LouLong
In love with Rei Ayanami
*** New version v 2.2 (requires main art files + patch 2.1 + biq v 2.2a and/or 2.2b and/or v.2.2c, cf second post) October the 6th 2005 ***
Downloading, Installing & Version History
PBEM & SG
Strategy
Help needed
Screenshots :
The tech-tree seen from the French side
A naval encounter in the Med
French Pikes vs League Pikes along the Loire river
Captured Spanish treasure brought back to London
The Scottish Highlanders are attacking (with success) hardly defended northern England
A unit description : landsknecht
A wonder : Country-in-Arms
A tech : Oriental Trade
Unit Stats : English Pike
Dutch armies getting ready to join in a League city
League counter-attack near Angers by Klyden
France reunited : French victory after 82 turns by Klyden
A wonder description : Heavy Galleass arsenal
A unit description : the chebeck
Units list (part)
This scenario is about the recreation of the Wars of Religion in Western Europe between 1580 and 1640.
It thus depicts the civil war between the protestant and catholics in France, the protestant
Dutch struggle for independance and the opposition between Philippe II of Spain (and his great armada)
and Elizabethean England, protected by its Sea Dogs.
It lasts 120 turns (2 turns per year) but victory can be achieved before that, thanks to the VP count.
This scenario has been tested for quite some time and is definitely playable.
The pedia is apparently complete and should help you a lot when confronted with resources, units, improvements
or wonders you don't know yet.
Nevertheless some mistakes, bugs, unbalances might still be in. Please mention them or any other remark
you have so that the scenario can be improved.
IMPORTANT : this scenario loads fairly quickly and plays quite well too even without a top-level computer. With a P4 2.2 GHz and 256 MRAM it loads in less than 1 minute.
SP version : 9 civilizations, of which 8 are playable :
v2.2a
Locked alliance 1
- Spain
- French League
- Irish clans
Locked Alliance 2
- England
- Netherlands
- France
- Maghrib (Muslim North Africa, in locked war with Spain)
- Scotland
- Holy Roman Empire (not playable)
v2.2b
Locked alliance 1
- Spain
- Irish clans
Locked Alliance 2
- England
- Netherlands
- Scotland
- France (in locked war with League)
- League (in locked war with France)
- Maghrib (Muslim North Africa)
- Holy Roman Empire (not playable)
Another version (v2.2c) is similar to 2.2b except that Scotland is freebie again.
These different biqs have slightly different order of troops and victory conditions.
These civs are not balanced one to another albeit the alliances are.
Spanish is a juggernaut if it succeeds in using well its tercios but will decline over time.
The Irish Clans are extremely vulnerable if not supported by Spain.
The League is average.
The Netherlands are rich but in direct contact with Spanish tercios and must protect their homeland.
England is not a major power yet and must build a fleet to prevent Spain to land and to ferry troops to crush the
Irish rebellion.
France is average but can use cheaper mercenary troops and if its king converts in Paris he can receive a strong "national" support.
Scotland is wild card and can sell its services to the highest bid.
Maghrib can wray havoc on Spanish harbors but it also must push Spain back into the sea.
Holy Roman EMpire (aka Germany) is not a playable civ but it is an extremely valuable trading partner and its cities
are virtually uncapturable.
Special scenario features :
- Lots of flavor units, both naval and land ones ( Landsknechts, Highlanders, Sea Dogs, Royal Musketeers,...).
- special tech-tree, with special flavor-branches of the tech-tree (ex : Muslims, Limited Monarchy (England), Absolute Monarchy (France),...).
- the economic importance of some key trading harbors, of Trading Companies and of the American gold.
The transport and protection of treasures become vital to support a long conflict such as this one.
- lines of units upgrading. The scenario represents the last golden age of pikes and the progression of gunpowder weapons as well as the ending era of the last feudal knights and the creation of larger regimental armies.
Credits : CFC people !
- aaglo, Kinboat, Utahjazz, Steph (who I bothered a lot ) & Cossacks, Dom Pedro II for the units
- Rufus, Ukas, Arne (who did a lot of gfx specifically for this scenario), Mrtn (and the people who did some of the RAR mod gfx) for the graphics. Special thanks to (Speedy) Mrtn(ez) !
- Yoda Power and Ozymandias : tech tree
- Aeon, Ironduck, Hamah, Arne for testing. Special thanks to Ironduck and Aeon for continuing support !
- Calgacus for text (the Scots of course !).
- lost of people (including some mentionned above) for support, advice...
- Thunderfall for CFC and the upload.
Downloading, Installing & Version History
PBEM & SG
Strategy
Help needed
Screenshots :
The tech-tree seen from the French side
A naval encounter in the Med
French Pikes vs League Pikes along the Loire river
Captured Spanish treasure brought back to London
The Scottish Highlanders are attacking (with success) hardly defended northern England
A unit description : landsknecht
A wonder : Country-in-Arms
A tech : Oriental Trade
Unit Stats : English Pike
Dutch armies getting ready to join in a League city
League counter-attack near Angers by Klyden
France reunited : French victory after 82 turns by Klyden
A wonder description : Heavy Galleass arsenal
A unit description : the chebeck
Units list (part)
This scenario is about the recreation of the Wars of Religion in Western Europe between 1580 and 1640.
It thus depicts the civil war between the protestant and catholics in France, the protestant
Dutch struggle for independance and the opposition between Philippe II of Spain (and his great armada)
and Elizabethean England, protected by its Sea Dogs.
It lasts 120 turns (2 turns per year) but victory can be achieved before that, thanks to the VP count.
This scenario has been tested for quite some time and is definitely playable.
The pedia is apparently complete and should help you a lot when confronted with resources, units, improvements
or wonders you don't know yet.
Nevertheless some mistakes, bugs, unbalances might still be in. Please mention them or any other remark
you have so that the scenario can be improved.
IMPORTANT : this scenario loads fairly quickly and plays quite well too even without a top-level computer. With a P4 2.2 GHz and 256 MRAM it loads in less than 1 minute.
SP version : 9 civilizations, of which 8 are playable :
v2.2a
Locked alliance 1
- Spain
- French League
- Irish clans
Locked Alliance 2
- England
- Netherlands
- France
- Maghrib (Muslim North Africa, in locked war with Spain)
- Scotland
- Holy Roman Empire (not playable)
v2.2b
Locked alliance 1
- Spain
- Irish clans
Locked Alliance 2
- England
- Netherlands
- Scotland
- France (in locked war with League)
- League (in locked war with France)
- Maghrib (Muslim North Africa)
- Holy Roman Empire (not playable)
Another version (v2.2c) is similar to 2.2b except that Scotland is freebie again.
These different biqs have slightly different order of troops and victory conditions.
These civs are not balanced one to another albeit the alliances are.
Spanish is a juggernaut if it succeeds in using well its tercios but will decline over time.
The Irish Clans are extremely vulnerable if not supported by Spain.
The League is average.
The Netherlands are rich but in direct contact with Spanish tercios and must protect their homeland.
England is not a major power yet and must build a fleet to prevent Spain to land and to ferry troops to crush the
Irish rebellion.
France is average but can use cheaper mercenary troops and if its king converts in Paris he can receive a strong "national" support.
Scotland is wild card and can sell its services to the highest bid.
Maghrib can wray havoc on Spanish harbors but it also must push Spain back into the sea.
Holy Roman EMpire (aka Germany) is not a playable civ but it is an extremely valuable trading partner and its cities
are virtually uncapturable.
Special scenario features :
- Lots of flavor units, both naval and land ones ( Landsknechts, Highlanders, Sea Dogs, Royal Musketeers,...).
- special tech-tree, with special flavor-branches of the tech-tree (ex : Muslims, Limited Monarchy (England), Absolute Monarchy (France),...).
- the economic importance of some key trading harbors, of Trading Companies and of the American gold.
The transport and protection of treasures become vital to support a long conflict such as this one.
- lines of units upgrading. The scenario represents the last golden age of pikes and the progression of gunpowder weapons as well as the ending era of the last feudal knights and the creation of larger regimental armies.
Credits : CFC people !
- aaglo, Kinboat, Utahjazz, Steph (who I bothered a lot ) & Cossacks, Dom Pedro II for the units
- Rufus, Ukas, Arne (who did a lot of gfx specifically for this scenario), Mrtn (and the people who did some of the RAR mod gfx) for the graphics. Special thanks to (Speedy) Mrtn(ez) !
- Yoda Power and Ozymandias : tech tree
- Aeon, Ironduck, Hamah, Arne for testing. Special thanks to Ironduck and Aeon for continuing support !
- Calgacus for text (the Scots of course !).
- lost of people (including some mentionned above) for support, advice...
- Thunderfall for CFC and the upload.