as usual, taking a break, and specifically sleeping, brings new ideas.
1) We can't build missionaries without a monastery after the Pacifism switch
I still like conquest, but to keep the AP option open, we'd need a monastery or two.
I'm building a monastery in Alexa, but that was for the beakers. Not a great
producer or a great location for miss. to pop out of.
We will likely need to spread to Church, Stalin, Mongols and kill everyone else. Maybe a northern city that's not scheduled for GP farm, like Fredburg should have a monastery?
For Stalin, we might be able to gift him something like Hamburg with Islam in it.
2) Up until this turn, we've needed to put out some critical HAs. The final ones were all born this turn along with our goldcity settler. Now might be the perfect time to
adopt Islam. Or maybe next turn after Jersualem's borders pop. We need to consider that we don't get any culture from other religions, but I think only Jerusalem will use this for one turn and it would be fine without it. We'd lose 5
to building culture. What else do we gain an lose?
Happy gain: probably no value there.
Anarchy turn. We lose all the hammers, food, beaker, culture for 1t, but all our units still move and workers work. We'd lose ~250 final-bpt.
So all the gains come in the form of OR buildings/wonders and failgold. We'd want to get Islam into Berlin (forge, rax, HE) and especially Athens.
We need to build Parthenon, MoM, Aqueduct/HG, Moai in several cities and other failgold on wonders.
Would 15 turns of OR bonus be worth the anarchy?
Can Athens produce Moai, MoM, ?also Parthenon? and still grow to be a GP farm? I didn't study this yet.