ThorHammerz
zzz
- Joined
- Jul 31, 2014
- Messages
- 836
Hi guys, inside the SDK:
Does anyone know where the scoring is calculated (as in, the dynamic score in-game, as opposed to the final score at the victory screen)? In particular, how is the scoring for the wonders calculated?
I tried changing the code in CvGameCoreUtils.cpp
int getWonderScore(BuildingClassTypes eWonderClass)
{
if (isLimitedWonderClass(eWonderClass))
{
return 1;
//return 5;
}
else
{
return 0;
}
}
But that does not appear to have changed anything (and yes, everything was re-compiled etc).
Does anyone know where the scoring is calculated (as in, the dynamic score in-game, as opposed to the final score at the victory screen)? In particular, how is the scoring for the wonders calculated?
I tried changing the code in CvGameCoreUtils.cpp
Spoiler :
int getWonderScore(BuildingClassTypes eWonderClass)
{
if (isLimitedWonderClass(eWonderClass))
{
return 1;
//return 5;
}
else
{
return 0;
}
}
But that does not appear to have changed anything (and yes, everything was re-compiled etc).