yup (with UnitAI:Counter), but have a minor problem, the yellow borders visualising airrange, doesnt use airrange, but ground range. I deleted a function in dll, so the bombarding range works, but really wanted to show the airrange (the one the sieges is actually using) instead of the groundrange :
(the groundrange yellow border is blocked by features/hills/mountains (basically anything with <iSeeThrough>1</iSeeThrough> or above), even though its possible to shoot over those).
Any help would be much appreciated

(iirc DCM has it right?)
edit : here is the lines i removed
Code:
if (!pPlot->canSeePlot(pTargetPlot, getTeam(), airRange(), getFacingDirection(true)))
{
return false;
}
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Added multiple production mod -> If the city have too much production, instead of wasting the hammers, it will output gold. And if there is a queue it will produce multiple units/buildings
Added Gold from Dispand -> If you dispand a unit within your own borders, you will recieve gold (1/4 of production iirc)
Added See Invisible Promotion mod :
Added Hunter promotion -> Allows to see hidden units (animals and such. Not spies)
Added Sonar promotion -> Allows ships to see submarines
---------------------------
Pretty much going on a frenzy, randomizing everything :
Golden Age Randomization Lenght -> Normal was 10 (lets call it X) (which is a bit extended compared to vanillas 8). Now its Random(X) + 1/5 of X. which means unmodified with normal speed the range is between 2-12. A Golden Age will now also cause a babyboom (+1

) for every tile, to balance up the possibly shorter golden ages, however...
Golden Ages will
only give +

if already 3

on tile
only give +

if already 2

on tile
only give +

if already 2

on tile
Also, Palace gets to be Government Center again (was throneroom), Throneroom moves to Sculpure (AND Monarchy) giving 25% bonus to golden age lenghts, but only buildable by Noble, and Palace Garden is moved to Aesthetics, and keeps the Start Golden Age.
---------------
Thinking about how badly it would suck to waste a GP on a 2 turn Golden Age, I changed it to Half a random + a half : ((Random(X/2)+(X/2)) or in normal speed, the range of 5-10.
Also made two new icons :
Ranged Attack (used to look exactly like siege bombard)
Airbomb (used to look alot like airstrik. Might change airstrike too)
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Changed Ranged Attack to Airstrike and made new Ranged icon
and never really wasnt happy about the (dark) bomb, so....