Playing...
T92, 575 BC Continued
Head of Intelligence: Espionage Report
York (Elizabeth) Size 6 (no change): 21 Hammers in a build item (was just completed; from now on, I will say "was 0 H")
Ulundi (Shaka) Size 3 (no change): Just completed a build item aka "0 H" will be stated from now on (was 0 H)
Bulawayo (Shaka) Size 3 (no change): 31 H (was 0 H)
Amsterdam (Willem) Size 11 (no change): 0 H (was 19 H)
Utretcht (Willem) Size 7: 8 H
Walata (Mansa) Size 2 (no change): 10 H (was 7 H)
Foreign Advisor: We have made the following exchanges:
2 GPT from Mansa <-> Deer
Beg 40 Gold from Mansa
70 Gold from Elizabeth <-> Alphabet
Scout: I can move 1W P For and still be able to spawn-bust the important squares, since we don't need to spawn-bust Ocean squares. In this way, I can increase the chances of a Forest growing on the square that I was standing on from 0% to something like 0.000001%, haha. Also, I'll be closer to being able to be donated to Willem's cause later on
T93, 550 BC
Science Advisor: We have learned Literature. Let the race to Music (against Elizabeth) begin!
Head of Intelligence: Mansa is 1 turn closer to Paper, being 3 turns away from learning it. Willem is 1 turn closer to Metal Casting, being 1 turn away from learning it.
Foreign Advisor: Mansa has founded his 7th City, Awdaghost
Domestic Advisor: We want to focus on growth, so the new citizen in Gems City works the recently-built G Farm instead of a GH Mine
Foreign Advisor: Isabella and Elizabeth both show 2 GPT, so we make the following exchanges:
2 GPT from Isabella <-> Fish
Cancel Gems to Elizabeth
2 GPT from Elizabeth <-> Gems
Ambassador Milquetoast: Shaka has connected a second Fish Resource, as he now shows a Fish Resource under the "Import -> Won't Trade" column
Ambassador Milquetoast: Shaka's State Religion of Christianity is having its negative effects on relations, such that we saw these changes in Attitude:
Willem toward Shaka: Went from +1 Pleased to 0 Cautious
Mansa toward Shaka: Went from -1 Cautious to -2 Cautious
Foreign Advisor: Only minor changes appeared on the F4 TECHS screen, related to increases or decreases in Gold
Head of Intelligence: Espionage Report
York (Elizabeth) Size 4 (2-pop-whipped): 0 H (was 21 H)
Ulundi (Shaka) Size 4 (just grew): 0 H (was 0 H)
Bulawayo (Shaka) Size 4 (just grew): 0 H (was 31 H)
Amsterdam (Willem) Size 12 (just grew): 56 H (was 0 H)
Utretcht (Willem) Size 7 (no change): 16 H (was 8 H)
Walata (Mansa) Size 2 (no change): 13 H (was 10 H)
Domestic Advisor: With a bit of micro, we can obtain just over 40 Hammers going into our Settler, meaning that it will be 2-pop-whippable: 100 - 40 = 60; 60 or less Hammers only require 2 population points for whipping
T94, 525 BC
Woodsman: A Forest just grew near City 4!
Domestic Advisor: Microing in the opposite direction (focusing on Food instead of Hammers), we can quickly grow City 4 so that it can be 2-pop-whipped next turn, while also setting up a Chariot to be 1-pop-whippable on a future turn:
Foreign Advisor: Willem will now trade Theology! It seems that Isabella has been self-teching Theology. So, Isabella might start on The Apostolic Palace. Once Isabella becomes Friendly toward Mansa, she will likely trade Theology to Mansa in exchange for some of Mansa's technology. Thus, I propose that we trade:
Theology + 50 Gold from Willem <-> Aesthetics + Construction
X King: Won't that give Willem access to Catapults?
Military Advisor: Our Catapults can beat his Catapults! Plus, he'd then be able to build Odeons for us
X King: What about trading Iron Working to Willem?
Foreign Advisor: That's a swing of 210 Gold, so that's our Catherine #1 clue gone right there. Plus, then we might jeopardize our Music race even further. So, I suggest that we do not make the following trade:
Theology from Willem <-> Aesthetics + Iron Working + 160 Gold
X King: We can ponder the decision for a few minutes, but otherwise we should probably make the trade using Construction, as we already posted in our PPP that we would take Willem's techs via trade instead of via Espionage, where possible
Domestic Advisor: X-ops (X-opolis for short) should switch the 7th citizen from a Mine to a Cottage, which also allows us to grow to Size 8 within the span of 1 turn instead of within 2 turns.
Gems City will grow into Unhappiness at Size 7 in 2 turns' time, so let's start on a Catapult this turn, whip it next turn just before growing to the next City Size (which is usually the ideal time to whip a build item), then overflow some Hammers into another Scout
Foreign Advisor: Willem has just learned Metal Casting. Mansa is 1 turn closer to Paper, with him learning it in 2 turns' time. After we receive Theology in trade, we might as well trade it to Mansa for Paper, since he'll get that tech from Isabella whenever she becomes Friendly toward him, which is just a matter of time. After that, we can sell/gift Theology to Elizabeth, so that Isabella doesn't hate us quite as much, due to Theology having slightly less value due to Mansa knowing it before we sell/gift it to Elizabeth
Head of Intelligence: Espionage Report
York (Elizabeth) Size 4 (no change): 0 H (was 0 H)
Ulundi (Shaka) Size 5 (just grew): 0 H (was 0 H)
Bulawayo (Shaka) Size 4 (no change): 18 H (was 0 H)
Amsterdam (Willem) Size 12 (no change): 0 H (was 56 H)
Utretcht (Willem) Size 8 (just grew): 0 H (was 16 H)
The Hague (Willem) Size 4: 29 H
Walata (Mansa) Size 2 (no change): 16 H (was 13 H)
Foreign Advisor: Mansa shows yet another GPT available for trade (we're getting 2 GPT from him, so this one is his third), so his population points continue to climb
Ambassador Milquetoast: Meanwhile, many relationships involving Shaka have changed due to Shaka having Christianity as his State Religion, including:
Elizabeth went from 0 Annoyed to -1 Annoyed toward Shaka
Shaka went from 0 Annoyed to -1 Annoyed toward us
Shaka went from +3 Cautious to +2 Annoyed toward Elizabeth
Shaka went from +1 Cautious to 0 Cautious toward Isabella
Shaka went from -1 Cautious to -2 Cautious toward Willem
Shaka went from +1 Annoyed to 0 Annoyed toward Mansa
Foreign Advisor: Worst Enemy statuses remain unchanged:
Elizabeth hates Shaka
Isabella hates Elizabeth
Shaka hates Mansa
Willem hates Mansa
Mansa hates Willem
X King: Make the trade using Construction
Foreign Advisor: Yes, sire!
Domestic Advisor: Shall we prepare to build The Apostolic Palace? We do get a competitive advantage, such that we do not have Marble, Stone, or Copper, so its base cost is just as expensive as other Wonders which are otherwise cheaper when those Resources are available, due to it being one of those Wonders that does not get a Resource-based production advantage
X King: Haha, no. Let one of the AIs build it for us and then we can conquer it later
Foreign Advisor: Mansa has gone from +4 Pleased to +2 Cautious toward us for having traded with his Worst Enemy, Willem
T95, 500 BC
Warrior 2: I have revealed all of Willem's territory. He lacks Iron
Ambassador Milquetoast: Shaka seems to be keeping a close eye on Willem's capital, with an Impi and an Archer being adjacent to it
Foreign Advisor: It seems that Willem has started to tech Iron Working and will learn it in 2 turns' time. We might as well earn 40 Gold out of him and hope that he researches something useful (such as Machinery or Divine Right) instead of something painful (such as Feudalism) as his next tech
X King: It seems like a reasonable risk to take, as we want Willem's research working for us. If he goes for Feudalism next, he would have obtained it regardless of whether we had sped him up by 2 turns or not
Foreign Advisor: Mansa has hidden his 1 GPT, no new techs were learned by the AIs, and no changes occurred in terms of Diplo Attitudes. Meanwhile, Isabella has adopted her Favourite Civic, Theocracy. We might, therefore, have to turn down a request to switch into that Civic at any time
Domestic Advisor: X-ops micro: Give the Fur to Athens and work purely Deer, Crab, Wheat, and Cottages while putting 0 overflow Hammers into a Catapult for a total of 4 final Hammers, keeping it barely a 2-pop-whippable item
Gems City micro: After 2-pop-whipping a Cat, work the G Riv Cottage in favour of a G Farm, as we're about to regrow next turn anyway (with 28 / 28 Food after whipping)
City 4 micro: We've reached Size 4, so switch to building the Settler and 2-pop-whip it. Have the second citizen work a GH Riv Mine (3F + 1C -> 3H + 1C) instead of a G Riv Farm (1F + 3H + 1C -> 4H +1C) for 1 free Hammer due to being diligent
Athens micro: Don't forget to steal the Fur that X-ops isn't working!
New Amsterdam micro: Now that our Scout has been completed and we are building Wealth, working a P For = +2 Gold, while working a G Riv Cot = +2 Commerce... those two are pretty much equivalent, since the City lacks any Science or Gold multiplier Buildings, although we can choose to direct those 2 Commerce toward Flasks or Gold based on our Commerce sliders. Meanwhile, the Food is going to be thrown away, but this way we get to mature the Cottage for free
Head of Intelligence: Espionage Report
York (Elizabeth) Size 5 (just grew): 25 H (was 0 H)
Ulundi (Shaka) Size 5 (no change): 14 H (was 0 H)
Bulawayo (Shaka) Size 5 (just grew): 28 H (was 18 H)
Amsterdam (Willem) Size 12 (no change): 36 H (was 0 H)
Utretcht (Willem) Size 8 (no change): 38 H (was 0 H)
The Hague (Willem) Size 5 (just grew): 0 H (was 29 H)
Walata (Mansa) Size 2 (no change): 0 H (was 16 H)
Science Advisor: Let us wait 1 more turn to see if Willem will give us his World Map for Iron Working. As long as Mansa trades us Paper, we should have a chance to buy Willem's World Map this way. Also, Mansa is less likely to hate us by making a closer-to-fair trade next turn instead of this turn
T96, 475 BC
Foreign Advisor: Isabella has founded her 6th City, Santiago
Head of Intelligence: Mansa has learned Paper, while Willem is 1 turn away from learning Iron Working
Science Advisor: Let us buy Paper from Mansa for Theology, Aesthetics, and a bit of Gold. For now, we should hang onto Construction, so as to deter Mansa from going after the annoying Engineering technology (which unlocks AI Castles)
Foreign Advisor: Done. Willem will give us:
World Map + 20 / 40 Gold <-> Iron Working
Warrior 2: I tried exploring a bit more this turn, to see if I could bring the price of Willem's World Map down, but he still proposes the same deal, I suggest that we take it
X King: Make it so
Science Advisor: Elizabeth gets Theology from us, too!
Foreign Advisor: Some Diplo relationships have changed:
Mansa went from +2 Cautious to +3 Pleased toward us
Mansa went from +5 Pleased to +6 Pleased toward Isabella
Elizabeth went from +11 Pleased to +12 Friendly toward Willem... we'll really have to beg something from her before starting the war, as she can now be bribed by Willem against another player (such as us)
After making these important trades, we see:
Mansa went from +3 Pleased to +2 Cautious toward us
Shaka went from -1 Annoyed to -2 Annoyed toward us
Isabella went from +4 Cautious to +1 Cautious toward us
Head of Intelligence: Espionage Report
York (Elizabeth) Size 5 (no change): 0 H (was 25 H)
Ulundi (Shaka) Size 5 (no change): 23 H (was 14 H)
uMgungundlovu (Shaka) Size 3: 62 H
Nobamba (Shaka) Size 4: 0 H
Bulawayo (Shaka) Size 5 (no change): 41 H (was 28 H)
kwaDukuza (Shaka) Size 2: 4 H
Amsterdam (Willem) Size 12 (no change): 57 H (was 36 H)
Utretcht (Willem) Size 8 (no change): 54 H (was 38 H)
The Hague (Willem) Size 5 (no change): 11 H (was 0 H)
Kumbi Saleh (Mansa) Size 9: 0 H
Walata (Mansa) Size 2 (no change): 8 H (was 0 H)
Foreign Advisor: After receiving Willem's World Map, we can see that Mansa has access to Stone! Also, Shaka does not have access to Iron!
Ambassador Milquetoast: Shaka has connected a second Clam Resource as Clam has appeared under "Import -> Won't Trade" and he isn't actively trading Clam to any AI, so it can't be his third Clam Resource
T97, 450 BC
Science Advisor: We are the first to Music and we received our Great Artist! Time for slow research on Philosophy while we earn the Gold to bribe Willem to reveal a secret about the mistress, errr, I mean, mysterious Catherine
Foreign Advisor: Willem has kindly gone after Machinery (12 turns to go), although Mansa has lamely gone after Construction (2 turns to go). Mansa has 0 Gold to offer, so perhaps we can wait until next turn, grab any Gold that he has earned, and take his World Map for the last bit of Construction
Ambassador Milquetoast: Also, someone received a Great Scientist, but it wasn't Shaka, nor was it Willem, as we see all of their Cities
Domestic Advisor: X-ops once again switches the new citizen from working the Mine to a Cottage. We also can build a second Cat with the overflow Hammers, essentially earning 2 full Catapults by 2-pop-whipping the first one
Surfin' Turf works the GH Mine at Size 5 in order to complete its Odeon manually at the time of being about to grow into Unhappiness
City 4 can complete a Scout with overflow Hammers and only needs 3 Food to grow, so we can work a Farm instead of the Corn in order to earn +1 Commerce. Then, we can whip the Chariot that has 1 Hammer invested in it next turn, just after having grown to Size 2, and then we can give away the City to Willem on the following turn, one turn ahead of the estimated war date
Head of Intelligence: Espionage Report
York (Elizabeth) Size 5 (no change): 23 H (was 0 H)
Ulundi (Shaka) Size 5 (no change): 32 H (was 23 H)
uMgungundlovu (Shaka) Size 3 (no change): 0 H (was 62 H)
Nobamba (Shaka) Size 4 (no change): 41 H (was 0 H)
Bulawayo (Shaka) Size 5 (no change): 54 H (was 41 H)
kwaDukuza (Shaka) Size 2 (no change): 5 H (was 4 H)
Nongoma (Shaka) Size 1: 0 H
Amsterdam (Willem) Size 12 (no change): 0 H (was 57 H)
Utretcht (Willem) Size 8 (no change): 71 H (was 54 H)
The Hague (Willem) Size 5 (no change): 52 H (was 11 H)
Kumbi Saleh (Mansa) Size 9 (no change): 14 H (was 0 H)
Walata (Mansa) Size 2 (no change): 11 H (was 8 H)
Ambassador Milquetoast: Shaka has connected his third Sheep Resource, with a previously-connected Sheep already being traded to Willem for Gems
Foreign Advisor: Isabella has a second Copper available (which she can't trade to anyone that we know, since she won't trade it to us when being Cautious toward us, she only is Pleased toward Mansa, and Mansa already has Copper)
T98, 425 BC
Ambassador Milquetoast: Mansa trades Pig to Shaka for Shaka's Clam. There was no opportunity for us to grab Mansa's Pig
Foreign Advisor: Mansa has switched Civics to Organized Religion
Ambassador Milquetoast: Shaka is offering 2 GPT, but we have nothing to sell to him
Foreign Advisor: Isabella has self-teched Iron Working
Foreign Advisor: We have become Shaka's Worst Enemy
Mansa has gone from +2 Cautious to +3 Pleased toward us
Science Advisor: Mansa would be willing to make these trades:
World Map from Mansa <-> 55 Gold
World Map from Mansa <-> Construction + 5 Gold
X King: We can take the second trade without angering Willem and without paying a whole lot
Science Advisor: Also, it makes sense to hold on to our World Map for now... letting an AI have it can cause an AI like Shaka to attack prematurely, due to getting to see our forces. At a minimum, we can wait until several AIs have a stockpile of Gold and then can sell the World Map to every AI on the same turn as each other
Foreign Advisor: We have uncovered Isabella! She is located to the north-west of Mansa. We now have Foreign Trade Routes with Isabella!
X King: It appears that Mansa going after Paper for us has had an unexpected reward! And, once again, we failed to capitalize on the Open Borders opportunity immediately. The next time that we reveal a path to an AI, we should probably just Open Borders immediately
Domestic Advisor: Once again, X-ops must switch the Mine to a Cottage... let's try turning on the Emphasize Food button, to see if doing so will help with future citizen assignment
Piscatorium has completed its Granary, so we start to build a Lighthouse and we work the 2 Fish, which will fill up our Granary with 12 Food, which would mean starting off at Size 3 with 12 Food from the Granary + 9 overflow Food = 21 / 26 Food... if we work a PH Mine at Size 3, we will make +6 Food, which lets us grow to Size 4 within 1 more turn! Somewhere in there, we should possibly whip a third Work Boat as well as a Lighthouse, then get to work on a Warrior Military Police unit
We have founded Sleepy Sheep City for Sheep + Iron
Head of Intelligence: Espionage Report... let's simplify things considerably, so that we still capture the most useful info (which AIs might be chasing after Wonders)
These Cities have more than 50 Hammers in build items:
Madrid (Isabella): 54 H
Bulwayo (Shaka): 67 H
The Hague (Willem): 64 H
Timbuktu (Mansa): 161 H... Note that this City has a Sabotage Production value of 1023
See? Doing so wasn't that bad, but we could even live with just looking for Sabotage Production values that are greater than 1000 and then reporting both the Sabotage Production plus Support City Revolt values...
The formula is: {Sabotage Production} / {Support City Revolt} * 650 / 6
Mr. Pine, the Sign Guy: Whieh. I added a sign while the game was paused, but fortunately, unpausing the game added the sign successfully. Saving and then loading a saved game made after that point worked without the game crashing. The same won't necessarily be true if a sign is added when the game is paused and then the game gets saved before unpausing the game. Be warned
Ambassador Milquetoast: Shaka is the only AI who will take our Corn. Since we're receiving a Corn from Elizabeth, we sell ours to Shaka for 2 GPT (he won't trade Sheep to us, his Worst Enemy)
T99, 400 BC
Foreign Advisor: Mansa, the beauty, has started research on Philosophy (6 turns to go), while Willem is still researching Machinery (8 turns to go)
Science Advisor: I suppose that we can switch to researching Compass
Ambassador Milquetoast: Shaka has founded his 7th City, Ondini, sharing his Plains Oasis to the west of Hippos (Horse City) and which also grabs the P Cow Resource in its big fat cross
Financial Advisor: Finally, we have enough Gold to bribe Willem to reveal the Catherine #1 clue! Hmmm, I suppose that we're going to have to save the game, pay Willem, then perform the war actions
Financial Advisor: We have made the 200-Gold gift for Catherine #1. We can upload the saved games shortly. See the message below for the screenshots
Military Commander: May I finally get this war underway?
X King: As soon as we've uploaded those saved games, we'll get to work on the process of setting up that war! We have several steps to follow, but it will happen momentarily! Be on guard and prepared!
Financial Advisor: Fortunately, Willem "hid" all 200 Gold that we gave to him, which will mean that we don't have to feel guilty about not waiting 1 turn to try and sell him a tech to get the Gold back... he might not give it back! Plus, this way, he'll be able to research full-steam ahead on Machinery... which is a tech that isn't going to help him all that much without Copper or Iron
Foreign Advisor: We have a slight problem. Elizabeth has no Gold to offer us, no GPT to offer us, and she won't share her World Map with a player to whom she is only Pleased
X King: What about Resources?
Foreign Advisor: She doesn't have any that we aren't already trading for
X King: And...?
Foreign Advisor: Ohhh, good idea! We can first try to cancel a Resource trade and then beg that she give us that Resource! Smooth thinking, X King!
Foreign Advisor: Oh, my... she refused!
X King: What did you do?
Foreign Advisor: Well, we cancelled this trade:
Corn from Elizabeth <-> Wheat
Then, we begged Corn from her, and she replied, saying: "Sorry, but you press us too hard."
X King: Well, we tried our best, didn't we?
Foreign Advisor: We don't really need to keep importing her Fish for our Cow, though, so we can cancel that deal, keep our Wheat, then give her our Cow for her Corn
X King: Not quite what we wanted, but I'll take it. Let's hope that she doesn't ruin the deal by getting bribed into war against us soon!
Domestic Advisor: Nice work! Now we have some extra Health into which to grow!
Military Commander: Unexpectedly, Willem's Chariot has run away, out of reach of our Catapult and Archer
So, just to be clear, we can perform other trades or espionage with Willem on a turn where we buy a hint from him, correct? Here are some examples:
...
2. Give him a City
3. Receive a tech from Willem via a Steal Tech Espionage Mission (not a tech trade)
yep, all ok
Scout: I have joined Willem's team
Head of Intelligence: I regret to inform you, sire, that one of our Spies was captured by Willem's forces. Willem will not forget that event (permanent -1 Diplo Attitude toward us). But, our second Spy was successful and we are now the proud owners of Metal Casting!
X King: Is there anything else that we could do with our 3rd Spy?
Head of Intelligence: I'd rather not Poison the Wells or Forment Unhappiness in a City that we're about to recapture. Switching Willem out of Hereditary Rule would make his citizens Unhappy, and AIs will whip away Unhappy citizens, which would just encourage him to whip out an army. We could switch him into Confucianism, but we only have an 82% chance of success, and I'd rather not risk taking another -1 Diplo Attitude hit, as we must still be at a total of +1 when we want to gift him our Workers. But, what we can and should do is Perform Counter-espionage, which adds 200% to the cost of Dutch Espionage Missions against us for 10 turns and also puts our Counter-Spy network on high alert, all with a 100% chance of success for the heavily discounted price from 100 EPs down to 13 EPs. It's a bargain basement deal
X King: Do it!
Foreign Advisor: Well, Elizabeth hates us by -1 for declaring war on her friend, but she is still +6 Pleased toward us, and she can only be bribed against a player toward whom she is Cautious, so we're safe from being declared on by her
Military Commander: Catapults... charge!
Chariot 1: City 4 is ours again!
Military Commander: It seems that Willem's wandering Scout may or may not get trapped... we couldn't risk attacking it, as we needed to wound all of the gifted Scouts, but it's possible that we'll be able to corner him and hit him with a Catapult on a future turn
Head of Intelligence: Espionage Report
These Cities have 50 Hammers or more in build items:
York (Elizabeth): 50 H
Madrid (Isabella): 72 H
Nobamba (Shaka): 57 H
Bulwayo (Shaka): 80 H
The Hague (Willem): 74 H
Timbuktu (Mansa): 213 H
See the attached file for help with more easily capturing the Espionage data
Work Boat Captain: We have met Louis!
Foreign Advisor: Besides us, only Shaka has met him...
Shaka is +1 Pleased toward Louis
Louis is +1 Pleased toward Shaka
Louis has 5 Cities and no State Religion
X King: Let us learn from last time and immediately Open Borders with him, especially since he has no known Worst Enemy and isn't the Worst Enemy of anyone else
Foreign Advisor: We are already getting Foreign Trade Routes with Louis, helping to replace those lost by declaring war on Willem
Louis does have Polytheism, Priesthood, and Monarchy, but is otherwise pretty backward... roughly similarly backward as Shaka... fortunately, nether of them has Alphabet, so they can't trade techs with each other
That said, Shaka is trading Sheep to Louis for Louis' Clam. Louis has no useful Resources to trade to us, only otherwise having excess Fish Resources
X King: We've made some great progress, but it's time for sleep.
Perhaps the next player can prepare to pick the game up from here
We haven't revolted into Hereditary Rule yet, although we probably should. We could optionally whip a Forge in X-opolis, but doing so would just delay our Golden Age and we'd still have the issue of not being able to grow large enough before the Golden Age, so we should probably go into Hereditary Rule now, grow our Cities (at a minimum, grow X-opolis and Surfin' Turf), delay whipping in at least those 2 Cities, then after several turns (another 10 turns or so) be prepared to launch our Golden Age and hire a ton of Specialists... yes, it means starting a war and then being pacifists, but Willem had what looked like 2 Chariots, a couple of Galleys, and a handful of Archers to his name... not much to worry about for the short term
Link to the REAL saved game