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Soon after having crowned himself, Cid Raynor, the new King of the Noyyau, called for a meeting of all the high caste patriarchs and matriarchs of Noyyau nobility.
While the nobles assembled, the King sent his men back to Iran, with orders to enjoy themselves.
To the King's attention came the works of a smith with a fervid imagination. He was sent to Robertia, to oversee and improve the production of metal weapons.
Pieced together from various sources (captured slaves, traveling merchants, and some independent experimentation to make it all work), the Noyyau acquired the knowledge to produce glass items, and realized that they had the necessary resources to make glassware in large quantities.
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Dear readers, the time has finally come for
you to have a say in this story!
First of all, here is an overview of the current situation.
Our current civics are:
Government
Monarchy. Long live the King!
Rule
Junta. The real power is in the hands of the King and those closest to him. Their word is law.
Society
Caste. People are not equal, and their place in the world is set and unchangeable. To challenge this order is to defy the will of the spirits.
Economy
Slavery. At the bottom of society are those unfortunate enough to have been born in a foreign land, and their descendants. The Noyyau are decent masters, usually, but life is only labor and servitude.
Military
Banditry. There is no formal military structure. Bands of warriors obey their commander, usually, and all must pledge allegiance to the King, but beyond that anything goes. Locals levied into being city guards usually receive some form of compensation, while independent groups prefer to loot foreign lands for their income.
Religion
Folklore. The people's spiritual needs are handled by the Shaman caste, tracing its traditions back to the mists of time when our people were nomadic wanderers. Almost anything in the natural world is the work of some kind of spirit, be it a disease, a river, or a good harvest.
Welfare
Charity. It is considered a good thing for a rich Noyyau to offer something to the lower castes, to show their magnanimity towards those less fortunate. Such offerings are merely scraps, for the high caste nobles.
Foreign Policy
Isolationism. There is no foreign policy, as such. Foreigners are not to be trusted, and are better enslaved or dead, when possible.
The Noyyau are not complete primitives, but their knowledge and culture lacks, compared to that of other civilizations.
The Noyyau know little of the world beyond their immediate vicinity, as almost every expedition sent into the unknown has failed to return.
We have met several neighboring foreign civilizations, and their approximate locations are indicated on the map.
Each of the Noyyau three cities is protected by a garrison of one Axeman, one Spearman, and one Archer.
Robertia has a Barracks, and with its Great Instructors, new units receive either 11 XP (Melee) or 8 XP (Archery), allowing three promotions.
A small force of two Axemen and two Archers had gone to support Cid Raynor's Warriors in their pillage of Iran, and another small force of Axemen and Spearmen, all Woodsman-promoted, is moving towards the Latvian forests, to try and intercept their attempts at expansion.
These forest-capable units have made two worrying discoveries: the worst is that a sizeable Latvian stack is moving towards our territory, composed of 8 Horse Archers, 8 Chariots, and 5 Catapults.
Also somewhat annoying is that the Czechs are encroaching on former Serbian territory, close to our borders.
Finally, a deposit of Iron (and other useful resources) has been found in an area to the west of Noyyau, and a tentative location for a city has been projected.
So what can
you do? Anything and everything!
There are no set rules (yet), so you can simply suggest a strategy to follow, or choose a unit to command (except Cid Raynor's Warriors), or anything else you can think of.
Any questions you have, ask and ye shall be answered.
Imagine yourselves to be the high caste leaders of powerful families at the King's Council: you can suggest policies, or you can discuss strategies that your warriors will follow.
To keep going, the main problems that need to be solved are:
1)The Latvian stack: should we try to broker a cease fire, or try to stop them while training more troops? Maybe recall Cid Raynor's Warriors and other units from Iran as well?
2)The Czech encroachment: should we declare war on them and raze their new settlement?
3)The city to the west to get Iron: should a Settler be trained immediately, or wait for the solution of the Latvian Problem first?
4)Religion: Taoism has spread to all our cities, but our current Religion civic does not allow for a state religion. Also, we do not control the holy city for Taoism, we do not even know where it is. To change to another civic will take at least 3 turns of Anarchy. Having Taoism as a state religion would allow our units to get the Waidan promotion, a nice +20% Strength bonus. The Taoist Monastery in Robertia already gives new Melee units the Martial Arts promotion (a small bonus vs Archery and Melee units).