CBP Events and Decisions Compatibility

Yes it seems to happen for other religions too. This one comes from Historical Religions by Tomatekh.
Also occurs for the festival.

You mentioned adding some more religious decisions. What are your thoughts at the moment?

Oh the TXT_KEY is definitely an oversight, I'll look to see what isn't being referenced. It shouldn't be much of an impact. My religion decisions for now would be implementing "Crusaders" which spawns units of random varieties with customized promotions consuming faith. However, I do wish that the Rise to Power compatibility by preventing any overlapping religious decisions that the mod may have, so I am still deciding.

I'd like to bring up what I think is the worst unique decision in the game, that being the spanish inquisition. With the way the Spanish UA works, the inquisition is close to useless.
It's going to be removed and replaced to bring back their old UU which their settle ability grants them buildings(shrine, monument, walls, castle, barrack, granary) and golden age points. It will not however inherit any pioneer or colonist's free settle buildings(I hope it shouldn't)

Instead of request services of a great person, you should have request services of a unique unit that draws from the same units list as UUs as mil city states, eg. civs not in current game.
I can't recall to myself that there is a LUA method of gathering a list of unique units that aren't in the current game to do so. I'll rename the requesting services to Civil Service Exams(might rename) where "Brilliant minds are always left wasted. It is time to pursue their brilliance through our mandatory exams to test their merit to the government." the decision would grant a set amount of Great People points to all cities.



Nevertheless, (v 2) is likely to be released today by the next beta CP version because I am afraid of anymore changes. :blush:
 
It's going to be removed and replaced to bring back their old UU which their settle ability grants them buildings(shrine, monument, walls, castle, barrack, granary) and golden age points. It will not however inherit any pioneer or colonist's free settle buildings(I hope it shouldn't)
I would just like to point out that Tercio can't settle anything, with our without extra buildings.

I think the Tercio needs some reworking if it's going to be re-implemented, it is currently pretty lacking.
 
I would just like to point out that Tercio can't settle anything, with our without extra buildings.

I think the Tercio needs some reworking if it's going to be re-implemented, it is currently pretty lacking.

Always thought Tercio was the CBP Spain's UU. All well, one less LUA event then to debug then. Guess, I could give it a free flanking promotion and discipline (+5% CS and +5% CS when nearby)
 
Always thought Tercio was the CBP Spain's UU. All well, one less LUA event then to debug then. Guess, I could give it a free flanking promotion and discipline (+5% CS and +5% CS when nearby)

Discipline and Formation should probably be fine, you'd probably want to drop it down to normal musket production-cost as well, makes little sense having it more expensive than other muskets.

The CBP Spanish UU is the Conquistador.
 
Some events have quite wonky scaling. E.g. "A Beast Stalks the Capital" has happened twice this game: both times the amount of Golden Age Points on offer is the same (and awful: 35), but the Production option has scaled. The zoo option that I've never seen before also offers quite low culture for this point in the game.

I imagine other events are similar.
 
Some events have quite wonky scaling. E.g. "A Beast Stalks the Capital" has happened twice this game: both times the amount of Golden Age Points on offer is the same (and awful: 35), but the Production option has scaled. The zoo option that I've never seen before also offers quite low culture for this point in the game.

I imagine other events are similar.

Most of the yield pop-ups are terrible to be honest, getting to decide between one tenth of a turn worth of science or one fifth of a turn worth of culture really doesn't get me excited at all, might as well not have them in at that point.
 
Some events have quite wonky scaling. E.g. "A Beast Stalks the Capital" has happened twice this game: both times the amount of Golden Age Points on offer is the same (and awful: 35), but the Production option has scaled. The zoo option that I've never seen before also offers quite low culture for this point in the game.

I imagine other events are similar.
Most of the yield pop-ups are terrible to be honest, getting to decide between one tenth of a turn worth of science or one fifth of a turn worth of culture really doesn't get me excited at all, might as well not have them in at that point.
It's because yields without CBP are worth more, so in any cases. +35 culture sounds good in the classical era because that shaved off 3 turns for you. In CBP, +35 culture barely shaved off a turn in the same era.

I'll do a experimental introduction of a scaler based on the amount of turns have passed that is limited. (100 turns is a multiplier of 2x, but I can limit it to 150 turns only so that any 150+ turns event always multiply by only 2.5x the regular culture if I declare it so)

I will declare something though. I will have a strict hardcap because a beast stalking the capital shouldn't be giving out +600 culture in the later eras of the Industrial Revolution.
 
It's because yields without CBP are worth more, so in any cases. +35 culture sounds good in the classical era because that shaved off 3 turns for you. In CBP, +35 culture barely shaved off a turn in the same era.
I thought you were adjusting it for CBP, I mean that's in the title isn't it? :D

I'll do a experimental introduction of a scaler based on the amount of turns have passed that is limited. (100 turns is a multiplier of 2x, but I can limit it to 150 turns only so that any 150+ turns event always multiply by only 2.5x the regular culture if I declare it so)

I will declare something though. I will have a strict hardcap because a beast stalking the capital shouldn't be giving out +600 culture in the later eras of the Industrial Revolution.

Can't you in that case set an era limit on when events can appear, I mean events not actually giving you anything sounds pretty boring.

And honestly I can totally see the king running around the smog-filled streets of London with a pistol hunting a a werewolf in the industrial era.
 
I thought you were adjusting it for CBP, I mean that's in the title isn't it? :D



Can't you in that case set an era limit on when events can appear, I mean events not actually giving you anything sounds pretty boring.

And honestly I can totally see the king running around the smog-filled streets of London with a pistol hunting a a werewolf in the industrial era.

Eh, forget about it. To introduce the scaling feature, every decision needs to be a starting or static amount for it to do so. I took the liberty of reducing that starting amount by 0%-50% and then adding the scaler. This means as turn progresses, decisions and events will be more powerful and impactful than before at mid game and beyond.

  • Fixed Hakkapeliitta, Great Galleass, and Comanche Rider's problems. (Had to resort to dummy units since the AIs never used the real counterpart)
  • Moved Judiciary Court's bonuses to Scrivener's Office. This means that Scrivener's Office however cost 50 more production, but no longer requires mathematics but instead writing to be built!
  • The tooltips of the Doge's Palace and Palace now displays properly.
  • House of Wisdom now produces +2 science to caravansary instead of +20% science. The decision also rewards less science overall.
  • Establish the Chasqui System decision no longer requires a worker in the capital. (Due to CBP's AI improvements, there is no reason for them to station any workers at all in a city as they should be constantly working!)
  • Rome's Panem et Circenses is now replaced with Ballista Fulminalis decision granting +25% siege production along with the training of the ballista, a very powerful siege weapon second to only the trebuchet later in the medieval era.
  • Spain's Spanish Inquisition is replaced with Tercio Espanol decision which grants 3 free Tercios and unlocks production of the Tercio for 2 magistrates.
  • Tercios are given automatically the Formation I and Discipline promotion making them stronger than mounted units before.
  • Request the Services of a Great Person is modified to Civil Examination which increases a random certain type of Great People Points in all applicable cities(if it never had any Great People Points in the first place, it will not add the points). It is overall better than requesting the services because the more cities you have, the more points are going to be adding up.
  • All cost and rewards now scale upon game turns until reaching a limit. However, at the beginning all costs and rewards are significantly reduced, but are later reearned and become much higher as the game progresses.
    List Compiled of Maximum Yield and Cost(assuming game is at standard speed):
  • White Elephants: 300 Golden Age Points, 200 Culture.
  • All religious events have no limit in their cost and rewards.
  • Comets, Noble, Guest Star, Solar Eclipse, Great Artist's Death, Hunting the Beast, Gift to the State, Uprising, and Corruption and Mercenary Services have no limits on their cost and rewards.
  • Successful Embassy Events now grant more influence. Vice versa with Incompetent Diplomat(Choose wisely!)
  • Technological Breakthrough can only grant you 300 research maximum.
Link (v 2)
 
Link is not available, at least that's how it is in my case.

Never mind, it seems it was only temp problem, I can download it now.
 
With v2 events are working, but I can't select any decision, all appear as locked.

EDIT
Sorry, was a problem in my side.
 
Ran into an event where I had to choose between 30 gold and a free Great Merchant around turn 50 of a Standard game. In general, the yields given by the various events are negligible, to the point where I'm considering turning them off. The only ones that seem useful are the Faith events. If I'm not even getting a quarter turns output, having the extra pop-ups is a nuisance.
 
Ran into an event where I had to choose between 30 gold and a free Great Merchant around turn 50 of a Standard game. In general, the yields given by the various events are negligible, to the point where I'm considering turning them off. The only ones that seem useful are the Faith events. If I'm not even getting a quarter turns output, having the extra pop-ups is a nuisance.

Free Great Merchant? What event is that? :eek:

They're negligent perhaps due to a mistypo where I may have deleted a zero I was rushing this. :crazyeye:.

Otherwise, if it's that bad. I'll do a conditional statement where the yield will at least match half the output of your civilization.
 
Free Great Merchant? What event is that? :eek:

They're negligent perhaps due to a mistypo where I may have deleted a zero I was rushing this. :crazyeye:.

Otherwise, if it's that bad. I'll do a conditional statement where the yield will at least match half the output of your civilization.

Found it again! Trading Rights. Currently Turn 145 of an Epic Large King Arabia game. Choice of 135 gold or a free Great Merchant.

Also, the Civil Examinations decision appears to be having zero effect.
 
Just ran into The Guest Star random event. I can either get a free Great Scientist or TWO free Great Artists. Might wanna poke that one.
 
Found it again! Trading Rights. Currently Turn 145 of an Epic Large King Arabia game. Choice of 135 gold or a free Great Merchant.

Also, the Civil Examinations decision appears to be having zero effect.

Can't find any reference to trading rights, perhaps an image of the event might be useful for me to resolve. Civil Examinations does work by providing Great People points to a random type. Compare every city after you enacted the decision.

Just ran into The Guest Star random event. I can either get a free Great Scientist or TWO free Great Artists. Might wanna poke that one.

In Version 3, the Guest Star provides a Great People (Scientist, Merchant, Artist, Writer, or Musician) of choice.
 
  • Buffed back yields and costs.
  • Excellent Officials now have 3 choices: Receive 1 magistrate, Spend gold for golden age points and 1 magistrate, or Spend more gold for more golden age points and 1 magistrate.
  • Guest Star now have 5 choices: Receive 1 Great Artist, Receive 1 Great Scientist, Receive 1 Great Writer, Receive 1 Great Merchant, Receive 1 Great Musician.
  • A Monstrous Beast's culture reward is significantly higher at a lower percentage of appearing however.
  • Technological Breakthrough's research limit has been removed.
  • Corruption Event now has a 2nd decision where gold cannot be lost, but rather culture is sacrificed for a chance of earning golden age points.
  • Recruit Udibi's decision now requires 1 magistrate rather than 2 and now gives all unit +15 XP instead of 10.
  • Collate the Star Catalogues no longer requires magistrates to enact.
  • Call for Ilku-Services now requires 1 magistrate rather than 2 to enact. No longer provides a siege tower for the capital.
Link (v 3)
 
Oh wanted to ask :
What is the "comet" event supposed to do ?
I often have an event where the 3 choices make me loose 150 golden age points whatever the choice is, in the early eras (I think up to renaissance), of where I have 2 choices, each giving me 150 GAP if I'm in the latter eras.
Screenshot here :
Spoiler :
 
I love that this is being done but it seems for me to still cause crashes. I tried version 3 and crashed on the 2nd event I got.
 
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