Adam7Eight
Emperor
Hey guys. After several months away from Civ 3 I have once again returned and decided to have another go with multi-colored civs.
Unfortunately, I had to start from scratch again and hopefully I've done a lot better this time. Sloth MD's tool made it a little easier and less time consuming but some restriction's had me doing some of it the old way.
If some of you have no clue what I'm talking about you can visit the following thread:
http://forums.civfanatics.com/showthread.php?t=85016
The aim is to give the civs more realistic coloring. Some sacrificing had to be made due to many civs sharing very similar colors, and some civs, though few, are still just one color. I know there are many of us out there with
different opinions on what civ should be what color, so this is the best compromise I have came up with after much feedback.
Some may notice that it's hard to tell certain civs apart on the minimap, however, changes to the borders and cities have been made so there shouldn't be any problems with mistaking civs on the actual playing map. Some may also notice minor speckling problems on rare occasions, and those I have found really no solution for.
*Note - Borders will now be one solid color. Multi-clored borders look awful on most occasions.
Anyways, I have completely redid them all, but only for Conquests v1.22. The zip below includes all 32 palettes (including barbarians), the default version of the v1.22 "conquests.biq", which is only altered so every civ is using the correct palette, and the ReadMe file.
Installation:
Just unzip into your root Civ III directory.
(ex: C:/Program Files/Infogrames Interactive/Civilization III)
* Please make a backup of your original conquests.biq file (located in Civilization III/Conquests) and your palette folder (located in Civilization III/Art/Units) as these files will be over-written.
I hope you guys enjoy it and I look forward to some feedback.
By the way, a big hello goes out to Rhye, W.I.N.T.E.R., and Sloth MD.
Unfortunately, I had to start from scratch again and hopefully I've done a lot better this time. Sloth MD's tool made it a little easier and less time consuming but some restriction's had me doing some of it the old way.
If some of you have no clue what I'm talking about you can visit the following thread:
http://forums.civfanatics.com/showthread.php?t=85016
The aim is to give the civs more realistic coloring. Some sacrificing had to be made due to many civs sharing very similar colors, and some civs, though few, are still just one color. I know there are many of us out there with
different opinions on what civ should be what color, so this is the best compromise I have came up with after much feedback.
Some may notice that it's hard to tell certain civs apart on the minimap, however, changes to the borders and cities have been made so there shouldn't be any problems with mistaking civs on the actual playing map. Some may also notice minor speckling problems on rare occasions, and those I have found really no solution for.
*Note - Borders will now be one solid color. Multi-clored borders look awful on most occasions.
Anyways, I have completely redid them all, but only for Conquests v1.22. The zip below includes all 32 palettes (including barbarians), the default version of the v1.22 "conquests.biq", which is only altered so every civ is using the correct palette, and the ReadMe file.
Installation:
Just unzip into your root Civ III directory.
(ex: C:/Program Files/Infogrames Interactive/Civilization III)
* Please make a backup of your original conquests.biq file (located in Civilization III/Conquests) and your palette folder (located in Civilization III/Art/Units) as these files will be over-written.
I hope you guys enjoy it and I look forward to some feedback.
By the way, a big hello goes out to Rhye, W.I.N.T.E.R., and Sloth MD.