More Luxuries

Right now that's what my pack does, slaps the resources on top of everything. I don't know if Cryptic and Glacierheart intended to at some point change the distribution, but I would love to know how to actually incorporate them into the luxury generator the way your work. Funny thing, my pack DOES have Diamonds, Rubies, Sapphires and Emeralds (Horem made the last three, I made the Diamonds).

Just look through this mod's Lua file; I label everything so that user's can see what was modified. Just search for "barathor". You can also just search for the name of one of these new luxuries, and you'll see where and how any new ones would have to be placed.

Does this mod work with Yet Another Earth Map Pack? :D

In the past, users have said that it does, though, I'm not really sure if that's still true. Perhaps Gedemon can give you a better answer. If you like, you can post your log files here and I'll take a look. Or you can private message me here its contents or email me it at: barathor.modding@gmail.com

If not already configured, enable logging and try playing the mods together again to reproduce any conflicts.

I just had the unhappy discovery that My resource mod, your resource mod and JFD's Carthage can't all work together. Do you know of any way to fix this?

Same as above, show me the logs. :)
 
I assume you want the Lua log, but I included the Database one just in case.

Edit: I tried putting the Carthage change into your mod and while that kept it from crashing, the shellfish was invisible so I'm guessing that doesn't work.....I hope there's a way to make everything work together (my resource mod sadly seems to be the cause of trouble) otherwise I have a LOT of luxuries to plug into your mod (whimpers) and I don't understand how Lua works......
 
You might want to try looking at these logs instead, they are more up to date, the Lua includes Carthage's functions:
 

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I found the problem. I needed to remove every instance of Cocoa, Coffee, Tea and Tobacco from my mod. A question about your Lua file, if I rewrote mine to be like yours, would it cause a conflict with your mod?
 
I found the problem. I needed to remove every instance of Cocoa, Coffee, Tea and Tobacco from my mod. A question about your Lua file, if I rewrote mine to be like yours, would it cause a conflict with your mod?

If you rewrote yours to be like this one, using AssignStartingPlots.lua, I believe it would just totally override this mod's Lua file.
 
What if I kept the name, just changed the content? Would it still override it?
 
Not sure if someone else has already brought this up but I downloaded your mod today and have been giving it a whirl.

Everything is playing just fine but one thing does stand out to me as off: You've got Coffee appearing only on flat Plains tiles. It's really weird because coffee is a higher altitude plant that grows in mountainous areas. Perhaps in the next update it could be changed to only spawn on Hills rather than Plains?
 
Did you happen to get this done, Barathor?

Sorry, yes, I've had this done since I updated the mod and I've been meaning to post it here, but kept forgetting. :crazyeye:
 

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@: Barathor

Any chance for next luxury is Rhino. Really love with new Luxury Coral, finally sea got love.
But still, only thing missed in this mod is Camp Luxury and i thought Rhino is a very good choice for next camp luxury.
 
This may sound crazy, but what if you included a luxury resource that behaved a bit more like a natural wonder? I'm thinking rainforests. You could make it into a feature, essentially, and have it spawn on land similarly to the GBR (1-2 tiles). It could provide exotic birds or flowers or something - I'unno. Just thinking outside the box. :)
G
 
I really think I'm done with any new additions, though I've said that before a couple times, haha. I'm pretty satisfied with the diversity of improvements used for them and the terrains they're available on. Plus, their addition already increases the old total by 50%.

Plus, if I ever was to add any more, it definitely wouldn't be another plantation luxury. Also, I already have Perfume; another flower luxury would seem like too much. But, it's a neat idea and could maybe be utilized as some sort of special Dutch luxury, somewhat like Indonesia's, but obtained differently.

Currently, I'm dabbling with a deluxe version of More Luxuries. This time I'm going back to doing things more behind the scenes instead of being more open and offering things out here for any feedback. Plus, a revealed status doesn't tie me to any imminent release date or anything since I like to work very freely and whenever I'm in the mood, alongside my many other gaming hobbies and things that take up my free time, haha.

I'm also playing around with some art tweaks, like maybe a new icon for Lapis Lazuli and changing it and Jade to quarry resources instead. I was originally turned off by the large slab graphic on the terrain (but things aren't to scale anyway, of course), but maybe it might be better than the piles of rubble, since these things are rock that can be mined in big chunks (especially to carve into things), unlike the metals, salt, and amber.

I'm also indefinitely postponing the city-state luxury concept. It was an older idea I had before I created so many new luxuries that I began to plan out, and now, it just doesn't seem to bring that much to the table for all the changes that need to be made to the default game's rules, even though it's cool to see all the different little luxuries. With 10 new luxuries, I can already optimize distributions nicely (and more naturally) and can "fix" Mercantile city-states in other ways.
 
This may sound crazy, but what if you included a luxury resource that behaved a bit more like a natural wonder? I'm thinking rainforests. You could make it into a feature, essentially, and have it spawn on land similarly to the GBR (1-2 tiles). It could provide exotic birds or flowers or something - I'unno. Just thinking outside the box. :)
G

Crazy and outside of the box is nice. :crazyeye: It's a good initial concept, that with some polish, could maybe turn into something really cool.

Reminds me of an Amazon Rainforest NW idea I had, though, it didn't think of supplying any unique resources with it. It would change some of the rules, like NW happiness, and would take up 3 to 4 tiles and be placed over a river within the jungle zone of maps.
 
Crazy and outside of the box is nice. :crazyeye: It's a good initial concept, that with some polish, could maybe turn into something really cool.

Reminds me of an Amazon Rainforest NW idea I had, though, it didn't think of supplying any unique resources with it. It would change some of the rules, like NW happiness, and would take up 3 to 4 tiles and be placed over a river within the jungle zone of maps.

Time for a "Barathor's More Natural Wonders" pack...? :P
 
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