Nice work on the NexusBuddy decompile! Which version was it?
the 05 version only handles fbx whereas 01 handles gr2s. I also use their grannymaterial hacker v2 (
http://forums.civfanatics.com/downloads.php?do=file&id=20883). That was the only one that let me copy over materials to get a customer leaderhead in. But the material hacker can only use the top mesh AND for leaderskins it only lets you change the sref.dds and not the diff.dds
if you can decompile that one, maybe we can modify it to edit leaderskins and get a model in game. But a related question - the building material got your feature in and some features use leaderskin is it possible that UnitSkin and buildingskin are the only real shaders used?
I think they may have used a separate unit shader to make custom units easier. I recall firaxis saying that graphics like features, tile imps and others on map stuff have to be preloaded... so that may be how its being handled. :hm: