UnforcedError
Settler
Alright. We’re close, I think it’s your turn to bring this home Played 17 turns instead of 10 to get the game going.
First of all since we agreed on switching back to OO I teched Arcane Lore nevertheless, to get both Scholarship and Hemah. (Fast rangers might have been viable without OO I guess.) Now we’re in scholarship so we can tech fairly fast without spending commerce on it. Afterwards we took Construction (for irrigation), Necromancy because it was still missing, then Mind Stapling for Saverous (with iron he’s 7 + 2, and he’s the only currently available unit that can get fast promos) and are now closing in on Fanaticism.
Also, I rather took Arendel’s cities on Garrim’s island (there wasn't really any need, but they don’t do us any harm just yet). Garrim’s been a real whimp, I had to kill all her units myself, but for the Baron. Some casualties, most notably one elephant and our spider. We will remember them fondly. At one stage on T337 she was completely gone from the island (but then managed to take Nubilar from stupid Garrim ):
There was no reason yet to visit Amelanchier. In fact, he tried to visit us:
Of course, he never landed
Meanwhile, the Tower of Alteration and the Tower of Divination are done, Strength of Will is in. Tower of Necromancy in build. Settler ready in Aborlenia to settle the marked site near the raw node. (Adepts should move in now to finish the Water node next turn. After that Nameless Tower should start on the Tower of Elements immediately. Remember that you can haste units after their move.)
As I already indicated, Arendel managed to land a heavy stack next to Nubilar and took it two turns ago. (Garrim sort of forgot to build defenses. He can build gargoyles. Why doesn’t he build gargoyles?)
Also, something really unexpected happened last turn, and this is a bit tricky for us. Garrim made peace with the Ljosies. No idea, how he managed. Must have been an event, I guess. So the bad thing is, we’re suddenly under siege.
On the plus side, we only have to hold the city due to be settled next turn, and only until the Tower of Necromancy is done. After that we can change a node on our mainland to water.
I blinded most units for now except for the flurry, but if you feel you can’t beat them, gift Tianadom and Tiaran back to Garrim. This should restore his culture and the Ljosie units will be teleported out since they don’t have OB. So our mana node city should be safe.
EDIT: although maybe better test this first. Culture behaves stupidly in this mod after all.
There are two more archmagi to promote. After the Tower of Elements is built as well, we should spam sun nodes, I guess. We need some more brute force units against those paladins. Don’t spend money on anything else but the archmage promos and the towers.
There’s also a stack waiting to go for Evermore and take it on the very last turn before we win, they will need a few more galleons. Definitely enough frigates and privateers. Just build wealth in any city that cannot really contribute to the war anymore.
The galleon / galley chain from our mainland to Garrim is a bit messed up now, because I wanted to ship in the settler built last turn. You can reset it though and use it to bring in units from the Western front.
If Garrim declares just wipe him off the face of the planet. He doesn’t deserve to live
First of all since we agreed on switching back to OO I teched Arcane Lore nevertheless, to get both Scholarship and Hemah. (Fast rangers might have been viable without OO I guess.) Now we’re in scholarship so we can tech fairly fast without spending commerce on it. Afterwards we took Construction (for irrigation), Necromancy because it was still missing, then Mind Stapling for Saverous (with iron he’s 7 + 2, and he’s the only currently available unit that can get fast promos) and are now closing in on Fanaticism.
Also, I rather took Arendel’s cities on Garrim’s island (there wasn't really any need, but they don’t do us any harm just yet). Garrim’s been a real whimp, I had to kill all her units myself, but for the Baron. Some casualties, most notably one elephant and our spider. We will remember them fondly. At one stage on T337 she was completely gone from the island (but then managed to take Nubilar from stupid Garrim ):
Spoiler :
There was no reason yet to visit Amelanchier. In fact, he tried to visit us:
Spoiler :
Of course, he never landed
Meanwhile, the Tower of Alteration and the Tower of Divination are done, Strength of Will is in. Tower of Necromancy in build. Settler ready in Aborlenia to settle the marked site near the raw node. (Adepts should move in now to finish the Water node next turn. After that Nameless Tower should start on the Tower of Elements immediately. Remember that you can haste units after their move.)
As I already indicated, Arendel managed to land a heavy stack next to Nubilar and took it two turns ago. (Garrim sort of forgot to build defenses. He can build gargoyles. Why doesn’t he build gargoyles?)
Also, something really unexpected happened last turn, and this is a bit tricky for us. Garrim made peace with the Ljosies. No idea, how he managed. Must have been an event, I guess. So the bad thing is, we’re suddenly under siege.
Spoiler :
On the plus side, we only have to hold the city due to be settled next turn, and only until the Tower of Necromancy is done. After that we can change a node on our mainland to water.
I blinded most units for now except for the flurry, but if you feel you can’t beat them, gift Tianadom and Tiaran back to Garrim. This should restore his culture and the Ljosie units will be teleported out since they don’t have OB. So our mana node city should be safe.
EDIT: although maybe better test this first. Culture behaves stupidly in this mod after all.
There are two more archmagi to promote. After the Tower of Elements is built as well, we should spam sun nodes, I guess. We need some more brute force units against those paladins. Don’t spend money on anything else but the archmage promos and the towers.
There’s also a stack waiting to go for Evermore and take it on the very last turn before we win, they will need a few more galleons. Definitely enough frigates and privateers. Just build wealth in any city that cannot really contribute to the war anymore.
The galleon / galley chain from our mainland to Garrim is a bit messed up now, because I wanted to ship in the settler built last turn. You can reset it though and use it to bring in units from the Western front.
If Garrim declares just wipe him off the face of the planet. He doesn’t deserve to live