Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
Status
Not open for further replies.
Hussars should be the lead wave possibly of an asslt force, but not intended anyway to hold the ground they keep. Cavalry never have been meant in the "garrison"or hold ground role. You sweep thru("blitz") with cavalry and follow them up with heavy forces for located enemy strongpoints and "boots on the ground" ie. infantry, to hold onto the territory gained. This same formula still basically holds true today as well. The cav is the tip of the spear, providing recon and a (light) strike force, followed up by heavier and slower forces to hit heavier concentrations, and to hold the area the cav has taken. Cav units best use, irl as in the game, is scout/anti scout...get info, deny it to your enemy.
Good stats Rhye..btw I finally took and finished a game, it played quite well. Used most of my leave to do it, but it was well worth it imho. Thank you
Ron
 
Upload it and then sit on 2.52 for a while or until you have a big enough update or a must do update.

tacfun
 
About the Hussar, I've changed my mind: the problem wasn't the Hussar stats, it was the fact that to prepare for my wars I was building cavalry alone without any infantry to support it.
About the patch, this version seems to make only very minor changes, I think you should hold off till there's a bit more to add on to it... No point having an extra download just for a couple map twaeks and city-list changes...
 
tacfun said:
Shut up :> I want the download!

tacfun
xD
Perhaps Rhye, you can release these small patches as "beta builds" and warn that they don't change much and are untested... Then after every couple of those beta builds you release a full patch that makes more of a difference.
That way everyone can get what they want, and the full patches will come with all the changes tested!
 
I like the frequent upgrades. Few of them alter the game to the point that you HAVE to download them but there are almost always a few useful changes in each one.

Either way is cool with me though
 
Horton said:
I like the frequent upgrades. Few of them alter the game to the point that you HAVE to download them but there are almost always a few useful changes in each one.

Either way is cool with me though

Agree. Although the changes do happen a bit too frequently, I like the fact that Rhye listens to his fans and gives continuous feedback instead of a "take it or leave it" attitude :goodjob:
 
I usually increase the version of 0.01 for small changes or of 0.05 or to the next .X0 in case of a bigger update. The concept is pretty similar to what Blasphemous's saying, but avoiding to make confusion with beta-builds
 
Rhye said:
I usually increase the version of 0.01 for small changes or of 0.05 or to the next .X0 in case of a bigger update. The concept is pretty similar to what Blasphemous's saying, but avoiding to make confusion with beta-builds
Well then at least title the minor updates as "minor update" and the larger ones as "patch"... So people can know wether it makes a large difference or not.
Anyway, this whole thing is one big nitpicking... You're doing a great job and game companies should learn from you about updating games and listening to their fans.
 
A proposal:
I could release a major patch (2.6) adding in the main mod the new civ, leaving the Xpack with the 2nd UUs, units tweaks, tech tree changes, and maybe some other additions only. I can do it because I already have all the stuff I need (instead the Xpack still lacks 3 units, to be made by some other users, not before mid-late September)

The problem is:
right now the mod is 32MB, and the Xpack will be 40-45MB if it contains only the units, or much more if it contains a couple of new leaderheads (I was thinking of Justinian, Ramses II and perhaps Li Shi Min).
Instead if I move the new civ to the main mod, its site would increase to 57MB. The xpack would be 20-25MB if it contains units only, increasing by 20MB for each new leaderhead.

The advantage is that:
-You would have something more than a small update
-The strategy guides would be coherent after the Xpack as the civs would be the same
-The new civ is IMO much more important than the civ I'd remove. And the civ to be removed in this mod is an extra appearance.


What do you prefer? Is there anybody that can't afford a 57 MB download?
 
1024k ;) That's all
 
I say make the next patch include the minor changes you had planned, plus the new civ replacing the old one, with the new civ's leaderhead only (other leaderhead repalcements should stay in teh Xpack as they are not necessary.)
It would be very good to have the civ list be the same between the Xpack and the regular version.
About the Xpack units... Is it absolutely necessary to wait for the new unit graphics? Maybe secretly release (to those who ask you for it specifically) a beta version of the Xpack that uses temporary graphics, so we can test out the Xpack without needing to wait for the graphics?
It just seems that three unit graphics are a very trivial thing to hold the Xpack back for...
 
What unit do you have in mind for England's 2nd UU? If it was in the modern age I would use either a Sea Harrier (good naval bombardment, increased defence, replaces jet fighter) or the Special Air Service (increased attack, stealth ability, replaces modern paratrooper).
 
PLEASE FOR THE LOVE OF GOD POST 2.6!!!!!!!!!!!!! Don't make us wait just because we have high-speed and some don't! That is punishing us for being fast!!

LOL!

tacfun..Hurry its the weekend I want 2.6...Im on strike till I get 2.6 and will not play any longer until its release!
 
LOL! You don't even know what civ's going it and what civ's going out! Some of you might not like the change...do you want to know?


HINT1: some pages back I wrote in Italian something about the new civ. If you can translate it, you'll understand that I wrote to Dux more than a hint.
HINT2: There's a song written in 1981 called like the capital of the new civ.
 
Rhye said:
LOL! You don't even know what civ's going it and what civ's going out! Some of you might not like the change...do you want to know?


HINT1: some pages back I wrote in Italian something about the new civ. If you can translate it, you'll understand that I wrote to Dux more than a hint.
HINT2: There's a song written in 1981 called like the capital of the new civ.
Just tell us, otherwise you won't get our approval and won't be sure if to release the change yet. =|
 
Status
Not open for further replies.
Back
Top Bottom