peace with Mansa; conduct a Golden Age; Trade techs with the Japanese, Chinese and Americans.

Before End of Turn: change city builds, move swords closer to Timbu, move Walata units into Mansa culture to increase the pressure; make peace with Mansa for cash he is offering.
Micro updates: Phantastic work bananas instead of new cottage, Iron work PC cottage (whipped away) instead of unimproved tile

I noticed Supercity is shrinking because it is working a cottage instead of the rice farm.

Cities
Aachen: Forge, Lighthouse (has lake)
Phantastic: Forge,
Pork Central: Whip Market (now, 3pop), Forge,
Super city: Whip Market (now, 2pop) (continue 2 scientists), Forge,
Iron City: (finish ‘mids), Forge,
Silver: lighthouse (now), Forge,
Sydney: Rathaus (2 pop whip t112), workboat, archer
Alcatraz: lighthouse (1 pop whip?), archer, Rathaus
Yellow dot: Library (2pop whip turn 113), lighthouse
Djenne: Library (3 pop whip?), {then what: Forge, Baracks, Christian Monastery, or something else?}
Walata: Granary (2 pop whip), Library (whip), Rathaus

We could use a couple more workers, but I agree we are doing OK at the moment. There is still quite a bit of jungle to chop. Maybe build one in Aachen before the LH? It's better to be working a cottage than the lake.

I would not 1-pop whip the LH in Alcatraz. I don't think it has enough food.

I would whip away the unhappy pop in Denne. And we are also running a spy specialist in Djenne. Make sure to switch that citizen to a tile when we come out of revolt next turn.

We are in OR, so we can build missionaries w/o monasteries. We should spread Christianity around since we have the holy city? It will also help with the culture spread in the south. I would build missionaries after forges in some cities.

Re: specialists. I'd run scientists wherever we are working unimproved tiles, and engineers in production cities.

Otherwise, looks good.

Edit: x-post with neil

Edit2: I think Market before LH in Aachen sounds like a good idea. Do we have enough troops for the second Mali war?
 
I wouldn't spread christianity around, we have the holy city but it doesn't have a shrine, whereas we will probably switch back to buddhism and about half of our cities aren't buddhist.

Cities like Phantastic/Iron City can build workers/missionaries once they have forges.

We should have enough troops for a second war, as a lot of Mansa's power comes from his population. We might need 3-4 more Cats, but we can whip them out just before the fighting starts to minimise maintenance costs. The other tantalising option is to start wars against chinese or americans to our south. We will have to see how powerful they are.
 
D'oh! I forgot we don't have the shrine. :hammer2:

He has (had) 3 religions and doesn't have a shrine yet. Come on, Mansa! ;)

Yes, come on Mansa. :lol:
If Timbuktu had the buddhist shrine, we could afford to keep going!
 
A couple of things. Would like to see where Mansa has other two cities before deciding on peace. Looks like he may have one near copper/rice in the west and maybe one to NE of the 2 swords. We may want to deprive him of copper for good before settling for peace.

I like the switch to No Religion for a few turns to trade if we can get Toku to Pleased. But are we planning to switch back for the OR benefit after the trades or staying in No religion.

And yes - having Mansa get a shrine in Timbuktu would be nice. When are we thinking of returning to war?

Once in Rep and we get Cal, Sci can help quite a bit with all the food/banana we have. Economy is a little less of an issue. Need to think about caste as well. Cities like PC, Walata, and Sydney should be able to run a few of them.
 
It's likely due to recent whipping and such, but a survey of the tile usage in all the cities would be a good idea. Iron City is working an unimproved grassland instead of a cottage. Aachen should probably be working the banana instead of the hamlet.

Ending the war would help with unhappy workers in Supercity and Pork Central, both of which have war weariness non-productive citizens. Aachen will have the same problem in 4 turns. I think we should take peace now and prepare for another war after the golden age.

Yes, 3 pop whip the library in Djenne. It only has the copper for hammers, will be a commerce city - probably a market is best.

Don't whip in Alcatraz at all. It has enough hammers to build its own buildings, and very little food.

I don't think we care where Mansa's last two cities are - take peace, open borders, and send a chariot to find out.

I wouldn't whip the forges. We're running out of things to build, why hurry? I agree with building a worker (or even two) in Aachen before lighthouse. That building isn't a huge hurry, and we do have a lot of jungle left.

Edit: did you notice Japan has both the Temple of Solomon and the Temple of Artemis, both in Kyoto. I'm getting greedy...

Demographics are looking good, we are #1 in production and food, and #3 in land and population.
 
@SH
Yes, I think we will switch back to buddhism as soon as we can, 5 turn minimum. I'm not too worried about Mansa, he will be stuck with his 5 cities, if he builds some juicy wonders or gets a shrine we can immediately go back to war with him. Even if he gets LB's and Maces we will win, it just means having more Cats.

@Chris,
Running out of buildings to build is a wonderful thing in a conquest game, as you can then just build units, or wealth, or research. Whipping is by far the most effective & efficient way for our hammer poor cities to build anything (Alcatraz is a notable exception).
Especially Forges & Markets, as they instantly give us a happiness bonus to offset the whip unhappiness.

I'm happy with a Market in Djenne after the Lib, as Chris said its a commerce city.

I would build buddhist missionaries before workers, any non-improved land will be quickly whipped off or turned into a specialist
 
@SH
Yes, I think we will switch back to buddhism as soon as we can, 5 turn minimum.
Shouldn't we wait until we have traded with the Chinese and the Americans? Or religious differences won't keep them from trading and opening borders with us?


Working on an updated PPP. I will double check but I don't recall that these questions were answered:
Q-OB immediately or after we have met both? Q-do we want to meet and trade with them during GA when we have No Religion? Delay GA?
 
comments in blue
It's likely due to recent whipping and such, but a survey of the tile usage in all the cities would be a good idea. Iron City is working an unimproved grassland instead of a cottage. Aachen should probably be working the banana instead of the hamlet.
I noted some changes in the micro section. I neglected to mention switching Super to the rice (was going to do it next turn) and missed the Aachen banana instead of cottage. no, I think Phantastic should work that banana (Aachen has the pigs)

Ending the war would help with unhappy workers in Supercity and Pork Central, both of which have war weariness non-productive citizens. Aachen will have the same problem in 4 turns. I think we should take peace now and prepare for another war after the golden age.good argument for not delaying the GA

Yes, 3 pop whip the library in Djenne. It only has the copper for hammers, will be a commerce city - probably a market is best.agree

Don't whip in Alcatraz at all. It has enough hammers to build its own buildings, and very little food.agree

I don't think we care where Mansa's last two cities are - take peace, open borders, and send a chariot to find out.

I wouldn't whip the forges. We're running out of things to build, why hurry? I agree with building a worker (or even two) in Aachen before lighthouse. That building isn't a huge hurry, and we do have a lot of jungle left.per neil, keep whipping and wait on workers

Edit: did you notice Japan has both the Temple of Solomon and the Temple of Artemis, both in Kyoto. I'm getting greedy...Yes, I mentioned this in an earlier post - wondering if we met Toku because he built the ToA?

Demographics are looking good, we are #1 in production and food, and #3 in land and population. :cool:
 
Updated PPP SGOTM17 Turns 111-121

Make peace with Mansa; conduct a Golden Age; Trade techs with the Japanese, Chinese and Americans.

Before End of Turn: change city builds, move swords closer to Timbu, move Walata units into Mansa culture to increase the pressure; make peace with Mansa for cash he is offering.
Micro updates: Phantastic work bananas instead of new cottage, Iron work PC cottage (whipped away) instead of unimproved tile, Super work the rice, no spies
Scientists in most cities. Iron should always try running Engineers to complement the 'mids.

Turn 113: use Great Person to start a Golden Age; Civics: Representation (Barbarism, Slavery, Decentralization, OR and change to No Religion. Adopt Buddhism and Org Rel asap after Toku trades.
Spoiler :
Was going to suggest switching out of OR, while we are in No Religion; If so, then need to switch back into OR after 5 turns instead of at end of GA.


Science: Machinery, Compass, Optics 100%/0%
Techs we want to get in trade: Calendar, Monarchy, Compass, everything Mansa has,

Cities
Aachen: Forge, market

Phantastic: Forge, B missionary

Pork Central: Whip Market (now, 3pop), Forge,

Super city: Whip Market (now, 2pop) (continue 2 scientists), Forge,

Iron City: (finish ‘mids), Forge,

Silver: lighthouse (now), Forge,

Sydney: Rathaus (2 pop whip t112), workboat, archer

Alcatraz: lighthouse (1 pop whip?), Rathaus, archer
Yellow dot: Library (2pop whip turn 113), lighthouse
Djenne: Library (3 pop whip?), market
Walata: Granary (2 pop whip), Library (whip), Rathaus
Spoiler :
Walata doesn’t have any buildings and I considered pausing to ask if we should raze it. Decided that if we did, Mansa would just build a new city there and we would have to capture it again.



Other Unit Moves
Offensive units gather in Djenne. Check revolt chance, some units may be needed in Walata too. Q- build some more MPs? (archers) wait until war buildup
Chariot3 takes Galley across our culture bridge to the New World, meets Chinese and Americans. Open borders and trade with them.
Pizarro explore Mali when open borders.
Q-OB immediately (w other AIs) or after we have met both? Assume immediately
Q-do we want to meet and trade with them during GA when we have No Religion? They will trade at Cautious
Delay GA? No


Worker Tasks
W1chop banana, chop jungles next to banana [Q-Road banana 1st to prevent regrowth?]
W2 chop jungle N of Yellow, cottage there
W3 finish Silver hill mine, chop Silver jungles
W4 Chop jungle on the peninsula, chop banana first then road it, then chop more
W5 chop PC & Dj jungles
W6 Cottage Aachen/Phantastic
W7 mine Sydney desert hill, chop Iron banana
Note, if we get Calendar in trade: start building plantations on (unfarmed) bananas
Note, need irrigation path from Lake Super to Dj and Iron Rice (path from Aachen lake is blocked by cottages.
Q- build any farms? Useful with whip economy but not needed with all the bananas
Q- build more workers? Failed to capture (and keep) any. 7 workers, 11 cities, but cities working few or no unimproved tiles. Seems like enough to me if we plan to keep whipping. Enough for now

Misc.
Clean up old signs.
Continue all espionage on Mansa. Any change after we meet other civs? No


Assumptions/Comments/Questions:
Open Borders with Mansa? yes
Gifting him a tech like CoL (and maybe Med as well) should instantly give us the +4 'fair trade relations' bonus, along with the existing +1 for sustained peace. If we lose the -3 for different religions by revolting to no religion, we will be at +5 and Pleased.
Will the +4 show up instantly like you say, so I can check and see if it worked and then give Med? Or wait a turn and check? Instantly
2 pop whip the forges? 3 pop? Build something else? 2 Pop
What build after forges? missionaries
See city and worker questions above.

Specialists? We will be in Rep and have markets, libraries, and rathauses – shouldn’t we run some specialists? Where and what kind? Engineers w mids & in production cities, scientists elsewhereWhat Else?

Pause: Need advice, Weirdness, or Anything Truly Interesting, culture bridge doesn’t extend
Should I pause to discuss tech trades or just get what I can? get what I can

Stop & Upload: start of last GA turn.
 
Green from me & good luck :)

The AI we meet should trade at Cautious, and the negatives for being in a different religion take a while to accumulate.

Don't revolt out of OR if we want o build missionaries.

FYI:
If you gift them a tech, any tech at all (even something like Fishing) on the first turn you meet an AI, you should go to +4 fair trade relations as the modifier is time & cost dependant.

So, if you have known an AI for 300 turns, and never traded with them, you will need to give them something like Fusion to get to +4 in a single trade.

edit: I don't think ToA means you meet other AI. Mansa hasn't met Toku, so I presume a unit of his must have come into view on the coast
 
Was going to suggest switching out of OR, while we are in No Religion; If so, then need to switch back into OR after 5 turns instead of at end of GA.

Don't we have to be running a state religion to be in OR?

Otherwise it looks good to go. Green!
 
edit: I don't think ToA means you meet other AI. Mansa hasn't met Toku, so I presume a unit of his must have come into view on the coast
Yes, that must be how we met him. Maybe our galley saw scout or something of his on the shore. No boats can sail along the new world coast.
Ah, this reminds me of the downside of opening borders: might one of Mansa's units see another civ's units? Presuming that's what we did.


Trys, maybe I wasn't clear
if we change civics and into no religion on the same turn at the start of the GA, then switching out of OR into Pag will save us a little money [we aren't paying for OR when we have none] and we can sw back into OR 5 turns later in the GA. Still not sure that is clear.
But a) I'm not sure we need to wait 5 turns between religion changes, only for civic changes, so b) This isn't part of my Plan unless others think we should do it.

Don't we have to be running a state religion to be in OR?
OH (read the question), I think changing the religion doesn't change the civic, so you could be in OR without any benefit.




FYI:
If you gift them a tech, any tech at all (even something like Fishing) on the first turn you meet an AI, you should go to +4 fair trade relations as the modifier is time & cost dependant.
I take this as direction to gift techs to the other civs the turn we meet them if there is something cheap they don't have.

I will play sometime on Monday.
 
I take this as direction to gift techs to the other civs the turn we meet them if there is something cheap they don't have.
Sorry, didn't quite mean it like that. It was more of a tidbit of info.

I personally would gift away low level techs, if they had something I wanted from them and they wouldn't trade because of 'we don't like you enough'. But it does depedn on the scenario
 
Quick question, do we want to trade copper (he has iron) and ivory to Qin for silk, spice, and sugar?
See second picture.

edit, I will save game and continue tomorrow.
Things generally went uneventfully as planned. :)
Oh, and I don't think I should whip the forges during our golden age.
I will add another post with some more screenshots. Sorry I am doing them the lazy way.
 

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