Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
I thought I'd start a thread to organize art needed for the Éa fantasy mod. No amount of coding makes a fantasy mod. Only fantasy art (including units!) can do that...
Of course, my needs are going to overlap with other fantasy mods in development. I hope those authors are equally eager to exchange art (and ideas, code, etc.) as I am.
2D Icons
Techs We'll need tech icons for a variety of "magic" techs: Conjuring, Illusion, Necromancy, and many more. Here's the whole tech tree. (I haven't even associated the existing icons for existing base techs, but you can see all of the new techs that will need icons.)
Races and Civs The mod is a little strange in that you only select from one of three "races" to start the game (Man, Sídhe or Heldeofol) and then gain a civ name early in the game based on what you do and/or local conditions. We need icons for the 3 races. The "civs" are more daunting from an art perspective because I have ~50 currently named civs (each with its own "triggering" condition and unique trait). For now I'm coding the mod so it only shows race icon (unless/until some very ambitions artist decides to make an icon for all ~50 civs).
Spells and other actions The mod includes a ton of new spells and other (non-spell) actions performed by great people (=heroes in this mod). I'll organize these into a spoiler shortly.
For style reference, here are the current religion icons developed by Bob Morane and myself. These are the only new art added into the mod so far. The first three are Azzandarayasna (followers of Azzandara the Creator), Aŋra (followers of Ahriman the Destroyer) and The Weave of Éa (pantheistic civs); the others are cults within The Weave. (Color religion icons look great in the city banner, btw.)
In general, I'd prefer to get away from the "shiny" Civ5 aesthetic and have icons with a grittier, more-aged appearance.
3D Units
The mod has three playable races: Man, Sídhe and Heldeofol. The three races are fairly straightforward: Sídhe are roughly equivalent to elves (though equal to Man in stature) and Heldeofol are a conglomerate of orcs, goblins, hill giants, ogres and the like (that come together in a sort of approximation of civilization).
Heldeofol
This playable race isn't in the mod yet because we don't have a basic lineup of warriors, archers, etc. Here's what we need (arrows indicate upgrade paths):
Orcs:
Warriors -> Light Infantry (light bronze armor/weapons) -> Medium Infantry (medium iron armor/weapons) -> Heavy Infantry (heavy iron armor/weapons) -> Immortals (mithril armor/weapons)
(We already have orc spearman unit. Perhaps this is a good axeman unit to convert.)
Goblins:
Archers -> Bowmen -> Marksmen
Crossbowmen -> Arquebusmen
Wolf Riders -> Warg Riders -> War Wargs (melee combat)
(lowest priority: Wolf Archers -> Warg Archers)
(These "orcs" from Civ4 would make good goblins, I think. Just need archer, crossbowman and worg rider.)
(Edit: Yay! we now have a Wolf Rider from Deliverator. It would be nice if additional goblin unit follow a similar model. I'm not sure yet whether I really like the big nose, but I would like the various goblin units to be consistent.)
Assorted big guys:
Hill Giants, Trolls, etc. (We already have two excellent Ogre models. I'll take whatever else I can get.)
Sídhe
These are less of a priority than above since we can get by (for now) with human models. But we will want them eventually. They should be the same size as Man, beardless and very elegant.
Warriors -> Light Infantry (bronze using) -> Medium Infantry (iron) -> Heavy Infantry (iron) -> Immortals (mithril using).
Archers -> Bowmen -> Marksmen
Crossbowmen -> Arquebusmen
Horsemen -> Equites (fast unarmored)
Armored Cavalry (light iron armored) -> Cataphracts (heavy iron armored) -> Clibanarii (mithril armored)
Horse Archers -> Bowed Cavalry -> Sagitarii
Great People/Heroes
These are all single unit graphics. Some I can pull out from existing units, but I'm listing all for now. I need both male and female version of each below.
Human: Warrior, Berserker, Sea Warrior, Paladin, Eidolon, Engineer, Merchant, Sage, Alchemist, Artist, Priest, Druid, Wizard, Witch/Warlock, Sorcerer, Illusionist, Necromancer
Sídhe: All of the above except Paladin
Heldeofol: Orc and Goblin Warrior and Orc and Goblin Engineer (sex doesn't matter or can be ambiguous).
Also need single unit Lich (race/sex can be indeterminate) and Vampire (male & female; Murphy613's Vampire Swordsman w/out shield is great for male).
Others
Great Bombard. See here, here and here (the last is my favorite). These were around from the mid-1400s, and part of their function is to scare the heck out of people in cities. I'll also be using Wolfdog's regular Bombard unit, so probably best to use the same "crew" around the cannon. (Assuming these are just separate members, I can do that myself.)
Mûmakil These would be one unit per tile and very large. I need it both as a wondering animal ("naked") and outfitted for war.
Undead: Skeletons, Zombies, Wraiths
(Here's some good skeleton units for conversion. For skeletons, we only need an archer and a swordsman, and possibly an elite warrior of some sort.)
Demons/Devils: From big baddies to little imps
Angels: (FFH's are excellent)
Animals: Lions and Tigers and Bears (oh my!)
Leviathan -- boss sea unit
Dragon -- There is one out there already. But what I'd really like to do is develop a dragon unit that has both a melee attack and an air (fire strafing) attack. One way to do that is to code two units (one land and one air) and use Lua to switch between them as needed. (The coding side is easily something I can do.)
I'll update this OP from time to time as things change or I think of new things. Feel free to ask questions, make suggestions or discuss common needs.
Of course, my needs are going to overlap with other fantasy mods in development. I hope those authors are equally eager to exchange art (and ideas, code, etc.) as I am.
2D Icons
Techs We'll need tech icons for a variety of "magic" techs: Conjuring, Illusion, Necromancy, and many more. Here's the whole tech tree. (I haven't even associated the existing icons for existing base techs, but you can see all of the new techs that will need icons.)
Races and Civs The mod is a little strange in that you only select from one of three "races" to start the game (Man, Sídhe or Heldeofol) and then gain a civ name early in the game based on what you do and/or local conditions. We need icons for the 3 races. The "civs" are more daunting from an art perspective because I have ~50 currently named civs (each with its own "triggering" condition and unique trait). For now I'm coding the mod so it only shows race icon (unless/until some very ambitions artist decides to make an icon for all ~50 civs).
Spells and other actions The mod includes a ton of new spells and other (non-spell) actions performed by great people (=heroes in this mod). I'll organize these into a spoiler shortly.
For style reference, here are the current religion icons developed by Bob Morane and myself. These are the only new art added into the mod so far. The first three are Azzandarayasna (followers of Azzandara the Creator), Aŋra (followers of Ahriman the Destroyer) and The Weave of Éa (pantheistic civs); the others are cults within The Weave. (Color religion icons look great in the city banner, btw.)
In general, I'd prefer to get away from the "shiny" Civ5 aesthetic and have icons with a grittier, more-aged appearance.
3D Units
The mod has three playable races: Man, Sídhe and Heldeofol. The three races are fairly straightforward: Sídhe are roughly equivalent to elves (though equal to Man in stature) and Heldeofol are a conglomerate of orcs, goblins, hill giants, ogres and the like (that come together in a sort of approximation of civilization).
Heldeofol
This playable race isn't in the mod yet because we don't have a basic lineup of warriors, archers, etc. Here's what we need (arrows indicate upgrade paths):
Orcs:
Warriors -> Light Infantry (light bronze armor/weapons) -> Medium Infantry (medium iron armor/weapons) -> Heavy Infantry (heavy iron armor/weapons) -> Immortals (mithril armor/weapons)
(We already have orc spearman unit. Perhaps this is a good axeman unit to convert.)
Goblins:
Archers -> Bowmen -> Marksmen
Crossbowmen -> Arquebusmen
Wolf Riders -> Warg Riders -> War Wargs (melee combat)
(lowest priority: Wolf Archers -> Warg Archers)
(These "orcs" from Civ4 would make good goblins, I think. Just need archer, crossbowman and worg rider.)
(Edit: Yay! we now have a Wolf Rider from Deliverator. It would be nice if additional goblin unit follow a similar model. I'm not sure yet whether I really like the big nose, but I would like the various goblin units to be consistent.)
Assorted big guys:
Hill Giants, Trolls, etc. (We already have two excellent Ogre models. I'll take whatever else I can get.)
Sídhe
These are less of a priority than above since we can get by (for now) with human models. But we will want them eventually. They should be the same size as Man, beardless and very elegant.
Warriors -> Light Infantry (bronze using) -> Medium Infantry (iron) -> Heavy Infantry (iron) -> Immortals (mithril using).
Archers -> Bowmen -> Marksmen
Crossbowmen -> Arquebusmen
Horsemen -> Equites (fast unarmored)
Armored Cavalry (light iron armored) -> Cataphracts (heavy iron armored) -> Clibanarii (mithril armored)
Horse Archers -> Bowed Cavalry -> Sagitarii
Great People/Heroes
These are all single unit graphics. Some I can pull out from existing units, but I'm listing all for now. I need both male and female version of each below.
Human: Warrior, Berserker, Sea Warrior, Paladin, Eidolon, Engineer, Merchant, Sage, Alchemist, Artist, Priest, Druid, Wizard, Witch/Warlock, Sorcerer, Illusionist, Necromancer
Sídhe: All of the above except Paladin
Heldeofol: Orc and Goblin Warrior and Orc and Goblin Engineer (sex doesn't matter or can be ambiguous).
Also need single unit Lich (race/sex can be indeterminate) and Vampire (male & female; Murphy613's Vampire Swordsman w/out shield is great for male).
Others
Great Bombard. See here, here and here (the last is my favorite). These were around from the mid-1400s, and part of their function is to scare the heck out of people in cities. I'll also be using Wolfdog's regular Bombard unit, so probably best to use the same "crew" around the cannon. (Assuming these are just separate members, I can do that myself.)
Mûmakil These would be one unit per tile and very large. I need it both as a wondering animal ("naked") and outfitted for war.
Undead: Skeletons, Zombies, Wraiths
(Here's some good skeleton units for conversion. For skeletons, we only need an archer and a swordsman, and possibly an elite warrior of some sort.)
Demons/Devils: From big baddies to little imps
Angels: (FFH's are excellent)
Animals: Lions and Tigers and Bears (oh my!)
Leviathan -- boss sea unit
Dragon -- There is one out there already. But what I'd really like to do is develop a dragon unit that has both a melee attack and an air (fire strafing) attack. One way to do that is to code two units (one land and one air) and use Lua to switch between them as needed. (The coding side is easily something I can do.)
I'll update this OP from time to time as things change or I think of new things. Feel free to ask questions, make suggestions or discuss common needs.