hey guys,
interesting thoughts.
if i want land to terrain - i need to switch this:
pPlot.setPlotType(PlotTypes.PLOT_LAND, True, True)
to this:
pPlot.setPlotType(PlotTypes.PLOT_PEAK, True, True)
?
the pillage improvement is nice, but i thought of reverse terraforming

but its not something id use i guess.
in my mod, theere are two codes that works well with this code for terra you given here,
i limit the construction of the improvement terrain, to 2 tile away - meaning you can have 2 workers build the terraforming improvement next to each other unless the improvement is destroyed. upon completion.
so its nice.
to fool the ai, i just gave on the terraforming improvments, some good bonuses - to fool the ai to do the improvement - 2 food 2 hammers 2 gold.
also raised the time length.
also i use mountains pass mod comp.
so eventually id like for my map to be terraformed slowly, allowing the terraforming improvements in mid game.
my mod had mars terrain, so mid game id like to make it greener - this way it will work.
too bad this code cant work like an improvement on an improvement on the plot - so you can terraform an existing plot with an improvement on it....
i guess this can be made to create a feature as well?
thanks for all the help guys,
im about to open up a new help thread - how to make "wormwholes on the map (feature or improvement) that can allow transportation between locations on the map - something like in ff+.
