Khan Quest
Prince
I sugested this in the original thread back in December (#303) and would like to bring it up again for discussion.
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Civilization Characteristic Specific Techs (CCST)
CCSTs would be automatically granted to a civ whose characteristics match those of the tech. CCSTs are always dead-end techs. They may researched by other civs at somewhat of a high cost. The AI could trade them, would regard the CCSTs of there own characteristic as very valuble (for selling only). There would be one or two per age.
As an example an Industrious civ after researching Industrialization would automatically get the Assembly-line tech.
Some CCSTs may apply to two characteristics.
Here are some ideas:
Industrious
Apprenticeship...city produces +1 shield
Assembly-line...Factories shield output increases 10%
Work Ethic...?
Self-sufficiency...?
Tooling...?
Expansionist
Outfitting...?
Expeditionism...Settlers move 2
Prospecting...% to reveal strategic resource early (though not be usable)
Militaristic
Drills...?
Warrior Philosophy...Settlers have defense of 1.
Athletic & Skill Contests (Olympics)...?
War Games...% chance unit is fortified after final attack or move
Commercial
Speculation...?
Credit...Earn some intrest earlier in the game
Insurance...?
Advertising...?
Accounting...?
Agricultural
Terracing ...See below
Preservation...(salting/smoking/canning) starvation slower
Refridgeration...?
?...Build on a swamp
?...Ship food granary to granary
Scientific
Dewey decimal...Increase libraries research
Universal Education...Increase Universities research
Weights & measures...?
Metric system...?
Geology...Same as prospecting
Religious
Pilgrimage...?
Centralized...Religion Less rivalry between provinces (if adopted)
Fanaticism...?
Sea Faring
Seamanship (cross training)...?
Damage Control...A ship fortified anywhere repairs. Repaired one turn in any city.
? All transports can carry a extra worker, beyond the slot limit (e.g. galleys can carry 2vunits + 1 worker)
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Here's the terracing idea from post #122
Terracing, agricultural, (middle ages somewhere), dead-end tech hills and mountains can be terraced to produce one extra food.
---------------------------------
Civilization Characteristic Specific Techs (CCST)
CCSTs would be automatically granted to a civ whose characteristics match those of the tech. CCSTs are always dead-end techs. They may researched by other civs at somewhat of a high cost. The AI could trade them, would regard the CCSTs of there own characteristic as very valuble (for selling only). There would be one or two per age.
As an example an Industrious civ after researching Industrialization would automatically get the Assembly-line tech.
Some CCSTs may apply to two characteristics.
Here are some ideas:
Industrious
Apprenticeship...city produces +1 shield
Assembly-line...Factories shield output increases 10%
Work Ethic...?
Self-sufficiency...?
Tooling...?
Expansionist
Outfitting...?
Expeditionism...Settlers move 2
Prospecting...% to reveal strategic resource early (though not be usable)
Militaristic
Drills...?
Warrior Philosophy...Settlers have defense of 1.
Athletic & Skill Contests (Olympics)...?
War Games...% chance unit is fortified after final attack or move
Commercial
Speculation...?
Credit...Earn some intrest earlier in the game
Insurance...?
Advertising...?
Accounting...?
Agricultural
Terracing ...See below
Preservation...(salting/smoking/canning) starvation slower
Refridgeration...?
?...Build on a swamp
?...Ship food granary to granary
Scientific
Dewey decimal...Increase libraries research
Universal Education...Increase Universities research
Weights & measures...?
Metric system...?
Geology...Same as prospecting
Religious
Pilgrimage...?
Centralized...Religion Less rivalry between provinces (if adopted)
Fanaticism...?
Sea Faring
Seamanship (cross training)...?
Damage Control...A ship fortified anywhere repairs. Repaired one turn in any city.
? All transports can carry a extra worker, beyond the slot limit (e.g. galleys can carry 2vunits + 1 worker)
---
Here's the terracing idea from post #122
Terracing, agricultural, (middle ages somewhere), dead-end tech hills and mountains can be terraced to produce one extra food.