|
|
|
|Bonus Req.|Feature Req.|Req. Tech|Upgrades To|Category||Notes
Beacon
|||||Y|Sailing, Masonry|A Lighthouse|Marine||
A Lighthouse
|||||Y|Engineering||Marine||
Marine Preserve
|||3||Y|Tourism||Marine||
Scavenging Camp
||||Y||Scavenging||Hunting||
Hunting Camp
||||Y||Hunting|Hunting Preserve|||Formerly named Camp
--Hunting Tactics|1|||||||||
Hunting Preserve
||||||Monarchy||Hunting||New Improvement
--Matchlock|||1|||||||
--Semi-Automatic Weapons|||1|||||||
--Artificial Evolution|2|||||||||
--Hunting Tactics|1|||||||||
Wildlife Sanctuary
||||Y||Tourism||Hunting||Formerly named Safari
--Ecology|||1|||||||
--Ecological Engineering|||1|||||||
--Environmental Economics|||1|||||||
Cottage
|||1|||Pottery|Hamlet|Towns||Culture 2, Range 0
--Masonry||1||||||||
--Trade|||1|||||||
--City Planning|||1|||||||
Hamlet
||1|3|||City Planning|Village|Towns||Culture 4, Range 0
--Construction||1||||||||
--Civil Service|||1|||||||
Village
||2|4|||Civil Service|Town|Towns||Culture 6, Range 0
--Engineering||1||||||||
--Printing Press|||1|||||||
--Social Contract|||1|||||||
--Max Routes|||1|||||||
Town
||3|6|||Social Contract|Suburbs|Towns||Culture 8, Range 1
--Economics|||1|||||||
--Civil Engineering||1||||||||
--Mass Transit|||1|||||||
--Max Routes|||2|||||||
Suburbs
||4|8|||Mass Transit||Towns||New Improvement, Culture 10, Range 1
--Consumerism|||1|||||||
--3D Printing|||1|||||||
--Organic Cities|1|||||||||
--Megastructure Engineering||1||||||||
--Max Routes|||2|||||||
Desert Camp
|1||1|||Naturopathy||Camps||Needs Unique Button Graphic
--Sendentary Lifestyle|||1|||||||
--Medicine|||1|||||||
--Tourism|||1|||||||
--Hunting Tactics|1|||||||||
--Wildlife Conservation|||1|||||||
--Max Routes|||1|||||||
Jungle Camp
|1|1||||Naturopathy||Camps||
--Sendentary Lifestyle|1|||||||||
--Medicine|||1|||||||
--Tourism|||1|||||||
--Hunting Tactics|1|||||||||
--Wildlife Conservation|||1|||||||
--Max Routes|||1|||||||
Wetlands Camp
||1|1|||Naturopathy||Camps||Needs Unique Button Graphic
--Sendentary Lifestyle||1||||||||
--Medicine|||1|||||||
--Tourism|||1|||||||
--Hunting Tactics|1|||||||||
--Wildlife Conservation|||1|||||||
--Max Routes|||1|||||||
Seed Camp
|1|||||Gathering|Farm|Farms||
Farm
|1|||||Agriculture|Vertical Farm|Farms||
--Crop Rotation|1|||||||||
--Biology|1|||||||||
--Pesticides|1|||||||||
--Machine Tools|1|||||||||
--Gene Manipulation|1|||||||||
--Biofuels|||1|||||||
--Derivatives|||1|||||||
--Vertical Farming|1|||||||||
--Cloud Patterns|1|||||||||
--Irrigation|1|||||||||
--Plough|1|||||||||
--Max Routes|||1|||||||
Vertical Farm
|15||3|||Vertical Farming||Farms||Formerly named Farmscraper
--Artificial Evolution|3||1|||||||
--Organic Cities|3||1|||||||
--Max Routes|||1|||||||
Windmill
|1||1|||Machinery|Modern Windmill|Power||
--Agricultural Tools|1|||||||||
--Replaceable Parts||1||||||||
--Electricity|-2|1|2|||||||
Modern Windmill
||2|4|||Ecology||Power||Formerly named Desert Windmill
--Wireless Electricity||1|1|||||||
--Weather Control||1|2|||||||
Sea Mill
|||4|||Ecology||Power||
--Wireless Electricity|||2|||||||
--Weather Control|||2|||||||
Tidal Harness
|-2|3|2|||Ecology||Power||
--Wireless Electricity||1|1|||||||
--Weather Control||1|1|||||||
Solar Panels
||3|3|||Solar Power||Power||
--Nanotechnology|||1|||||||
--Micromechanics|||1|||||||
--Wireless Electricity||1||||||||
--Fuel Cells|||1|||||||
--Rapid Prototyping|||1|||||||
--Environmental Economics||1|1|||||||
Watermill
|1|1||||Machinery|Hydro Dam|Power||
--Agricultural Tools|1|||||||||
--Replaceable Parts||1||||||||
--Electricity|-2|1|2|||||||
Hydro Dam
||3|3|||Hydroelectricity||Power||
--Wireless Electricity|||1|||||||
--Environmental Economics||1|2|||||||
Offshore Platform
||||Y||Plastics|Extraction Facility|Marine Minerals||
--Globalization|||1|||||||
--Deep Sea Exploration||1||||||||
--Seismology||1|1|||||||
--Superstrong Alloys||1|1|||||||
Extraction Facility
||3|3|Y||Superstrong Alloys||Marine Minerals||
--Nanomining||1|1|||||||
--Teleportation||1||||||||
Submerged Town
|1|1|1|||Marine Architecture||Other||
--DNA Computing|||1|||||||
--Teleportation||1|1|||||||
Workshop
|-1|1||||Machinery|Factory|Production||Culture 1, Range 0
--Guilds||1|1|||||||
--Chemistry||1||||||||
--Replaceable Parts||1||||||||
--Assembly Line||1||||||||
--Max Routes||1||||||||
Factory
|-2|5|1|||Assembly Line|Manufacturing Complex|Production||Culture 2, Range 0
--Organic Chemistry||1||||||||
--Industrialization||1||||||||
--Consumerism|||1|||||||
--Manufacturing||1||||||||
--Max Routes||1|1|||||||
Manufacturing Complex
|-3|8|2|||Manufacturing||Production||Formerly named Industrial Complex, Culture 4, Range 0
--Robotics||1||||||||
--3D Printing||1||||||||
--Rapid Prototyping||1|1|||||||
--Superflous Manufacturing||1||||||||
--Max Routes||1|1|||||||
Tar Gatherer
||1|||Y|Adhesives|Hydrocarbon Well|Hydrocarbons||
--Ship building||1||||||||
--Geology||1||||||||
--Paleontology|||1|||||||
Hydrocarbon Well
||3|1||Y|Refining||Hydrocarbons||Formerly named Well
--Plastics|||1|||||||
--Seismology||1|1|||||||
--Nanomining||1|1|||||||
--Derivatives|||1|||||||
Groundwater Well
||||||Modern Seismology||Other||Adjusted to properly bridge irrigation gaps on terrain a farm can't be placed on
Fishing Boats
||||Y||Boat Fishing||Boats||
--Weather Lore|||1|||||||
--Weather Forecasting|1||1|||||||
--Sonar|1||1|||||||
--Aquaculture|1||1|||||||
--Artificial Evolution|1|||||||||
--Marine Biology|1|||||||||
Harvest Kelp
|||1||Y|Marine Biology||Boats||
--Aquaculture|1||1|||||||
--Artificial Evolution|1|||||||||
Whaling Boats
||||Y||Harpoon Making|Whaling Ships|Boats||
--Weather Lore|||1|||||||
--Weather Forecasting|1||1|||||||
Whaling Ships
||||Y||Commercial Whaling||Boats||
--Weather Lore|||1|||||||
--Weather Forecasting|1||1|||||||
--Naval Cannon||1|1|||||||
--Corporation|||1|||||||
--Screw Propeller|1|1|1|||||||
--Marine Biology|1|||||||||
Fossil Dig Site
|||2||Y|Paleontology||Other||
--Tourism|||2|||||||
--Max Routes|||1|||||||
Archaological Site
|||2||Y|Scientific Method||Other||Now buildable on Ruins Features
--Tourism|||2|||||||
--Max Routes|||1|||||||
Fruit Gathering Camp
||||Y||Gathering|Fruit Picking Camp|Orchards||
--Barter|||1|||||||
Fruit Picking Camp
||||Y||Sedentary Lifestyle|Orchard|Orchards||
--Agriculture|1|||||||||
--Barter|||1|||||||
--Trade|||1|||||||
Orchard
||||Y||Orchards||Orchards||
--Agriculture|1|||||||||
--Barter|||1|||||||
--Trade|||1|||||||
--Currency|||1|||||||
--Pesticides|1||1|||||||
--Globalization|||1|||||||
--Gene Manipulation|1|||||||||
Grape Gathering Camp
||||Y||Gathering|Grape Picking Camp|Wineries||
--Barter|||1|||||||
Grape Picking Camp
||||Y||Sedentary Lifestyle||Wineries||
--Agriculture|1|||||||||
--Barter|||1|||||||
--Trade|||1|||||||
Winery
||||Y||Fermentation||Wineries||
--Agriculture|1|||||||||
--Barter|||1|||||||
--Trade|||1|||||||
--Currency|||1|||||||
--Pesticides|1||1|||||||
--Globalization|||1|||||||
--Gene Manipulation|||1|||||||
Plant Gathering Camp
||||Y||Gathering|Plant Picking Camp|Plantations||
--Barter|||1|||||||
Plant Picking Camp
||||Y||Sedentary Lifestyle||Plantations||
--Agriculture|||1|||||||
--Barter|||1|||||||
--Trade|||1|||||||
Plantation
||||Y||Calendar||Plantations||
--Agriculture|||1|||||||
--Barter|||1|||||||
--Trade|||1|||||||
--Spice Trade|||1|||||||
--Drug Trade|||1|||||||
--Pesticides|||1|||||||
--Gene Manipulation|||1|||||||
--Vertical Farming|||1|||||||
--Derivatives|||1|||||||
Special Stone Workshop
||||Y||Hard-Hammer Percussion||Quarries||
--Microlith||1||||||||
Quarry
||2||||Masonry||Quarries||
--Geology||1||||||||
--Explosives||1||||||||
--Nitroglycerin||1||||||||
--Civil Engineering|||1|||||||
--Androids||1||||||||
---Max Routes||1||||||||
Stone Tools Workshop
||1||||Hard-Hammer Percussion||Mines||
--Microlith||1||||||||
Mine
||2||||Mining|Shaft Mine|Mines||
--Geology||1||||||||
--Iron Working||1||||||||
--Max Routes||1||||||||
Shaft Mine
||5||||Explosives, Geology||Mines||
--Steam Power||1||||||||
--Gas Lighting||1||||||||
--Nitroglycerin||1||||||||
--Max Routes||1||||||||
Modern Mine
||9|1|||Modern Seismology|Core Mine|Mines||
--Robotics||1||||||||
--Max Routes||1||||||||
Core Mine
||10|2|||Nanomining||Mines||
--Max Routes||1||||||||
Mountain Mine
||5||||Mountaineering||Mines||New Improvement. This Is the only improvement that will be valid on peaks. Need custom graphic made to look nice when on a peak. (like tunnels going into the mountain or something)
--Explosives||1||||||||
--Steam Power||1||||||||
--Gas Lighting||1||||||||
--Nitroglycerin||1||||||||
--Modern Sismology||1||||||||
--Robotics||1||||||||
--Nanomining||1||||||||
--Max Routes||1||||||||
Mushroom Gatherer
|||1|Y||Gathering||Other||
--Agriculture|1|||||||||
--Barter|||1|||||||
--Trade|||1|||||||
--Fungiculture|1|||||||||
Nomadic Herd
||||Y||Canine Domestication|Pasture|Domesticates||
Pasture
||||Y||Animal Husbandry||Domesticates||
--Refridgeration|||1|||||||
--Gene Manipulation|1||1|||||||
--Artificial Evolution|1||1|||||||
--Barbed Wire||1|1|||||||
Peat Cutter
||3|1||Y|Iron Working||Other||
Thatch Cutter
||1|||Y|Sedentary Lifestyle||Other||
--Iron Working||1|1|||||||
Silk Farm
||||Y||Sericulture||Other||
--Currency|||1|||||||
--Mercantilism|||1|||||||
--Zoology|||1|||||||
--Globalization|||1|||||||
--Gene Manipulation|||1|||||||
--Plastic Electronics|||1|||||||
Tree Nursery
||2||||Guilds|Young Forest|Forest||
Young Forest
||2||||-|"Plant forest"|Forest||
Wood Gatherer
||1|||y|Woodworking|Lumber Camp|Timber||
Lumber Camp
||1|||y|Sedentary Lifestyle|Lumbermill|Timber||
--The Wheel||1||||||||
--Mathematics|||1|||||||
--Construction||1||||||||
Lumbermill
||3|1||y|Machinery|Treefarm|Timber||
--Guilds||1||||||||
--Steam Power||1||||||||
--Max Routes||1|1|||||||
Treefarm
||5|2||Y|Wildlife Conservation|Hybrid Forest|Timber||
--Ecology|||1|||||||
--Ecological Engineering|||1|||||||
--Max Routes||1|1|||||||
Hybrid Forest
|1|5|4||Y|Environmental Economics||Timber||
--Planetary Economics|||1|||||||
--Sentient Earth|1|||||||||
--Max Routes||1|1|||||||
Geoglyph
|-1||1|||Stargazing||Culture||Needs to require South American Culture & other things to build. Culture 2, Range 1
--Mathematics|||1|||||||
--Sculpture|||1|||||||
--Aesthetics|||1|||||||
--Geometry|||2|||||||
--Archaeology|||2|||||||
--Tourism|||2|||||||
Moai
|-1||1|||Megalith Construction||Culture||Need to require Oceania Culture & other things to build. Culture 2, Range 1
--Masonry|||1|||||||
--Sculpture|||1|||||||
--Aesthetics|||1|||||||
--Ancestor Worship|||1|||||||
--Archaeology|||2|||||||
--Tourism|||2|||||||
Mesoamerican Temple
|-2||2|||Masonry||Culture||New Improvement. Needs to Require North American culture ,stone, etc.. to build. Culture 2, Range 1
--Sundial|||1|||||||
--Sculpture|||1|||||||
--Aesthetics|||1|||||||
--Calendar|||1|||||||
--Archaeology|||2|||||||
--Tourism|||2|||||||
Stone Circle
|-1||1|||Megalith Construction||Culture||New Improvement. Needs European culture, stone, etc. to build. Culture 2, Range 1
--Stargazing|||1|||||||
--Sculpture|||1|||||||
--Aesthetics|||1|||||||
--Priesthood|||1|||||||
--Archaeology|||2|||||||
--Tourism|||2|||||||
Pyramids
|-2||2|||Masonry||Culture||New Improvement. Needs African culture, stone, etc to build. Culture 2, Range 1
--Sculpture|||1|||||||
--Aesthetics|||1|||||||
--Mummufication|||2|||||||
--Archaeology|||2|||||||
--Tourism|||2|||||||
Asian Temple
|-2||2|||Masonry||Culture||New Improvement. Needs Asian culture, etc to build. Culture 2, Range 1
--Sculpture|||1|||||||
--Polytheism|||1|||||||
--Meditation|||2|||||||
--Archaeology|||2|||||||
--Tourism|||2|||||||
Ziggarut
|-2||2|||Masonry||Culture||New Improvement. Needs Middle Eastern culture, etc to build. Culture 2, Range 1
--Scriptures|||1|||||||
--Sculpture|||1|||||||
--Aesthetics|||1|||||||
--Code of Laws|||1|||||||
--Archaeology|||2|||||||
--Tourism|||2|||||||
Geothermal Energy Factory
||6||Y||Vulcanology||Obsolete?||Obsolete if Geothermal Resoure is removed.
--Planetary Economics|||2|||||||
--Teleportation||1||||||||
Colony Habitat (Small)
|||2|||Lunar Colonization|Habitat (Medium)|Off-Planet||Formerly named Habitat (Small)
--Lunar Manufacturing|||1|||||||
--Lunar Tourism|||1|||||||
Colony Habitat (Medium)
|||3|||Lunar Manufacturing|Habitat (Large)|Off-Planet||Formerly named Habitat (Medium)
--Lunar Tourism|||1|||||||
--Orbital Flight|||1|||||||
--Organic Cities|1|||||||||
--Lunar Trade|||1|||||||
--Personal Robots||1||||||||
--Lunar Megastructures|||1|||||||
--Planet Colonization|||1|||||||
Colony Habitat (Large)
|1|1|7|||Planetary Colonization|Habitat (Huge)|Off-Planet||Formerly named Habitat (Large)
--Lunar Megastructures|||1|||||||
--Planetary Manufacturing|||1|||||||
--Planetary Trade|||1|||||||
Colony Habitat (Huge)
|1|1|9|||Planetary Manufacturing||Off-Planet||Formerly named Habitat (Huge)
--Planetary Trade|||1|||||||
--Planetary Megastructures|||1|||||||
--Interstellar Trade|||1|||||||
--Colony Arcology|||1|||||||
Colony Hydroponics
|5|||||Lunar Colonization||Off-Planet||New Improvement. "Space Farm", uses greenhouse graphic
--Augment Consumables|1|||||||||
--Vertical Farming|1|||||||||
--Accelerated Germination|1|||||||||
--Environmental Economics|1||1|||||||
--Planetary Economics|1||1|||||||
--Botanical Alchemy|1|||||||||
--Artifical Evolution|2|||||||||
--Extraterrestrial Agriculture|2|||||||||
Colony Manufactory
||5||||Lunar Manufacturing||Off-Planet||New Improvement "Space Workshop/Factory" uses Windtrap graphic
--Superstrong Alloys||1||||||||
--Lunar Megastructures||1||||||||
--Megastructure Engineering||1||||||||
--Planetary Manufacturing||1||||||||
--Planetary Megastructures||1||||||||
Colony Extraction Facility
||6||||Lunar Colonization||Off-Planet||New Improvement. "Space Mine" uses Geothermal Borehole graphic
--Lunar Manufacturing||1||||||||
--Planetary Manufacturing||1||||||||
--Nanomining||2||||||||
--Superstrong Alloys||1||||||||
--Megastrong Alloys||1||||||||
--Teleportation||1||||||||
Colony Solar Array
||5|5|||Lunar Colonization||Off-Planet||New Improvement. "Space Power" uses Solar Panel Graphic
--Environmental Economics||1|1|||||||
--Planetary Economics||1|1|||||||
Forest Preserve
|||1||Y|Wildlife Conservation||Nature||Should become Obsolete, by way of being merged into the Nature Preserve Improvement.
--Ecology|||1|||||||
--Max Routes|||1|||||||
Nature Preserve
|||3||Y|Wilflife Conservation||Nature||Code review/editing needed for checking feature growth function.
--Ecology|||1|||||||
--Tourism|||1|||||||
--Ecological Engineering|||1|||||||
--Environmental Economics|||1|||||||
--Planetary Economics|||1|||||||
--Sentient Earth|||1|||||||
--Max Routes|||1|||||||
Note bonus yield gains are not listed here, a seperate table for those can be done later if needed.
"Max Routes" This is the maximum total yield bonuses from the best route(s).
depending on the improvement type, and start at Road and carry forward into Paved Roads and all subsequent routes.
If the improvement warrants one more route bonus, it will be a single additional
first added at the railroad level and carried forward to all subsequent routes.
If an improvements ONLY is valid on a bonus, it does not have any base yields, as these are detailed (with greater variation) at the bonus level.
Along an upgrade chain, lf the tech yields are to techs mostly guaranteed to have been obtained before reaching the required tech for the upgrade, then the upgraded versions base yield should include the sum of the prior versions tech yields. In some cases, this often includes the "bridging tech" ie the tech that grants the upgrade, adding the final bonus yield, to be in effect during upgrading turns. A bridging tech yield is not always used though, and is mainly for improvements that have long turn times to upgrade.
Some tech yields are on both the prior version and the upgraded version of an improvement. These are not added in to the upgraded version's base yields. This is because the upgrade tech and this other tech are so close together but on different paths the player might have that tech before upgrading the improvement or might gain it afterwards.
All improvement upgrades are intended to also be directly buildable rather than waiting for an upgrade.
None of this is checked in yet. I don't have a sourceforge ID or check-in access, I want feedback first, and I am not done with the Build Infos, and text cleanup. I may not have time to finish the bulid/worker hookups and text clean-up before being away for a bit.
I deliberately chose not to address Forts, Watchtowers, etc for now. - let the Superforts stuff get working better.