Single Player bugs and crashes - After the 16th of May

ART_DEF_UNIT_OBSIDIAN_SPEARMAN in the unit is not the same as ART_DEF_UNIT_OBSDIAN_SPEARMAN in the art defines file. I sugest fixing the spelling on the art defines file.

Edit when the game fails to load on te first try and fails without reaching the main screen it is usually an art problem. Check your art defines to be sure you have them and their names match the usage. If you have graphical errors they show up as red blobs and pink squares.

BTW SO, when I gave you back the Star Signs mod you did use it as I gave it back, all of it, didn't you? I moved the icons around and found the ones you were missing. I had the bubble that comes p with the message saying that your unit has a sign showing the actual sign. When I played with it recently I got a pink bubble.
 
Something I noticed just now. When the Vienna Congress choose action comes up and I select the last entry "none" it still defaults to the entry before that and I have to give a vote on that. Also, is it normal that I only have the options of 'Stop the fighting' and 'Declare war' in the Vienna Congress votes? I can't seem to remember any other options.
 
BTW SO, when I gave you back the Star Signs mod you did use it as I gave it back, all of it, didn't you? I moved the icons around and found the ones you were missing. I had the bubble that comes p with the message saying that your unit has a sign showing the actual sign. When I played with it recently I got a pink bubble.

See errors above pls (exporting??)#82

Sorry everyone about all this, but look DH found the problem!! Anyways, from what your saying i guess NOT, but i am sure i did?? I hope you kept a copy of it, if you did can YOU commit it, i am brain dead right now, i have been up since 2 am and now its almost 6:30 PM :sleep::blush:

Your right about the quick CTD, i should have known better, but again=, no sleep?

Hydro, do you want me to do a commit on those Obsidian units?
 
Okay I had a couple of error messages after SVN 5434

Also I have added a pic of a unimproved tile at the start of game giving me 6 :food:, 4:hammers: 5 :commerce:, not sure what is happening there, but made for a great start position.
I wanted to remind us of this super tile issue and share my theory on it so that either Koshling, AIAndy and/or DH can look into it further.

I believe what's happening is the way Natural Wonders is interacting with our multiple features mod. As I understand it, secondary features aren't graphically displayed and perhaps that also means in any text references? The plot really looks to be modified as if it were under the influence of a natural wonder but the natural wonder must've been placed after the feature already there (the forest) and is thus in no way expressing itself in the game beyond the modifiers themselves.

If I'm not mistaken, there's a different call to be used if we want a feature to be assigned without it being possible for that feature to be relegated to a 'additional feature' slot and to instead replace any existing features already present on the plot. Perhaps this needs to be taken into consideration for a tweak in the python programming where the Natural Wonders are being placed?

I have had the case where a GG was born from combat! Neither the GG bar nor the GP bar were anywhere near full. The GG bar did not reset. I was so surprised I did not think to save and report it as a bug.

The two building tags for increasing chance for a GG to be born are iGreatGeneralRateModifier and iDomesticGreatGeneralRateModifier. The Terracotta Army wonder has iDomesticGreatGeneralRateModifier and the Triumphant column uses the other.
Ok, so the iGreatGeneralRateModifier is a % modifier to the amount of GG pts earned for each exp earned. Thus if I earn 1 xp in a battle, normally the GG progress is extended by 1 pt but if I have a 100% modifier to that amount I gain a second pt for each xp gained in battle. The domestic one works the same way but ONLY inside your borders.

I believe GG pts are decimalized so it works fine to have a 20, 30, 40 percent modifier etc... (It's granular is what I'm trying to say.)
 
This is my current game, an OCC. I'm half way through the industrial era I think and I hit the Culture Limit (at least it stoped growing). ALso, if you open the Statistics, you see a very heavy drop of my "Gold Graph" and I have no idea what caused that.
And the early Flamethrower is still not obsolete I think (at least he wasn't when I researched Semi-Automatic Weapons).
You may find it interesting to simply see a developed game as well :)
 

Attachments


It isn't something in C2C to fix.

That's just the standard problem you get when you install Civ in the default location (the Program Files (x86) folder) on any version of Windows after Windows XP and then use a mod, like the BUG mod or anything that includes it, which stores its user settings in the mod folder (a few mods put the BUG settings over in the My Games folders where they don't have this problem).

The joys of UAC (User Account Control), security added because huge numbers of regular users are too incompetent to deal with security issues themselves and were constantly doing things that were incredibly bad ideas. It doesn't want to let you directly modify any files in that folder or any folder under it. Like the BUG user settings .ini files. To overcome this you either have to run Civ as Administrator (the actual account named Administrator not just a user in the Administrator group, doable via modifying the shortcut used to run C2C) or you have to "take ownership" (via the folder properties, security tab - probably the advanced settings' owner tab, although that may vary slightly with Windows version) of at least the C2C folder (and everything in it) so that your actual account (your actual username, not a group you are in) owns everything(folders and files) - you can do that for the BtS mods folder (in case you ever play some other mod with the same problem) or even the entire Civ4 game's folder structure instead.

Of course, the real fix is to never install Civ4 in the default location. Put it somewhere else, like "C:\Games", when you install it. (Now you just need a time machine so you can go back and install it someplace else so you never have this problem.)
 
Now that the Obsidian units are in the game :goodjob:
it may be good idea to bring the axeman on par with his obsidian co-units on strength 4.;)
 
It isn't something in C2C to fix.

That's just the standard problem you get when you install Civ in the default location (the Program Files (x86) folder) on any version of Windows after Windows XP and then use a mod, like the BUG mod or anything that includes it, which stores its user settings in the mod folder (a few mods put the BUG settings over in the My Games folders where they don't have this problem).

The joys of UAC (User Account Control), security added because huge numbers of regular users are too incompetent to deal with security issues themselves and were constantly doing things that were incredibly bad ideas. It doesn't want to let you directly modify any files in that folder or any folder under it. Like the BUG user settings .ini files. To overcome this you either have to run Civ as Administrator (the actual account named Administrator not just a user in the Administrator group, doable via modifying the shortcut used to run C2C) or you have to "take ownership" (via the folder properties, security tab - probably the advanced settings' owner tab, although that may vary slightly with Windows version) of at least the C2C folder (and everything in it) so that your actual account (your actual username, not a group you are in) owns everything(folders and files) - you can do that for the BtS mods folder (in case you ever play some other mod with the same problem) or even the entire Civ4 game's folder structure instead.

Of course, the real fix is to never install Civ4 in the default location. Put it somewhere else, like "C:\Games", when you install it. (Now you just need a time machine so you can go back and install it someplace else so you never have this problem.)

How do you get rid of the UAC, i put it to the lowest settings and still get this crap? Infact i also got the "Black Terrain" also:mad:

I wonder if the WHOLE cause of the BL is because of (see edit below)?? Mine is gone now and NO problems, so thx a million GE!!;)

EDIT: I figured out another way, go into the properties and under security click on FULL CONTROL of the C2C mod its.
 
The "Shamrock" promotion creates Invincible units Especially GGs. Is it designed to give 1 extra life or Infinite lives? Either way it's breaking my game and will eventually break other games too.

You just can't kill a unit with it. I had an AI GG reduced to less than 3 str 4 times and it would come back to full str after what should've been the final attack. But NO right back to str 10 with Promos. I lost 12 seasoned and promoted frontline units on that single GG before I quit trying. Then I lost 3 heavily promoted assassins to a Swordsman that had the Shamrock Promo.

Please do something about this very OP promo, please!

JosEPh
 
The "Shamrock" promotion creates Invincible units Especially GGs. Is it designed to give 1 extra life or Infinite lives? Either way it's breaking my game and will eventually break other games too.

You just can't kill a unit with it. I had an AI GG reduced to less than 3 str 4 times and it would come back to full str after what should've been the final attack. But NO right back to str 10 with Promos. I lost 12 seasoned and promoted frontline units on that single GG before I quit trying. Then I lost 3 heavily promoted assassins to a Swordsman that had the Shamrock Promo.
JosEPh

got it in the other thread thx.
 
~780BC, Classical Era iirc. There was a Dutch swordsman as well as the Dutch Warlord and 1 of my light crossbow that had it, (the promo that gives new lives). I thought it was the Shamrock icon but that's the Green Warden promo and I need to correct that. It's the re-spawn promo.

EDIT: Can not get it to reproduce. I had upgraded to 5456 from 5424 this morning. Sorry. :(
JosEPh
 
Back
Top Bottom