I bit off a little more than I could chew this weekend. These are the stats I currently have. They should be fully finished this week; mostly I'm missing the Dulama cradle and the minors in the far east. Apologies for the delays here; there's a lot of back end work that isn't obvious in the stats themselves.
There will be a rules explanation fairly soon, as well.
There are major ruleset changes. Keep your eyes peeled.
In addition, some countries will have additional "mandatory expenses" not listed here. Some powers will have a bureaucratic apparatus. Some institutions, such as the Sephashim, Archives, etc., will cost a small stipend per year. That'll be noted down in the final release of the stats later this week.
But for now, a "preview" with all but I believe 4 or 5 PCs included:
Anhalter -
NPC
Leader: (Age: )
Government: Kingdom
Factions:
[tab] Aelonists Religious faction in power. (Leader: (Age: ))
[tab] Maninists Religious faction out of power. (Leader: (Age: ))
Culture Description:
Stettin state, strongly split along religious lines. Most cultural cues taken from Ereithaler.
[tab] State Religion: Aelonism
Annual Income: 3830
Annual Expenses: 2000
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 5000 Infantry, 1000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 2000
[tab] Description:
Small but well-trained and motivated.
Wiki Entry
Ashelai Exatai - Shadowbound
Leader: (Age: )
Government: Exatai (Rotational)
Factions:
[tab] Vedai Satar: Influential Satar elite in Satara. Quite cosmopolitan. (Leader: (Age: ))
[tab] Merchant Elite: Diverse merchants running long distance network. Influential. (Leader: (Age: ))
[tab] Godlikes: Somewhat influential old Uggor elite. (Leader: (Age: ))
[tab] Vithana: Steppe nomads in west, declining influence. (Leader: (Age: ))
Culture Description:
Crossroads of Satar and Uggor cultures. Religiously, adhere to a strongly spiritual bent of Ardavan. Most other aspects a fusion of both cultures. Some influence from the Dulama, especially in cuisine.
[tab] State Religion: Ardavan
Annual Income: 32482
Annual Expenses: 20000
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 50000 Infantry, 10000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 20000
[tab] Description:
Multicultural martial tradition; skilled in combined arms tactics. Infantry and cavalry both heavy and light.
Wiki Entry
Ayase of Gaci -
NPC
Leader: (Age: )
Government: Monarchy with Council of Chiefs
Factions:
[tab] Godlikes Old Uggor landed aristocracy. Quite influential. (Leader: (Age: ))
[tab] Aitahist Merchants: Mostly transplants, have strong economic ties with Caroha. (Leader: (Age: ))
[tab] Iralliamite Priests: Uninfluential, working to reverse Aitahist gains. (Leader: (Age: ))
Culture Description:
An old civilization; traditional Uggor clan structure with "Godlike" nobility claiming descent from the Ancestors. Recent Satar and Seshweay influences, especially religiously.Austere times have led to simpler garb and architecture.
[tab] State Religion: Aitahism
Annual Income: 9125
Annual Expenses: 7500
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 20000 Infantry, 3500 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 7500
[tab] Description:
Rely on large, diverse infantry force. Cavalry in the Satar style, with bow, lance, and sword.
Wiki Entry
Aya'se ta Caroha - Masada & m.t.cicero
Leader: N/A (Age: N/A )
Government: Pentapartite Republic
Factions:
[tab] Carohan Aitahists: Conservative, orthodox hierarchy in Caroha and Seis. (Leader: (Age: ))
[tab] Aelonists: Influential in Maehoui. (Leader: (Age: ))
[tab] Oscadian Sehorsehockyes: Uninfluential except in the Middle Sesh. Virulently anti-Satar. (Leader: (Age: ))
[tab] Carohan Faronun: Few and uninfluential. (Leader: (Age: ))
[tab] Pearl Chamber: Influential Maehoui council. (Leader: (Age: ))
[tab] Jabaralahs: Highly influential Maehoui lords. (Leader: (Age: ))
[tab] Satar of the Sesh: Oppressed, rebellious, disorganized. (Leader: N/A (Age: N/A ))
Culture Description:
Once the center of the world, Caroha is still a vital crossroads. The influence of Faronun theater and thought is heavy throughout the country, including the Maehoui Roshate. Seshweay orthodoxy prevails in the center; Aelonist branch of Aitahism flourishes in Sira. Literature is a growing art in the desert northeast; tapestries and tilework in the southwest.
[tab] State Religion: Aitahism
Annual Income: 53915
Annual Expenses: 42000
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 60000 Infantry, 15000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 300 Ships
[tab] Maintenance: 42000
[tab] Description:
Infantry disciplined, drawn from southwestern part of the country, as is the fleet. Cavalry almost entirely mustered among the Sirans.
Wiki Entry
Beratca -
NPC
Leader: (Age: )
Government: Monarchy
Factions:
[tab] Beratcawen Nobility: Former nomads; equestrian elite. (Leader: (Age: ))
[tab] Parthecan Merchants: Influential foreign merchant group. (Leader: (Age: ))
[tab] Eskarites: Influential religious order based primarily in Gallat, with major base in Beratca. (Leader: (Age: ))
Culture Description:
Recently transitioned from steppe economy; poorly defined land use and ownership. Growing urban component in the south, with strong ties to Savirai and Maninists across the border. Powerful Parthecan influence, especially in the north. Iolhan presence in the east.
[tab] State Religion: Maninism
Annual Income: 6340
Annual Expenses: 4200
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 6000 Infantry, 3000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 4200
[tab] Description:
Well trained and elite noble medium cavalry. Spear infantry, typically used to anchor battle lines or garrison.
Wiki Entry
Bo-tui-van -
NPC
Leader: (Age: )
Government: Monarchy
Factions:
[tab] Mountain Lords: Aristocrats; favor conquest of west. (Leader: (Age: ))
[tab] Steppe Urbanites: Merchants; favor trade links with east. (Leader: (Age: ))
Culture Description:
Unique cultural isolate; traditions of horse racing, mountain mystics, and low temperature steam baths (owing to the low atmospheric pressure).
[tab] State Religion: Chaiuran Machaianism
Annual Income: 4115
Annual Expenses: 3000
[tab]
Expenses:
[tab] Treasury: 30000
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 5000 Infantry, 2000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 3000
[tab] Description:
Highly disciplined infantry armed with bows and short spears. Cavalry recruited from the steppe; skilled light horse.
Wiki Entry
Chamshi Eshai -
NPC
Leader: (Age: )
Government: Eshai
Factions: None yet
Culture Description:
Cultural sponge, importing Tin Tan Tar and Reokhar traditions without much regard for coherence. Dead culture walking.
[tab] State Religion: Steppe Polytheism
Annual Income: 300
Annual Expenses: 300
[tab]
Expenses:
[tab] Treasury: 0
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 0 Infantry, 600 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 300
[tab] Description:
Steppe cavalry army; various vassal tribes could come to aid of the main chieftain.
Wiki Entry
Cyve - Luckymoose
Leader: (Age: )
Government: Theocracy
Factions:
[tab] Aelonist Wards Dominant power in Cyve; favor spread of Aelonism. (Leader: (Age: ))
[tab] Merchants Highly influential; favor increase of commercial influence. (Leader: (Age: ))
Culture Description:
Cyve is Aelonism's center, and as such, also music (songs and hymns), poetry (epic and lyric), and literature relating to the religion. Elaborate and sometimes sensual decorations are commonplace, as the sensuality of Cyvekt culture is rarely downplayed. Otherwise, cosmopolitan and diverse, with merchants and influence from Caroha, Acca, Gallat, and Parthe.
[tab] State Religion: Aelonism
Annual Income: 14845
Annual Expenses: 8250
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 10000 Infantry, 2000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 85 Ships
[tab] Maintenance: 8250
[tab] Description:
Fairly well-trained and highly motivated army. Extremely skilled navy with strong projection capabilities.
Wiki Entry
Republic of the Daharai - TheMeanestGuest
Leader: (Age: )
Government: Oligarchic Republic
Factions:
[tab] The Spicers: Powerful Daharai order; obvious focus. (Leader: (Age: ))
[tab] Epicharitan Axis: Influential alliance of semi-autonomous cities, especially around Spitos. (Leader: (Age: ))
[tab] Reds: Powerful Daharai order; strong landholding faction. (Leader: (Age: ))
[tab] Blues: Powerful Daharai order; primarily traders and strong in Treha. (Leader: (Age: ))
[tab] Anthon-Soliens: Highly influential merchant family, almost equal to most Daharai orders. (Leader: (Age: ))
Culture Description:
The Opulansai are old and proud. Traditionally pride wealth and maritime trade, but have a strong spiritual component coupled with the Indagahori faith, which is now more or less restricted to the Opulansai. Traditions of organized sport (oene). Deep urban/rural divide, as the main urban centers have gained relative autonomy, where rural areas fall primarily under the Daharai orders.
[tab] State Religion: Indagahor
Annual Income: 56550
Annual Expenses: 42250
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 80000 Infantry, 10000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 325 Ships
[tab] Maintenance: 42250
[tab] Description:
Extremely well trained and disciplined infantry, through some segments of the Daharai have begun to grow somewhat lax of late. Mediocre cavalry component. Highly skilled naval forces.
Wiki Entry
Ereithaler - Angst
Leader: (Age: )
Government: Monarchy
Factions:
[tab] Lobardian School Extremely influential; intellectuals. (Leader: (Age: ))
[tab] Nobility Influential landed aristocracy. Expansionist. (Leader: (Age: ))
[tab] Peasantry Disorganized, but not discontented. (Leader: (Age: ))
[tab] Aelonist Wards Influential religious leaders. (Leader: (Age: ))
[tab] Maninist Wards Influential religious leaders. (Leader: (Age: ))
[tab] Ereithaler Merchants Influential, cosmopolitan, international connections. (Leader: (Age: ))
[tab] Parthecan Merchants Localized to Kurchen. Affiliated with their homeland. (Leader: (Age: ))
Culture Description:
Populist monarchy with high levels of social mobility. Religious music and poetry take cues from Cyve. Most other cultural elements taken from Gallat.
[tab] State Religion: Aelonism
Annual Income: 15310
Annual Expenses: 12500
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 35000 Infantry, 4000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 30 Ships
[tab] Maintenance: 12500
[tab] Description:
Well trained infantry, somewhat neglected cavalry component with a focus on ranged weapons. Decent ships, mostly used in coastal defense.
Wiki Entry
Exalai Sartashai -
NPC
Leader: (Age: )
Government: Sartashai (Princedom)
Factions:
[tab] Vedai Satar Conservative and influential. Fear the Zalkephai. (Leader: (Age: ))
[tab] Avaimi Nobles Unorganized, but very loyal. (Leader: N/A (Age: N/A ))
Culture Description:
A cultural center of the Exatai of the Satar; secondary to the Vellari and Tephrans. Traditionalist by default, especially in Allusille.
[tab] State Religion: Ardavan
Annual Income: 13760
Annual Expenses: 9000
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 20000 Infantry, 5000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 9000
[tab] Description:
Disciplined infantry, typically sword and bow. Highly trained, but small cavalry contingent, primarily heavy.
Wiki Entry
Gaarim - ork75
Leader: (Age: )
Government: Theocratic Monarchy
Culture Description:
Most notable for the last major sacrificial religion in the world, Azuurim.
[tab] State Religion: Azuurim
Annual Income: 10035
Annual Expenses: 9000
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 30000 Infantry, 3000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 9000
[tab] Description:
Highly motivated, mildly disciplined infantry. Highland cavalry, useful as scouts and as light troops. Minimal navy.
Wiki Entry
Grandpatriarchy -
NPC
Leader: (Age: )
Government: Church Hierarchy
Culture Description:
Center of the Iralliamite faith, with its attendant trappings: large churches, elaborate mosaics and stained glass windows, sculpture, etc. Strong monastic and militant tradition in the northern and western regions. Growing influence, especially musically and artistically, from the Kothari, and indirectly from Hailsia.
[tab] State Religion: Orthodox Iralliam
Annual Income: 9600
Annual Expenses: 3750
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 5000 Infantry, 2000 Cavalry, Levies, Siege Train(s)
[tab] Navy: 15 Ships
[tab] Maintenance: 3750
[tab] Description:
Well motivated and organized army. Navy composed primarily of river and coastal craft.
Wiki Entry
Haifaio Hailsia - Lord_Iggy
Leader: (Age: )
Government: Gerontological Oligarchy
Factions:
[tab] Aramsayafa Faeoria: Ruling Faeoria. Large, somewhat chaotic. (Leader: (Age: ))
[tab] Faerouhaiaouans: Culturally influential but recently politically marginalized; disorganized. (Leader: (Age: ))
[tab] Dremaiites: Rich, influential, but somewhat disenchanted. (Leader: (Age: ))
[tab] Ieraitans: Extremely influential intellectual/philosophical movement based in Sakhelakheia. (Leader: (Age: ))
Culture Description:
Hailsia is, quite possibly, the center of the world. Faronun theater is performed the world over, and its art and architecture has imitators as far away as Parthe or the Trahana. The counterpoint of Kothari music has begun to have a significant impact on what was once a fairly conservative style. Doru o Ierai, or the Hunt for Truth, is the focus of many in the country, who seek to spread the "perfect knowledge" through the world, especially to the south.
[tab] State Religion: Conclave Iralliam (Doru o Ierai)
Annual Income: 43075
Annual Expenses: 30000
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 50000 Infantry, 10000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 200 Ships
[tab] Maintenance: 30000
[tab] Description:
Wiki Entry
The Halyrate - Perfectionist
Leader: (Age: )
Government: Theocratic Mess
Factions:
[tab] High Ward Head of the Maninist faith and most powerful single person in Gallat. (Leader: (Age: ))
[tab] Sadorishi Militaristic religious order, highly influential. (Leader: (Age: ))
[tab] Eskarites Evangelist religious order, highly influential. (Leader: (Age: ))
[tab] Lesser Synothal Orders Diverse, influential religious orders. (Leader: N/A (Age: N/A ))
[tab] Temporal Elites Powerless non-religious nobility. Divergent opinions on the current church state. (Leader: N/A (Age: N/A ))
[tab] Merchants Somewhat influential; cosmopolitan. (Leader: (Age: ))
[tab] Accan Quarters Influential, cosmopolitan, strong ties to the Vellari. (Leader: (Age: ))
[tab] Peasantry Disorganized. but with some traction among minor religious orders. (Leader: N/A (Age: N/A ))
Culture Description:
[tab] State Religion: Maninism
Annual Income: 47920
Annual Expenses: 25000
[tab]
Expenses:
[tab] Treasury:
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 50000 Infantry, 7000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 160 Ships
[tab] Maintenance: 25000
[tab] Description:
Primarily well trained infantry and cavalry among the Sadorishi; others maintain smaller armies. Several private merchant fleets.
Wiki Entry
Hariha -
NPC
Leader: (Age: )
Government: Republic
Factions:
[tab] Merchant Elite: Extremely wealthy; main power. (Leader: (Age: ))
[tab] Reokhar Elites: Increasingly marginalized landed nobles. (Leader: (Age: ))
[tab] Hill Tribes: Disorganized; poor; resentful. (Leader: N/A (Age: N/A ))
Culture Description:
Principal Noaunnahan successor. Cosmopolitan, flowering culture, major patron of the arts. High Noaunnahan architecture (highly ornamented) and music (following Tuft's rules of harmony). Imported open-air gardens of the Reokhar.
[tab] State Religion: Chaiuran Machaianism
Annual Income: 6525
Annual Expenses: 5000
[tab]
Expenses:
[tab] Treasury: 0
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 10000 Infantry, 500 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 50 Ships
[tab] Maintenance: 5000
[tab] Description:
Highly disciplined infantry, trained by Nivarberrie instructors in pike and bow. Mercenary cavalry. Skilled sailors, typically using incendiaries and marines to destroy opposing fleets.
Wiki Entry
Havur -
NPC
Leader: (Age: )
Government: Monarchy
Factions: None yet
Culture Description:
Follow Tavasi trends. Interlocking wooden beamed buildings, heavy use of maize, chilis, and wines in cuisine, and luxurious furs preferred for clothing. Open-air gardens popular. Recent converts to Chaiuranism.
[tab] State Religion: Chaiuran Machaianism
Annual Income: 1340
Annual Expenses: 1100
[tab]
Expenses:
[tab] Treasury: 0
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 3000 Infantry, 500 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 1100
[tab] Description:
Disorganized infantry component. Strong noble cavalry tradition inherited from the Reokhar.
Wiki Entry
Khalas -
NPC
Leader: (Age: )
Government: Monarchy
Factions: None yet.
Culture Description:
Follows Reokhar styles to the south. Interlocking wooden beamed buildings, heavy use of maize, chilis, and wines in cuisine, and luxurious furs preferred for clothing.
[tab] State Religion: Polytheism
Annual Income: 2630
Annual Expenses: 2250
[tab]
Expenses:
[tab] Treasury: 0
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 7000 Infantry, 600 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 5 Ships
[tab] Maintenance: 2250
[tab] Description:
Disorganized infantry component. Strong noble cavalry tradition inherited from the Reokhar. Noaunnaha style ships; emphasize projectiles.
Wiki Entry
Kothari Exatai - spryllino
Leader: (Age: )
Government: Exatai
Factions:
[tab] Star Tribe: Ruling Satar clan; extensive holdings; quite conservative. (Leader: (Age: ))
[tab] Other Princes: Numerous, squabbling, disunited, resentful. (Leader: N/A (Age: N/A ))
[tab] Bureaucrats: Vast, impenetrable, highly influential, especially in the north. (Leader: (Age: ))
[tab] Hiut: Slightly downtrodden ethnicity, large slave segment, disunited. (Leader: (Age: ))
[tab] Zyeshu: Reclusive but merchantile and culturally distinct group; strive for autonomy. (Leader: (Age: ))
[tab] Hanakar: Cosmopolitan group with feudal aristocrats and merchant elite. Quite influential across the south. (Leader: (Age: ))
[tab] Jiphans: Fond of mysticism, strong Indagahori influence, merchantile, dislike northern rule. (Leader: (Age: ))
[tab] Independent Conclaves: Current dominant religious faction. Reformist, favor science. (Leader: (Age: ))
[tab] Orthodox Iralliamites: Influential and extremely hostile to current religious policy. (Leader: (Age: ))
Culture Description:
The southern Satar; highly influenced by those they conquered long ago. Altered mask culture, a long tradition of stargazing, and imported Faronun traditions of theater, with a growing musical community at the cutting edge of theory in the world. Large semi-free, semi-slave underclass. Devotion to Iralliam, though split along partisan lines. Multiple conquered peoples across the Kothai, with the Hanakar the most Satarized.
[tab] State Religion: Conclave Iralliam
Annual Income: 57690
Annual Expenses: 41000
[tab]
Expenses:
[tab] Treasury: 0
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 80000 Infantry, 20000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 100 Ships
[tab] Maintenance: 41000
[tab] Description:
Large infantry force drawn from the underclass, with a powerful cavalry force drawn from the "Star" overlords. Medium quality naval force.
Wiki Entry
Navuy -
NPC
Leader: (Age: )
Government: Monarchy
Factions: None yet.
Culture Description:
Follows Reokhar styles to the south. Interlocking wooden beamed buildings, heavy use of maize, chilis, and wines in cuisine, and luxurious furs preferred for clothing.
[tab] State Religion: Polytheism
Annual Income: 1075
Annual Expenses: 900
[tab]
Expenses:
[tab] Treasury: 0
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 2000 Infantry, 500 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 900
[tab] Description:
Disorganized infantry component. Strong noble cavalry tradition inherited from the Reokhar.
Wiki Entry
Republic of Parthe - Terrance888
Leader: (Age: )
Government: Republic
Factions:
[tab] Taludites Pseudo-Ardavani military order, influential in Parthecan armed forces. (Leader: (Age: ))
[tab] Aitahists Aelonists and Eastern Cultists, influential among the peasantry. (Leader: (Age: ))
[tab] Taparsunnuen Trading guilds, extremely influential, most prominent in Tarwa and Nacitsa. Strong foreign connections. (Leader: (Age: ))
[tab] Republican Guard Nonpartisan military force, loyal. (Leader: (Age: ))
[tab] Southern Nobility Somewhat influential planatation owning nobles. (Leader: (Age: ))
[tab] Archives Mildly influential gatherers of knowledge. (Leader: (Age: ))
[tab] Farland Natives Uninfluential, disorganized. (Leader: N/A (Age: N/A ))
Culture Description:
Opaque and distinctive culture. Strong communal family structure, with cash crop plantation culture entrenched on the south of the main island. Northern, colonial, and urban areas much more cosmopolitan and syncretic, with foreign religions growing in popularity. The Archives the most important knowledge base in the world east of Helsia.
[tab] State Religion: None
Annual Income: 26770
Annual Expenses: 18500
[tab]
Expenses:
[tab] Treasury: 0
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 15000 Infantry, 3000 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 250 Ships
[tab] Maintenance: 18500
[tab] Description:
Well-trained and armed military split between Taludites and the Republican Guard. Extremely high quality naval forces, vessels patterned after western and Kitaluk models. Potent long-range power projection capabilities.
Wiki Entry
Prish -
NPC
Leader: (Age: )
Government: Monarchy
Factions: None yet.
Culture Description:
Essentially a rural backwater; follows Reokhar styles to the south. Interlocking wooden beamed buildings, heavy use of maize, chilis, and wines in cuisine, and luxurious furs preferred for clothing.
[tab] State Religion: Polytheism
Annual Income: 950
Annual Expenses: 850
[tab]
Expenses:
[tab] Treasury: 0
[tab] Debt: 0 (Interest: 0 )
Military:
[tab] Army: 3000 Infantry, 250 Cavalry, 0 Levies, 0 Siege Train(s)
[tab] Navy: 0 Ships
[tab] Maintenance: 850
[tab] Description:
Disorganized infantry component. Strong noble cavalry tradition inherited from the Reokhar.
Wiki Entry