Patria Grande: Civilizations of the Americas

awesome mod!

i just installed argentina... loved the new ideas, like the "descamisados"... i never saw a civ with a specialist bonus like this before

i will test the tupis later...

congratulations! :goodjob:
 
So, just to tease you guys, I'm already playing with Cuba, and here are 2 new screenshots of the Revolucionarios while in industrial age:




While playing, I also noticed some things had to change for balance reason, so here's what I will change from what I have already said:

UA: La Demajagua: Remains almost the same. The main change is, "Adopting a policy grants an instant amount of GG points"; so, no +1 GG point for every policy or something like that.

The way GG points are calculated is simple, you receive 15+2n points (n being the number of policies), this way, adopting policies do help get Revolucionarios faster, but they don't become pasively the main way of getting them, so you must still make some effort. Also, the number grows so its more useful in late game.

UU:Revolucionario: The unit got the most important changes. It still is a Great General that can attack and defend, and can't build citadels.

What changed is, that they no longer grant a turn of Anarchy, granting a turn of Resistance when next to a city instead. Instant Anarchy almost killed Alexander in my game, was far too powerful. Also, they receive a penalty against cities, so its actually harder to keep the resistance should you not have any other units with it.

Another planned change (not so sure about this) is making Revolucionarios be lost (for desertion) after 50 or 75 turns or so (standard). This is because Revolucionarios can't build citadels, so I managed to keep an army of Revolucionarios for quite a long time (like 6 after adopting an Ideology), and that is quite useful and strong... Not sure about this though, so I'm hoping you guys can comment what you think.

UB: Cabildos de la Nación: They now grant +2 Culture. So the building isn't useless when the slot isn't filled, and it helps with policy getting enhancing synergy.

So, what do you guys think?
 
Another planned change (not so sure about this) is making Revolucionarios be lost (for desertion) after 50 or 75 turns or so (standard). This is because Revolucionarios can't build citadels, so I managed to keep an army of Revolucionarios for quite a long time (like 6 after adopting an Ideology), and that is quite useful and strong... Not sure about this though, so I'm hoping you guys can comment what you think.

People actually build citadels? :eek:

Here are my ideas involving ded revolucionarios:
  • They may be expended for permanent bonuses for the units around them, or to rally units (Farms around him may instantly spawn units? Cities through your empire spawn units? Enemy cities spawn units for you?).
  • They have a change of being automatically disbanded once the war ends.
  • Gifting the Revolucionario to a city state stage a coup there.

Other than that, only desertion don't seems fun, maybe making something happen once they are deserted? Like instant culture, etc.
 
That's true, I think I will just give them the ability to grant one-shot Tourism like Musicians, to keep with the Ideological/GW/Military thematic
 
[*]They may be expended for permanent bonuses for the units around them, or to rally units (Farms around him may instantly spawn units? Cities through your empire spawn units? Enemy cities spawn units for you?).

How about "They may be expended to instantly heal all units around them" ala the Great Admiral, but for land units? Or is that too OP?
 
Actually... because the Revolucionario counts as a military unit, it may be gifted to CS... So I think, gifting grants more influence, and maybe generates some culture when the unit arrives :D

@shaglio: I want to use the Healing ability on some other Medicine Man like unit.
 
For Argentina the true historical leader is El Libertador Don José de San Martín. About UU, clearly is the granadero.
 
I've been thinking lately that making alternate versions of some of the civs might be a good idea; Argentina being the main reason. Thing is, I truly like Eva Peron's version, and the uniques fit her well, so making a San Martín version isn't out of possibility (see JFD's multiple leaders, there's no big issue on having alternates if the uniques are different, and in this case its fairly easy to do so), but that will probably wait until I finish most of my announced civs hehe... and, talking about that..........

Cuba has been released!



Cuba Civilization
  • Leader:
    Carlos Manuel de Céspedes
  • UA: La Demajagua: Increased :c5combat: Combat Strength on plantations. Adopting a Social Policy instantly grants :c5greatperson: Points towards Revolucionarios. Upon adopting your first Ideological Tenet receive 2 Revolucionarios
  • UU: Revolucionario: Replacement for Great General. May attack and defend, receiving the :c5strength: Combat Strength of the highest Infantry unit the owner may produce. Ignores Terrain Cost and May Move after Attacking. When next to an enemy city, it puts the enemy city in Resistance. May not conquer cities or build citadels. Receives a combat penalty against cities.
  • UB: Cabildo de la Nación: Replacement for Armory. +2 :c5culture: Culture. Receive +15 XP when the :greatwork: Great Work of Music Slot is filled. Doesn't require Barracks

Screenshots!

Also on Steam! Please subscribe!

In the end, I decided not to add anything to Revolucionarios, because after the added penalties, it was no longer such a big issue to have them around. I must say I truly enjoyed my game as Cuba... It's very fun, as I found myself focusing on militaristic aspects in early game (to get some quick Revolucionarios), but then, at reaching Renaissance, I started focusing more culturally, pretty fun really.

Its a nice hybrid civ, that can focus both on a Cultural or a Domination victory, was quite a fun game (though I lost scientifically to China :p ); the Decisions are also interested if you can try them sometime.

Anyway... next to be released is Philistea! (not part of this thread, I know)
 
Looks fantastic, Leugi :)
 
I've already mapped out Cuba on GE. You definitely made sure their list was comprehensive enough so I wouldn't prod you about that, heh. Unlike what I will have to do for Chile, it's way bigger than Cuba and only has a third of the colorful points on my map. This will not do, it looks so very empty right now, when I am less lazy I will probably end up putting up a bunch of them for the other ones, namely Paraguay, Peru, and Gran Colombia. (btw, wasn't someone in here working on a Uruguay? Is that going to be a part of this or has it since fallen on the wayside? Although that's going to make the Three Montevideos blow up :p)

Hm, you said Haiti was in the works, right? I am wondering, since you have Gran Colombia to cover Colombia, Venezuela, and Ecuador (or are you going to do those separately too??), and Central America encompassing Costa Rica, Nicaragua, Guatemala, San Salvador, and Honduras (same as above??), do you intend to use, say, CARICOM to bring in the myriad of scattered Caribbean polities? Among all of these those strike me as the hardest to make individual civs out of...but that is a LOT of unknown green spaces...
 
Dude i like these mods a lot.
I only have a problem. I dont know if i installed something wrong but the custom music isnt playing in my game. Its a just little bug nothing too serious.
BTW
Great work. :)
 
I've already mapped out Cuba on GE. You definitely made sure their list was comprehensive enough so I wouldn't prod you about that, heh. Unlike what I will have to do for Chile, it's way bigger than Cuba and only has a third of the colorful points on my map. This will not do, it looks so very empty right now, when I am less lazy I will probably end up putting up a bunch of them for the other ones, namely Paraguay, Peru, and Gran Colombia. (btw, wasn't someone in here working on a Uruguay? Is that going to be a part of this or has it since fallen on the wayside? Although that's going to make the Three Montevideos blow up :p)
Yeah, I'm working on Uruguay. Just needs some art and a bit of lua but I won't release it until after the Toltecs are done.

Dude i like these mods a lot.
I only have a problem. I dont know if i installed something wrong but the custom music isnt playing in my game. Its a just little bug nothing too serious.
BTW
Great work. :)
This is a problem with all Civilization V mods. Sometimes the music works, sometimes it doesn't.
 
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