Publicola
King
- Joined
- Apr 26, 2014
- Messages
- 740
One thing that dissatisfied me in the original (ver. 1.0) of RFCE was the mechanics of how 'Crusaders' got to the Holy Land. They just disappeared from a place or places, then popped up several turns later at their destination. This ignores the very significant historical impact all of the troop movement had on cities in Asia Minor and the Italian peninsula, as the troops moved by land or sea.
I would recommend a mechanic where the player, in committing to the Crusade, has to determine his troops' path to reach the Holy Land (or other destination). If by land, this would mean he would need to have open borders with every nation along that route or he could choose to declare war on one or more of those nations in order to secure such a route. If by sea, the player would need access to a coastal city (open borders if it belongs to a foreign nation) to ship his troops. I'd also recommend giving the Byzantine Empire a choice in how to respond to the Crusades -- either ignore the Crusades (and risk a declaration of war) or invite the Crusaders through (a one-time/one-turn open-borders agreement that also carries the risk that the Crusaders could be deposited outside Constantinople if that is the Crusader's target). These changes would allow the Crusades event(s) to affect diplomacy within Europe in a historical way.
I would also recommend that there be benefits to letting the Crusaders pass through your lands or ports. Genoa, Pisa, and Venice all benefited tremendously by letting the Crusader armies pass through their ports, so I could easily envision a massive one-time bonus to commerce (or directly) for port cities that are used. (If you controlled a Mediterranean port, this benefit could apply for yourself). If you're running a significant food surplus and are on the land route, you might find yourself with an extra population in one or more cities, or extra armies that were lured away from the Crusades. I'm open for other suggestions as well.
There should also be a benefit when the Crusaders return, especially if they were successful. This would probably include a commerce bonus, as above, though there's an opportunity for either gold or science depending on if you carry back relics or books. This might also include extra faith points or access to special wonders: the Camposanto in Pisa, for instance, is a holy cemetery built on ground carried from Golgotha in Jerusalem. All kinds of possibilities here, but I think at least some of them should be explored while we have the opportunity with a new version of the game.
I would recommend a mechanic where the player, in committing to the Crusade, has to determine his troops' path to reach the Holy Land (or other destination). If by land, this would mean he would need to have open borders with every nation along that route or he could choose to declare war on one or more of those nations in order to secure such a route. If by sea, the player would need access to a coastal city (open borders if it belongs to a foreign nation) to ship his troops. I'd also recommend giving the Byzantine Empire a choice in how to respond to the Crusades -- either ignore the Crusades (and risk a declaration of war) or invite the Crusaders through (a one-time/one-turn open-borders agreement that also carries the risk that the Crusaders could be deposited outside Constantinople if that is the Crusader's target). These changes would allow the Crusades event(s) to affect diplomacy within Europe in a historical way.
I would also recommend that there be benefits to letting the Crusaders pass through your lands or ports. Genoa, Pisa, and Venice all benefited tremendously by letting the Crusader armies pass through their ports, so I could easily envision a massive one-time bonus to commerce (or directly) for port cities that are used. (If you controlled a Mediterranean port, this benefit could apply for yourself). If you're running a significant food surplus and are on the land route, you might find yourself with an extra population in one or more cities, or extra armies that were lured away from the Crusades. I'm open for other suggestions as well.
There should also be a benefit when the Crusaders return, especially if they were successful. This would probably include a commerce bonus, as above, though there's an opportunity for either gold or science depending on if you carry back relics or books. This might also include extra faith points or access to special wonders: the Camposanto in Pisa, for instance, is a holy cemetery built on ground carried from Golgotha in Jerusalem. All kinds of possibilities here, but I think at least some of them should be explored while we have the opportunity with a new version of the game.