Still some unfinished business on this forum...
Sorry, Folket, it took a lot longer than expected. SGOTM did eat up all of my gaming time and more in autumn, and in the last few weeks I didn't feel like playing anything remotely civ4 related (just switched jobs too, didn't have much time either). Anyway, better late than never, here's the win:
We start off on
T363, with the four towers already built, and part of our army gathered at
Evermore... (er.. this looks a bit more like
hit and stay instead of hit and run, and it could have ended ugly if the AI had the right spells, but they just didn't).
So anyway, we cross our fingers and continue the attack.
If all of our cities started to build wealth at that turn we could have rush bought the ToM in 40 turns (costs about 23000
with 1T in). This meant we were better off using hammers also, therefore Nameless Tower needed a Forge just for the ToM and we also needed some basic defense against Garrim who would declare on us as soon as we start on it (we didn't get lucky and the Ljosies never declared on him again). Unfortunately switching to RoK was out of question. I had to switch back to FotL and GoN to get some
in, WW was getting really bad, and there was just no point in starving down fully cottaged cities.
I briefly considered abandoning the island cities but they were much too good, even without a CH (is City States broken or what?)
Most of these buildings wouldn't have ever paid off, even with building wealth severely nerfed (you should really stop building all those monuments, Folket, they are even worse than in BtS costing 60
).
Kept the gold buildings we already invested in except for the Bazaar which would have taken much too long, built some markets in cities that could finish them early enough. Otherwise just built wealth (default rush buying ratio is 1
= 6
)
Thought about starving down a city to possibly get another GA, but the only two cities with enough GPps were Thariss and Gereth Minar, so I abandoned the idea. Not quite sure, might have been a bit faster, especially if I could have timed the religion and civic switch along with the GA, but since both these cities were generating plenty of gold, I didn't want to try. Just made a TM to Garrim with the merchant we got soon after.
Some highlights...
T364 before we can even retake Evermore,
Amelanchier lands an army next to
Straatus. Fortunately not a really big one and they can be easily held until reinforcements arrive.
T365 Evermore retaken.
Notable AI efforts to get the city back (there were plenty of those during the whole TS but they were less and less meaningful):
T369 Basium:
T371 Arendel:
Started building the
ToM on
T373 so Garrim declared next turn, however it was
Arendel who we had to defend our virtually empty city from first...
T376 The rest of
Basium's army doomed to die...
T378 And
Garrim goes for a variation and instead of attacking our island cities sails over to harass us...
T380 Amelanchier had a go at Evermore as well, without any more Paladins apparently...
T388 Finally we can hurry the
ToM (in fact with the help of two SoKs captured from Garrim, he really should have had more of those...)
T389 Score is ridiculous but oh well, it's the one we don't call by na
T389 and the
win with a meaningless event (interestingly there were no others during this last TS).
Facits:
As for MNAI we already discussed some problems in the thread, and some of those had already been addressed in the new version. Also, I really like some war tactics of the AI, not getting next to a city with a living army with archmagi inside capable of Domination, but instead plant an angel army next to Evermore, that was quite clever. I guess there's still some work to do on the mana selection. Our army should have been dead before Evermore could be taken with the ships under them burned away mercilessly. They did use the spells they had, they just didn't have the ones they really needed at that point.
Er... and I should mention that the Ljosies could have won this game ~200 turns ago.
As already said I was quite surprised how fantastic City States turned out to be. It would be interesting to compare the commerce output with a TR economy with TGL and City States vs aristofarms with a non-cottage civ. Right, Aristocracy also reduces maintenance, but not to that extent.
Still no idea which map would be the most ideal for the Grand Menagerie. I guess tropical is a given but definitely no Pangea-types or continents. Islands are usually too small for gorillas to spawn on. Maybe archipelago with the Doviello added as opponents to secure the wolf?
Well, all in all the game is won