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The Nobles' Club Bullpen: Third Cycle

:dunno:! I don't have the unedited files anymore. You meant that I ask 'em back from Dosh? Might work..
 
Robert, I have PM'd you a link to download the original Worldbuilder file.
 
Robert, I have PM'd you a link to download the original Worldbuilder file.

Thanks, map will be posted sunday/monday. Sorry for delay guys. I hope you like the final product when its ready ;)! Its worth waiting, you know :mischief:!
 
We can move Gilgamesh up to the 6th, I could put one together next.
So, I'll swap Gilgamesh with Gandhi? That would make the new schedule:
Aug 25/6: Roosevelt (Ind/Org) -- Robert FIN
Sep 6: Gilgamesh (Cre/Pro) -- The Oz-Man
Sep 20: Victoria (Fin/Imp) -- tijup
Oct 4: Gandhi (Phi/Spi) -- pomthom
Oct 18: Boudica (Agg/Cha) -- NobleZarkon
Nov 1: Pacal II (Exp/Fin) -- dalamb

With regard to map damage -- it's a good idea always to keep the original normal save file around before you start editing. I suppose another safety check is to load the "noble huts" WB save right after that edit, which is the biggest one.
 
I excpetct myself to post the map tomorrow, I made time to it :)!
 
So, I'll swap Gilgamesh with Gandhi? That would make the new schedule:
Aug 25/6: Roosevelt (Ind/Org) -- Robert FIN
Sep 6: Gilgamesh (Cre/Pro) -- The Oz-Man
Sep 20: Victoria (Fin/Imp) -- tijup
Oct 4: Gandhi (Phi/Spi) -- pomthom
Oct 18: Boudica (Agg/Cha) -- NobleZarkon
Nov 1: Pacal II (Exp/Fin) -- dalamb

With regard to map damage -- it's a good idea always to keep the original normal save file around before you start editing. I suppose another safety check is to load the "noble huts" WB save right after that edit, which is the biggest one.
Ok for me, sorry again for the last minute change
 
Since I'm pretty lazy, I wrote a unix shell script that take my WBSave, and edit all by itself. Adding
tech, removing huts, etc. It make the whole process a lot easier :-)
If there's interest, I will post it.

I'm currently playing my release candidate map for NC131 victoria. everything should be on time.
 
Since I'm pretty lazy, I wrote a unix shell script that take my WBSave, and edit all by itself. Adding
tech, removing huts, etc. It make the whole process a lot easier :-)
If there's interest, I will post it.

I'm currently playing my release candidate map for NC131 victoria. everything should be on time.

Hey! How did you do that? Teach your Super-Hi'Tech-Unixshell skills to me too :)! That sounds good if it works :goodjob:!
 
lol :lol:
Since the past 20 years, I work as a unix system administrator, so, writing scripts to automate as much as possible my job is normal. As a rule, I do a job by hand once, I will do it twice, I won't do it a third time. I wrote a script to speed up things.
I'll upload it today, I've to figure how to by-pass my firewall and proxy without opening security breaches.
 
Cool, so you're going to share it :)! That's awesome!! Thanks a hundred times :worship:!
 
Here's the script, and an example.
(removed servername, my username and groupname)
Code:
xxx:~/NC131>sh generate_games.sh 

usage: generate_games.sh -f filename -m game_name

        -f = WorldBuilder Save File
        -m = game name

Example: generate_games.sh -f RC_Victoria_BC-4000.CivBeyondSwordWBSave -m NC131_Victoria

xxx:~/NC131>sh generate_games.sh -f RC_Victoria_BC-4000.CivBeyondSwordWBSave -m NC131_Victoria
Changing Speed, MaxTurns. Removing Handicap Lines.
Changing PlayableCiv to 0, safe first one.
Removing all Units, safe Player's ones.
Creating Monarch
Creating empereor
Creating Immortal
Creating Deity
done.
-rw-r--r--   1 xxx  xxx  387014 Sep  4 10:35 NC131_Victoria_Deity_HUTS.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  386004 Sep  4 10:35 NC131_Victoria_Deity.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  386232 Sep  4 10:35 NC131_Victoria_Emperor_HUTS.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  385222 Sep  4 10:35 NC131_Victoria_Emperor.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  386640 Sep  4 10:35 NC131_Victoria_Immortal_HUTS.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  385630 Sep  4 10:35 NC131_Victoria_Immortal.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  385892 Sep  4 10:35 NC131_Victoria_Monarch_HUTS.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  384882 Sep  4 10:35 NC131_Victoria_Monarch.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  385552 Sep  4 10:35 NC131_Victoria_Noble_HUTS.CivBeyondSwordWBSave
-rw-r--r--   1 xxx  xxx  384542 Sep  4 10:35 NC131_Victoria_Noble.CivBeyondSwordWBSave
xxx:~/NC131>

If you're not familiar with unix, remember that everything is case sensitive.
Let me know if you have issues.
I wrote it on Solaris 10, it should work on most linuxes, I haven't tested (yet).
I used only portable (mostly POSiX) commands, and avoided optimizations for the
sake of compatibility.
 
I rolled a Gilgamesh map that'll be ready for Friday. It's funny because I've been playing Civ V a lot lately (yes yes I am a traitor), and the first start I rolled I went "Oh sweet a lot of desert, that'll make for a fun map" and then remembered which game I was playing.
 
There's a wonder (Petra) that makes desert starts pretty awesome if you can get it.

I might be a little late tomorrow with this. Long day today and I'm probably gonna hit the sack soon. It'll be Saturday at the very, very latest, but I should have it up tomorrow.
 
You can get a Great Engineer from social policies (which replace civics... and I'm ambivalent about that because while it leads to an interesting set of bonuses it also means NO SLAVERY :( :( :( :( ) and build it that way. The only hard part is that the AI kind of loves it, so it needs a straight beeline a lot of times. But if you get it, it adds an extra trade route (your primary source of gold) and a food and a hammer to all desert tiles (giving desert hills a food, which is great because most mine tiles in the game don't add any food at all this time).

Giggles should be ready to roll in a few hours, to bring it back to games people on this side of the board actually play. :p
 
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