Techs
Mining(T10)>BW(T25)>AH(T33)>Pot(T41)>Writing(T50)
Units
2 Workers, 5 Warriors, 1 Axe (one warrior is level 3, Woody2 [4/8 experience], the axe is level 2, C1)
Improvements
gold, cows, corn, copper
2 forests chopped already and 2 more in process (for Paris)
no cottages built
Cities
Paris (S3)-no buildings
Orleans (S2)-granary at 26/60
Economy
1 gold in bank
@100% = 22bpt, -5gpt
@0% = 0bpt, +17gpt
Diplo
Cautious relations with all AIs; no religions present in either of our two cities.
We have open borders with Sury and WvO; borders can and should probably be opened with Hammy this turn but I wanted to postpone this until the dye-blocking city is settled.
WvO-3 cities/founded Buddhism/have not found his borders
Hammy-4 cities/no religion (his most recent city built 1E of bananas)
Sury-3 cities/no religion (annoying 3rd city built 2W of westernmost silk)
Espionage points placed against Sury for majority of turnset.
Strategic Resources
WvO-unknown
Sury-no Cu but has horses
Hammy-no Cu but has ivory & horses
Wonders
Sury-TGW and TGLighthouse
Unknown?-Stonehenge
Turnset summary
Quite a bit of barb fighting (warriors/archers) from area SW of Orleans.
Have a stationary warrior spawnbusting the eastern peninsula.
One more axe should solve barb issues regarding expansion. Area north of capital being spawnbusted by AI expansion.
Going forward
1. Immediate priority is to settle a blocking city (3rd city) near dyes (see screenshot below).
2. Next (4th city) will be the clam/gold city on southern coast which can share tiles with cap.
3. Sugar/clams city is a lower priority at moment. Superior map info apparent in other players' saves shows stone and horses available to south/southwest. It may be necessary to settle the stone city as 4th city instead of clam/gold to secure that area.
Dotmap:
4. I decided to not settle the capital on the plains hill. I wanted to pick up the additional floodplain for bureau cap. This did slow down initial builds and unfortunately moved cap out of range to work the copper. Not settling on the plains hill will result in a stronger long term bureau cap though.
5. Next two techs should be Myst followed by Fishing.
6. Once the current barb threat (an archer and warrior near Orleans) is removed spawnbusters can head south to secure stone and horse sites.
7. We should have room for 7 cities. The dye-blocking city is marginal but necessary to secure the eastern peninsula.