C2C SVN Changelog

6092
ALL Transhuman Quotes Completed.
Added Hydro's Human Transmutation Quote.

6093
Fixed Speculative Physiology Tech button (had no alpha)
Fixed Organic Photonics Factory Art button.
 
Just pushed to SVN (6094):
  • Fixed concurrency crash reported by SO
  • Removed BUG start-as-minor check on pre-existing military when adding clubman
 
Just pushed to SVN (6095):
  • Enhanced auto-adapting version of graphics paging

The latest version differs from the previous as follows:
  • It automatically detects the resolution you are running at and adjusts the 'page in' boundary accordingly, so this value is no longer needed in the UI
  • It keep all graphics paged in, until memory requirements make it necessary to free them. Thus it auto-adapts to memory usage and the page-out value is no longer needed in the UI
  • Rather than using (even internally) a page-out range, it now uses an LRU eviction algorithm so that whichever plots you least recently viewed are the ones that get paged out. The net effect of this is that if you tend to be clicking between a few areas those areas tend to stay paged fully in, and no delays are incurred
  • It now defaults to being switched on for anyone newly installing the mod (or upgrading from a version that didn't have graphics paging at all). For anyone that already had the previous version it's enablement will respect the value you previously set, but I recommend everyone turns it on now.
 
6097
Fixed the spacing in the Quotes of Nomadic Lifestyle and 2 others."


6098
Fixed Barter Pedia
Fixed Tech errors:
TECH_WHOLE_BRAIN_EMULATION_,
TECH_BOTATICAL_ALCHEMY,
TECH_TECH_AICITY,
TECH_TECH_MICROTURBINE
 
Just pushed to SVN (6101):
  • Fixed crash inadvertently added with yesterday's changes (oops)
  • Modified culture generation by improvements to no longer require the <bActsAsCity> tag to operate (just requires non-0 <iCulture>)
 
Added names to the Credit List

changed: "MrAzure - Ideas, Transhuman Era, PR Person, Technologist, Artwork",

added:
"Faustmouse - XML Assistant, Ideas, Feedback",
"Nimek - C2C Combat Mod ideas developer, Ideas, Feedback",
"RidetheSpiral23 - C2C Map Team, Ideas, Feedback",
"DRJ - Ideas, Feedback",
"Acularius - C2C GEM Map Team, Ideas, Feedback",
 
Just pushed to SVN (6103):
  • Adjusted graphics paging to better adapt to machines with less than 2.5G physical RAM
  • Separated out provision of ZOCs by improvements from <bActsAsCity> into an independent tag
  • Adjusted AI to handle separation of fort tags for culture, bonus provision, and ZOCs
  • Fixed a subtle (pre-existing) bug with ZOCs
  • Fixed potential crash when opening the Pedia from the main menu

Notes:
  • The graphics paging works by paging out graphics (apart from those currently visible) on an on demand basis, according to whether the memory is needed. It determines whether more memory is needed based on whether the process' current usage is above a threshold that it tries to keep below. This threshold is <default threshold> for large physical memory machines, or <physical RAM>-<Allowance for OS> if lower. The code defaults the values to 2G for the <default threshold> and 0.5G for the <allowance for OS>. However, these values can be overridden by global defines for detailed tuning if need be (end users really shouldn't need to touch this normally though). The global defines are NOT set by default, but can be added if necessary, and are named 'MAX_DESIRED_MEMORY_USED' and 'OS_MEMORY_ALLOWANCE' respectively, and are specified in number of Kbytes.
  • The tag for specifying that an improvement provides a ZOC is 'bIsZOCSource'. I have added it to the three existing forts.
  • I have added pedia and hover text for improvements to make their ZOC provision, and universal bonus provision visible there
 
Just pushed to SVN (6105):
  • Fixed start as minors clubmen breeding when you reload!
  • Fixed a blind spot in the AIs building evaluation that prevented it seeing a poor building enabled a good one
  • Fixed a major bug with the naval AI that prevented it launching naval invasions
  • Improved performance of several AI navy routines
 
J[*]Fixed a major bug with the naval AI that prevented it launching naval invasions
[*]Improved performance of several AI navy routines
[/LIST]

Can you please comment more on this in the AI thread, i think this is a MAJOR development:)
 
Just pushed to SVN (6106):
  • Fixed possible crash in graphics paging reported by SO
  • Tweaked graphics paging to release memory more pro-actively when necessary
  • Tweaked naval AI changes to be slightly more efficient
  • Speculative change to encourage unloading units to regroup at their landing site
 
6107
Added new Tech Buttons for several Transhuman Era Techs.
Several minor Tech art path changes in TechInfos.
 
6111
Added the Caveman 2 Cosmos Readme PDF (master file).

Added a Word Document version that anyone can edit. Will convert it to PDF every few days. This file is under Docs.


To discuss the Caveman 2 Cosmos Readme please post at:

C2C-Features "At A Glance" List
http://forums.civfanatics.com/showthread.php?t=462388


6112
Technology Renames (with new buttons):
-Renamed Advanced Digital Warfare to Biometric Warfare.
-Renamed Advanced Molecular Biology to Genetic Biochemistry. (Quite a bit broader;genetics, biology, and chemistry.)

Tech connections, Building connections, and Tech Tree placement stays the same.
 
Just pushed to SVN (6113):
  • Fixed bug with visibility range issues when moving out of forts
 
6114

Updated Caveman2Cosmos Readme (Dancing Hoskuld version).

Changed the format of the Editing Readme from World Document to RTF (Rich Text Format). It's in Docs folder. I think I Delete the Word Version, if I didn't please do. Anyone can Edit it, but please save it in RTF Format.
 
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