Any way to eliminate religion from game?

mrmike1949

Chieftain
Joined
Mar 1, 2014
Messages
61
I know that if start is Industrial or later, no religion, but I want to start Ancient,and have no religion. I thought I remembered a post that mentioned something in the config file, but I can't find it
 
  • For BNW:

    In this file: C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\DLC\Expansion2\Gameplay\XML\GameInfo\CIV5GameOptions_Inherited_Expansion2.xml

    Change this:
    Code:
    <GameData>
    	<!-- Table data -->
    	<GameOptions>
    		<InsertOrAbort>
    			<Type>GAMEOPTION_NO_RELIGION</Type>
    			<Description>TXT_KEY_GAME_OPTION_NO_RELIGION</Description>
    			<Help>TXT_KEY_GAME_OPTION_NO_RELIGION_HELP</Help>
    			<Visible>0</Visible>
    		</InsertOrAbort>
        <InsertOrAbort>
          <Type>GAMEOPTION_NO_ESPIONAGE</Type>
          <Description>TXT_KEY_GAME_OPTION_NO_ESPIONAGE</Description>
          <Help>TXT_KEY_GAME_OPTION_NO_ESPIONAGE_HELP</Help>
        </InsertOrAbort>
      </GameOptions>
    </GameData>
    To This:
    Code:
    <GameData>
    	<!-- Table data -->
    	<GameOptions>
    		<InsertOrAbort>
    			<Type>GAMEOPTION_NO_RELIGION</Type>
    			<Description>TXT_KEY_GAME_OPTION_NO_RELIGION</Description>
    			<Help>TXT_KEY_GAME_OPTION_NO_RELIGION_HELP</Help>
    			<Visible>[b][color="blue"]1[/color][/b]</Visible>
    		</InsertOrAbort>
        <InsertOrAbort>
          <Type>GAMEOPTION_NO_ESPIONAGE</Type>
          <Description>TXT_KEY_GAME_OPTION_NO_ESPIONAGE</Description>
          <Help>TXT_KEY_GAME_OPTION_NO_ESPIONAGE_HELP</Help>
        </InsertOrAbort>
      </GameOptions>
    </GameData>
  • For G&K:

    In this file: C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\DLC\Expansion\Gameplay\XML\GameInfo\CIV5GameOptions_Expansion.xml

    Change this:
    Code:
    <GameData>
    	<!-- Table data -->
    	<GameOptions>
    		<Row>
    			<Type>GAMEOPTION_NO_RELIGION</Type>
    			<Description>TXT_KEY_GAME_OPTION_NO_RELIGION</Description>
    			<Help>TXT_KEY_GAME_OPTION_NO_RELIGION_HELP</Help>
    			<Visible>0</Visible>
    		</Row>
        <Row>
          <Type>GAMEOPTION_NO_ESPIONAGE</Type>
          <Description>TXT_KEY_GAME_OPTION_NO_ESPIONAGE</Description>
          <Help>TXT_KEY_GAME_OPTION_NO_ESPIONAGE_HELP</Help>
        </Row>
      </GameOptions>
    </GameData>
    To This:
    Code:
    <GameData>
    	<!-- Table data -->
    	<GameOptions>
    		<Row>
    			<Type>GAMEOPTION_NO_RELIGION</Type>
    			<Description>TXT_KEY_GAME_OPTION_NO_RELIGION</Description>
    			<Help>TXT_KEY_GAME_OPTION_NO_RELIGION_HELP</Help>
    			<Visible>[b][color="blue"]1[/color][/b]</Visible>
    		</Row>
        <Row>
          <Type>GAMEOPTION_NO_ESPIONAGE</Type>
          <Description>TXT_KEY_GAME_OPTION_NO_ESPIONAGE</Description>
          <Help>TXT_KEY_GAME_OPTION_NO_ESPIONAGE_HELP</Help>
        </Row>
      </GameOptions>
    </GameData>
You only need to change one or the other depending on which expansion you have.

This should allow this choice to show up in the non-modded Advanced Game Set-Up menu.
 
No religion usually means : less happiness, less culture, less faith to buy GPs late game
 
Yeah...It probably is not a good option to use in BNW or G&K for pre-Industrial starts. But at least the way I suggested would make it a game set-up option rather than a hard-disable.
 
LeeS
tried that method, selected "No Religion" in set-up, have message "Religion: OFF" at top of screen on resource bar, and 2 civs have created religions!!! Note that I also set "MaxActiveReligions" to zero, and I also found the file that controlled no religion for Industrial or later start, and modified it to be the same for Ancient - > Industrial.

Don't understand what's going on, although I do note that I haven't yet seen and missionaries or great prophets
 
Don't understand what's going on, although I do note that I haven't yet seen and missionaries of great prophets
It could be that the option only applies to the human player.

You could go through the lengthy process of completely removing religion and faith generation by developing a mod which adjusts every source of faith.
 
Moderator Action: Moved to Creation & Customization
 
Well I just played through 40 turns at King and didn't see any notifications about Pantheons being founded or anything. And even though the game still allows the construction of Shrines, they don't do anything except take up gold in maintenance with Religion disabled. Religion overview is completely turned off. Problem is that even though you can turn religion off from the ancient era the game is not really well-adjusted for that -- lots of 'stuff' that you would think would go bye-bye along with selecting the Gameplay Option do not go byebye.
 
update:it is very strange: Denmark has a religion, it is spreading to nearby cities, no missionaries or gps, when I mouse over their capital city, no religion status pops out. SO I guess religion is 98% eliminated!???!?!
 
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