Civilization Request Thread

Welcome to the forum! That's a really interesting idea for Panama, but I've got no idea if it's feasible and the Infantry replacement's a bit too good - getting Blitz and March immediately upon training the thing if you have an armoury is just too powerful. Personally, I'd nerf it to Drill I and change the bonus to generate Gold per turn if stationed on a tile next to the canal, something like that. But hey, that's just me. It's definitely more interesting than some of the stuff I come up with. =]
 
Welcome to the forum! That's a really interesting idea for Panama, but I've got no idea if it's feasible and the Infantry replacement's a bit too good - getting Blitz and March immediately upon training the thing if you have an armoury is just too powerful. Personally, I'd nerf it to Drill I and change the bonus to generate Gold per turn if stationed on a tile next to the canal, something like that. But hey, that's just me. It's definitely more interesting than some of the stuff I come up with. =]

The UU needs to be strong because the UI is EXTREMELY situational. And if there's nowhere in Panamanian Territory to make use of the UI, that renders half the UA and part of the UU as useless. So, if there's no good spot to build a Canal UI, you'd be left with +100% food and production from Internal Trade Routes and a super strong UU as the only "unique" components.
 
The UU needs to be strong because the UI is EXTREMELY situational. And if there's nowhere in Panamanian Territory to make use of the UI, that renders half the UA and part of the UU as useless. So, if there's no good spot to build a Canal UI, you'd be left with +100% food and production from Internal Trade Routes and a super strong UU as the only "unique" components.

Just make the UI build like a road, but from coast to coast only. (I remember seeing a Canal mod on the steam workshop that works like that)
 
Some ideas I was working on today (not all are complete):

America - James K. Polk
UA: Sea to Shining Sea
Domestic Trade Routes generate Gold and Culture equal to 25% of the Food output and 50% more range. Civilian units gain +1 Movement.
UU: Mississippi Rifle
Slightly cheaper and weaker than the Rifleman it replaces. Receives no combat penalty when flanked and gains an additional 5% combat bonus when flanking enemy units.
Third unique undecided. I originally wanted a Prairie Schooner, but I'm not sure how much can be done in the way of modding Caravans.

America - Woodrow Wilson
UA: Fourteen Points
Trade routes with City-States generate influence (rate undecided) per turn. Pledging to protect a City-State grants 5 (10?) turns of bonuses as if you were allied with that City-State.
UU: Expeditionary Force
Replaces the Great War Infantry. Gains +1 Movement when embarked. May attack after returning to land.
UB: Victory Garden
Slightly more expensive than the Garden it replaces. Must be built near fresh water. Provides 5% Production towards military units in the city and citizens consume 10% less food.

America - John F. Kennedy (reworked)
UA: Into the New Frontier
Libraries, Universities, Public Schools and Observatories provide an additional Scientist specialist slot. Generation of Great Engineers, Merchants and Scientists increased by 25%. Spies have a greater chance of pulling off a successful coup (chance % undecided).
UU: Navy SEAL
Replaces the Marine. In addition to the usual benefits of the Marine, the Navy SEAL gains a combat bonus (undecided) against units from Civilizations that follow a different Ideology and begin with the March promotion.
UB: NASA Research Center
Replaces the Research Lab. In addition to the effects of the Research Lab, grants +1 Production towards Spaceship Parts and Air Units for each scientific building in the city (Library, University, Public School, Observatory).
-Kennedy may be a bit overpowered right now.

America - Theodore Roosevelt (the riskiest idea yet, not sure if it's possible)
UA: Big Stick Diplomacy
May release occupied cities founded by other Civilizations as liberated City-States. Influence with City-States you can demand tribute from does not decrease.
UU: Rough Rider
Replaces Cavalry. Gains a combat bonus in rough terrain (stacks with promotions).
UU: Great White Battleship
More expensive and powerful than the Ironclad it replaces, it may enter Ocean tiles and gains a combat bonus against Naval Units (bonus undecided). I don't really like replacing the Ironclad with it, but can't justify losing the anti-sub capabilities of the destroyer (which these wouldn't have).

I'm sure these are wildly all over the power scale, so feel free to adjust for balance. Just had some ideas I thought were inventive. I know there's a City-State cap on maps, which is why I'm not sure Teddy's UA can work.
 
And now, one of the most unfairly maligned men in American history gets his spot. Presenting someone Bill Bryson once described as "the only man for whom being elected President was a bad career move":

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America - Herbert Hoover
Start Bias: Hills
Capital: standard American
UA: They Shall Be Fed!
Trade Routes sent to foreign Cities and City-States generate :c5food: Food for the target City. Gain a percentage :c5production: Building Production bonus in all your Cities equal to double the amount of :c5food: Food generated. +1 :c5gold: Gold from Mines.
UU: Humanitarian (replaces Great Merchant)
Rather than a Trade Mission, the Humanitarian instead has the ability to conduct an Aid Mission. This does not generate any :c5gold: Gold, but instead generates double the amount of Influence with the target City-State and gives a bonus positive relations boost to any Major Civilizations who are Friendly with that City-State. It may also be expended to hurry Production and grant a permanent +10% bonus to the :c5food: Food output of a foreign City, and doing so increases the :c5gold: Gold generated in all your Cities and from Trade Routes you send by +15%.
UB: Public Works Project (replaces Hydro Plant)
Costs 33% more to build than the Hydro Plant it replaces and may not be bought with :c5gold: Gold. However, in addition to providing +1 :c5production: Production from River Tiles, the Public Works Project also grants a large, flat amount of a randomly-selected yield upon its completion equal to the amount of :c5production: Production spent on it :)c5culture: Culture, :c5science: Science, :c5faith: Faith, :c5goldenage: Golden Age points, :c5greatperson: points towards a random Great Person, and :tourism: Tourism with a randomly selected Major Civilization), generates +1 :c5happy: Local Happiness, and does not require Aluminium.

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This is possibly the weirdest Civ I've ever designed and I love it. In case anyone's wondering, the UA comes from a quote regarding the 1921 famine in Russia. When someone questioned Hoover that sending humanitarian aid to Russia at the time could be construed as aiding and abetting Bolshevism, he responded (one can only imagine in thunderous tones), "Twenty million people are starving. Whatever their politics, THEY SHALL BE FED!". Hoover was a great man and a good man, who happened to base his 1928 election campaign on ending poverty in America before the stock market went belly-up and completely torpedoed his re-election chances. What it didn't do was stop him helping his fellow man; after WWII, he set up a free school meals program in West Germany known as the Hooverspiesung, or Hoover meals. It is, I think, how he would like to be remembered; as a man for whom good must be done, regardless of political expediency.

It's an interesting proposition to design a Civ based around helping other Civs, and I wanted to do one for Bert. Hopefully it's of interest to someone. =]
 
Really interesting, since I'm on the side of Hoover-was-bad. Wouldn't the public works project fit more with an FDR civ though?
 
A-merica!

Leader: Barack Hussein Obama

UA: Americanization
No :tourism: influence penalty on civilizations following different ideology. Receive 50% bigger :tourism: influence modifier with civilizations you have a DoF with. Inflence resting point with city state is increased by 2 per every ideology tenet you share with at least 2 other civs(scales with amount of civs in-game).

UB: Mall
Replaces Stock exchange. Instead of the normal stock exchange bonuses, the mall provides 5 :c5gold: gold and increases the:c5gold: gold output in the city by 10%. :trade: Trade routes to this city yield extra 3 :c5gold: gold for you and for the trade route owner. Also provides 1 :c5happy: happiness.

UU: Navy SEAL
Replaces marines. Unlocked at Radar, and 20% more expansive. However, the navy seals may paradrop for a distance of 20 tiles, and receive 33% extra :c5strength: combat strength in enemy territory. May move after attacking. Upon being attacked, there's a chance of the enemy taking extra damage based on the damage dealt to the Navy SEAL.

Worth waiting for late game, eh?
 
Really interesting, since I'm on the side of Hoover-was-bad. Wouldn't the public works project fit more with an FDR civ though?

Er, no, since Hoover was the one who put together and financed public works projects throughout his career, and not just during the Great Depression. Or did the whole "Hoover Dam" thing escape your notice? =]
 
Er, no, since Hoover was the one who put together and financed public works projects throughout his career, and not just during the Great Depression. Or did the whole "Hoover Dam" thing escape your notice? =]

I thought it was just named after the guy so he could feel better about himself?
 
UU: Navy SEAL
Replaces marines. Unlocked at Radar, and 20% more expansive. However, the navy seals may paradrop for a distance of 20 tiles, and receive 33% extra :c5strength: combat strength in enemy territory. May move after attacking. Upon being attacked, there's a chance of the enemy taking extra damage based on the damage dealt to the Navy SEAL.

Look out, they'll expand all over you.
fat blubbery navy seals.
Spoiler :
 
Er, no, since Hoover was the one who put together and financed public works projects throughout his career, and not just during the Great Depression. Or did the whole "Hoover Dam" thing escape your notice? =]

This.

Several of FDR's first actions in his presidency were things Hoover wanted to do before he left office, such as the bank holiday.

So far as I'm aware, the big strike on Hoover isn't the Depression itself, but rather his belief that "rugged individualism" would bring the country out of it. By the time he came around to understanding that the government needed to be involved, it was too almost too late. He did manage to start repairing his image during his term, but MacArthur's handling of the Bonus Army killed his chances of reelection.
 
This.

Several of FDR's first actions in his presidency were things Hoover wanted to do before he left office, such as the bank holiday.

So far as I'm aware, the big strike on Hoover isn't the Depression itself, but rather his belief that "rugged individualism" would bring the country out of it. By the time he came around to understanding that the government needed to be involved, it was too almost too late. He did manage to start repairing his image during his term, but MacArthur's handling of the Bonus Army killed his chances of reelection.

I think handling should definitely be in air quotes, at the least.
 
Probably.

Hoover wasn't particularly sympathetic to them, but even he was highly upset when MacArthur decided to go "above and beyond" the call of duty.
 
Did someone say superfluous Americas for unfairly maligned Presidents? (No, but it was heavily implied)

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Reconstruction America - Ulysses Grant
UA: Unconditional Surrender and Reconstruction: Cities captured within 2 tiles of a great general are in resistance for half time and generate golden age points for 10 turns after the end of the war they were captured in. Build courthouses twice as fast in cities with a garrison.
UU: Buffalo Soldier: Replaces Rifleman, can build roads and increases growth when garrisoned in a city below 4 population. Slightly Lower Combat Strength (32 vs 34), but inspires fear in enemies.
UB: Freedmen's Bureau: Replaces Courthouse, provides +25% food and production

Basically: War--> City Capture --> Garrison --> Peace --> Growth (all this with a hint of MANIFEST DESTINY late game expansionism)
Event Possibilities:
KKK Revolt
Financial Instability

Decision Possibilities:
Lead The Troops (Provides Free Great General that generates golden age points for nearby units on kills)
Make Peace With Native Americans (Gold and Magistrates for peace with 'barbarians' [closest in-game analogue, sorry] and border expansion growth)

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P.S:

Presenting someone Bill Bryson once described as "the only man for whom being elected President was a bad career move":

That's from One Summer, right? Quite a fun book.
 
I know it from Down Under, but people reuse quotes all the time. If they didn't, I'd never be able to make this face again. =]
 
Roman Split

Roman Republic
Leader: Scipio Africanus
UA: Senatus Populusque Romanus
Whenever you adopt a policy, the :c5capital: capital receives :c5food: food and :c5production: production equal to half the number of captured or :c5puppet: puppet cities in the Empire. Captured cities receive a +15% boost to :c5production: production of buildings which exist in the :c5capital: capital.

UU: Triarii (Replaces Spearman)
The Triarii is significantly more powerful than the spearman it replaces, at 14 :c5strength: combat strength, but has a slightly lessened combat bonus against cavalry units, at just 30% :c5strength:. Furthermore, for every 2 promotions amassed by the Triarri, they grant a 5% :c5strength: bonus to adjacent units.

UB: Forum (Replaces Market)
Unlike the marketplace, the forum generates +2 :c5culture: culture for each incoming :trade: trade route and +1 :c5gold: gold on all luxuries when built in a regular city. If built in an :c5occupied: occupied city however, the forum also eliminates extra :c5angry: unhappiness and may grant a random luxury resource.

Roman Empire
Leader: Trajan
UA: All Roads lead to Rome
Units trained in the :c5capital: capital receive :c5war: experience and generate :c5goldenage: golden age points equal to half the number of cities connected to the :c5capital: capital by road. Capturing cities during :c5goldenage: golden ages extends the length of that :c5goldenage: Golden age by 2 turns. (Can not be extended past 10 turns.)

UU: Legionary (Replaces Swordsman)
The Legionary, unlike the swordsman, may build roads and forts and constructs them 33% quicker than a worker. Furthermore, the legionary does not require iron and is slightly cheaper to produce than the swordsman.

UU: Ballista (Replaces Catapult)
The ballista is slightly more expensive than the catapult it replaces, but has an increased combat bonus against cities, receiving an additional 50% boost. In addition, the Ballista may intimidate units and cities in its firing radius, reducing their :c5strength: combat strength.

Late Roman Empire
Leader: Constantine I
UA: The Donation of Constantine
Whenever you convert a Roman city, receive a lump sum of :c5faith: faith. (The amount is increased for every city in the Empire not following your religion) For every three religious buildings in the empire, receive +1 :c5production: production while training military units in the :c5capital: capital.

UU: Comitatenses (Replaces Pikeman)
The Comitanteses comes earlier than the pikeman, at drama and philosophy, rather than civil service. Furthermore the Comitanteses generates :c5faith: faith from killing barbarians and clearing barbarian encampments. Comintanteses also receive a +50% :c5strength: combat bonus against barbarians within your territory.

UB: Ecclesia
The Ecclesia yield an additional +1 :c5faith: faith and :c5happy: happiness if your religion is the majority in this city, plus, unlike the temple it replaces, instantly converts all followers of a pantheon to your own religion. (This counts as a conversion for the purposes of the UA, if it leads to a majority.)
 
I'm back! This time with Kasierreich on my mind!

Commune of France:
Leader: Boris Souvarine
Unique Ability: Syndicalist Internationale: Spies have a 20% greater chances of couping a city-state. +2 Happiness for every City-State that is currently allied with you.
Unique Unit: SOMUA S35: Weaker (55 vs. 70) but cheaper than the Tank that it replaces.
Unique Building: Spartakiade Stadium: Replaces Stadium, In addition to the traditional Happiness Bonuses, upon the founding of your ideology, gain Tourism equivalent to 25% of your current population for other civilizations that follow your ideology.
Capital: Paris

Italian Federation:
Leader: Julius IV
Unique Ability: The Second Risorgimento: Siege Units who attack Cities previously owned by this civilization get a Combat Bonus based on the number of citizens currently living in the city in question (up to 25%). Captured Cities convert to your dominant religion.
Unique Unit 1: Divisione Alpina: Replaces Infantry, combat bonus for fighting in Hills and near Mountain tiles. Can cross through mountain tiles.
Unique Unit 2: Classe Adua: Replaces Submarine, Has smaller range than the Base Ship, but makes up for it with one extra movement.
Capital: Rome
 
I want to throw myself into the whole split thing. Let's start with my favourite ancient civilisation: Babylon.

Spoiler Babylon split :
The Kingdom of Babylon

Hammurabi

Code of Hammurabi
Receive a free :c5culture: Social Policy whenever you capture a city before the Medieval era. Gain :c5gold: Gold every time a trade unit ends its turn on your territory, based on how many Ancient era :c5culture: Social Policies you have adopted.

Bekhrum
Receives XP when a :c5culture: Social Policy is adopted, unlike the Spearman it replaces. Heals every time it starts its turn on top of a trade unit.

Asumittu
Provides a lump sum of :c5goldenage: Golden Age points when you adopt a :c5culture: Social Policy, unlike the Monument it replaces. This bonus is increased if built in a conquered city.


The Kingdom of Babylon

Nebuchadnezzar I

Gateway of the Gods
Receive a free Great Prophet the first time you capture a non-City-State original :c5capital: Capital. If you control a Holy City, every city celebrating ‘We Love the King Day’ increases global :c5faith: Faith output by +10% (up to +50%).

Nas Qasti
Earns :c5faith: Faith from attacking, unlike the Archer it replaces.

Ayyakku
Makes the city enter a ‘We Love the King Day’ when a Great Prophet is expended, if it follows your major religion, unlike the Temple it replaces.


The Kingdom of Babylon

Nabonassar

Astronomical Diaries
Receive a free :c5greatperson: Chaldean when you discover Calendar. :c5greatperson: Chaldean generation is increased by +20% for every city originally founded by Babylon lost to a rival (up to +100%).

Chaldean
May once build a Star Catalogue in a city, yielding a large amount of :c5science: Science, unlike the :c5greatperson: Great Scientist it replaces. Provides 25% more :c5science: Science when using the ‘Boost Science’ ability before the Medieval era.

Madgulu
Increases the city’s :c5science: Science output by +50%, unlike the Library it replaces. Unlocked with Optics rather than Writing.


The Kingdom of Babylon

Merodach-Baladan

Thorn of Assyria
Units receive +5% combat strength for every city you’ve liberated at least once (up to +30%). Must lose all units to be eliminated. If you have no cities, military units will occasionally spawn near your original :c5capital: Capital.

Baranu
Receives +2 :c5moves: Movement and +10% combat strength in territory you have once owned, unlike the Spearman it replaces.

Sealander
Receives +20% combat strength and ignores terrain costs when next to rivers, unlike the Swordsman it replaces.


The Kingdom of Babylon

Nebuchadnezzar II

City of Cities
Wonder :c5production: Production in the :c5capital: Capital is increased by +5% for every enemy city controlled, increased to +10% for Holy Cities (up to +50%)

Nappilu
Is a strong melee unit, rather than a ranged, and may only attack cities, unlike the Catapult it replaces. If it captures a city, it allows the choice between rebuilding some Buildings destroyed during the capture, or providing a small :c5food: Food and :c5production: Production boost in your :c5capital: Capital.

Amuhhu
Yields +2 :c5food: Food for every Wonder in the city, unlike the Walls it replaces.

Hmm? What do you say? You've never heard of Merodach-Baladan? Well, you obviously haven't read enough about Babylon.

Spoiler :
This took forever to design... I hope at least one is good...
 
I had an idea for Julius Caesar as well:

UA: Veni, Vidi, Vici
Upon entering WLtKD, cities provide a lump sum of :c5culture: culture based on the amount of cultural buildings in them. The Duration of WLtKD is increased by 1 turn(up to 10) per each city you :c5occupied: occupy. +10% :c5happy: happiness in the capital per each city during WLtKD.

UB: Triumphal Arch
Replaces National epic, but isn't a national wonder. Requires monument to be built. Instead of the effects of the national epic, the triumphal arch yields 2 :c5culture: culture and extra 1 :c5culture: culture during WLtKDs. Counts as cultural building(for UA\ social policy purposes).

UU: Legion
Replaces swordsman. Has higher combat strength(16), but is more expensive. If the Legion ends the turn fortified, it gains an attack bonus(33%) on the next turn. May be expanded to increase :c5food: growth in :c5occupied: occupied cities.

Walrus... not a walrus anymore?
 
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