Yes it seems to happen for other religions too. This one comes from Historical Religions by Tomatekh.
Also occurs for the festival.
You mentioned adding some more religious decisions. What are your thoughts at the moment?
Oh the TXT_KEY is definitely an oversight, I'll look to see what isn't being referenced. It shouldn't be much of an impact. My religion decisions for now would be implementing "Crusaders" which spawns units of random varieties with customized promotions consuming faith. However, I do wish that the Rise to Power compatibility by preventing any overlapping religious decisions that the mod may have, so I am still deciding.
It's going to be removed and replaced to bring back their old UU which their settle ability grants them buildings(shrine, monument, walls, castle, barrack, granary) and golden age points. It will not however inherit any pioneer or colonist's free settle buildings(I hope it shouldn't)I'd like to bring up what I think is the worst unique decision in the game, that being the spanish inquisition. With the way the Spanish UA works, the inquisition is close to useless.
I can't recall to myself that there is a LUA method of gathering a list of unique units that aren't in the current game to do so. I'll rename the requesting services to Civil Service Exams(might rename) where "Brilliant minds are always left wasted. It is time to pursue their brilliance through our mandatory exams to test their merit to the government." the decision would grant a set amount of Great People points to all cities.Instead of request services of a great person, you should have request services of a unique unit that draws from the same units list as UUs as mil city states, eg. civs not in current game.
Nevertheless, (v 2) is likely to be released