When I converted the religion of this city, ownership switched to me. I am currently at war with that civ in this save. Including save before and after glitch.
I just figured this out yesterday. If a unit "appears" in an enemy city, the city becomes conquered. That's how my archer city conquest works -- I just teleport the archer onto the city when conditions are met. It even works for civilian units, so this is the source of some nasty city takeover bugs by GPs. Happens because GPs "disappear" while performing an action but then reappear when finished. (Shhhh! Don't tell anyone, but I think you can take an enemy city by simply walking onto it with any GP.)
There should be a hotfix for this later tonight...
One question: what are your plans regarding BNW? Will you switch to it at some future point or will you keep coding for GnK. If you're going to switch, do you have some ideas on how to use the new mechanics in your mod?
I probably won't update to BNW for a long while. The only mechanism I'm sure I want is the "international" trade routes. We already have that in Éa but the UI in BNW looks much better. Otherwise, BNW seems to be very focused on late game and other mechanisms (tourism) that I don't need at all. Of course, if it has better AI or modding tools then I'll update in a heartbeat.
Keep in mind that this mod (and most other "big" mods) will break sometime soon when the pre-BNW patches start coming. That's based on past experience when G&K came out. Some methods and DB items were changed and they back-ported these to the vanilla game. Nothing anyone can do about it. I'll update the mod code after modders have figured out what changed.
Sometime after the flurry of post-BNW patches I expect to start some DLL modding. I've been holding back on that because DLL mod code has to be rewritten (more or less) with each Firaxis update to the DLL. I'm guessing we will see the last Firaxis update to Civ5 DLLs late this year.
Question, is the chariot archer unit art the only unique art for now, along with the orc stuff? Because it looks quite nice. Hope we get some more unique art soon.
Me too! I'm dependent on others for 3D unit art. There is a new
Ogre unit that will appear in the mod soon (as another barb unit). Once we have enough baddies, I will add the Heldeofol as a third playable race. Down the road, I hope to have Éa-specific replacements for all base unit art (with race-specific art and some civ-specific unique units).