Riedquat
Prince
vote:JohannaK since he voted the codes to a mafia and that is highly suspicious.
codes:Takhisis
And you are not? Please clarify your reasoning!
Vote: Classical_hero
vote:JohannaK since he voted the codes to a mafia and that is highly suspicious.
codes:Takhisis
spaceman98 said:Junior Officer:
Your just a low-ranking member of the Red Army, caught up in this all.
Ability: None
Alignment: Town
spaceman98 said:Base Mechanic:
You are a mechanic, responsible for maintaining the silo, and repairing peoples equipment. As such, you can fix broken things.
Ability: You can target a player at night. If they have a limited-shot ability, then its uses are replenished (they get 1 more use).
Alignment: Town
________________________
Unfortunately: You owe money to dangerous people. And those people are willing to forgive your debts, and ship you and your family out of this frozen hellhole and to someplace warm, if you get them the launch codes for the missile in this silo.
Note: You may only use one ability per night
Ability 1: You can target a player at night. If they have a limited-shot ability, then its uses are replenished.
Ability 2: You may target a player at night, damaging their equipment and thus roleblocking them.
Alignment: Mafia
spaceman98 said:KGB Officer:
You are a well-armed KGB officer responsible for making sure that the base remains secure. Infiltrators mean the base isnt secure, and you have the authority and ability to fix that.
Ability: Every night, you can choose one player and kill them.
Alignment: Town
________________________
But Really: You are a CIA Agent: Your goal is to acquire the Nuclear Launch Codes, and escape from here. You know that the CIA didnt kill Kosmonavtov, so other forces are at work here to. Regardless, your mission is to acquire the codes, and get out of here.
Note: You may only use one ability each night
Ability 1: Every night, you can choose one player and kill them.
Ability 2: Every night, you can choose one player and scan them, to see if they have the Launch Codes.
Ability 3: Once you have the launch codes, you can escape on the next night, fulfilling your victory condition.
Ability 4: Twice in the game, you can gather intelligence on another player, determining their actual alignment.
Alignment: CIA
*nods*Major Victory: All infiltrators eliminated, launch codes in town hands and you survive to the end