I don't think AI would upgrade it, because it's often out of money, but it's worth a try.
You could make the standard army upgradable to the Grand Armee but leave the "Upgrade" action unchecked. When the game creates an army, it should be the Grand Armee. I will test this.Ville said:But you could upgrade the standard army to Grand Armée. That would definately work if you play as French. I have no idea what AI would do.![]()
It seems to me there is a lot of variance as far as Egypt is concerned because they are especially (I think) prone to disease. I am currently playing them in a game also and doing well, but I played one earlier that broke my heart. Four turns from my first settler, disease ravaged my capital from 5 to 1. What is that? Over 90% of the population (150,000 to 10,000)? Later same game I had the same problem with a worker. In a standard game, I would switch from a worker to a warrior, but I couldn't afford to lose the shields with the ROX rules.Breunor said:I played as Egypt the first game and got pounded. Now, I'm trying them again and am in it, doing well, on about turn 250.
Blasphemous said:A few things...
One idea I had for it was a unique improvement/wonder for every civ
Blasphemous said:About the router, we haven't yet, but we will soon... We should try and hook a game up some time, maybe your new computer will solve the problem, though I doubt it.
Rhye said:rod-> if you want to post your version, let me know so that I'll post a link to it in the site
the junks in the Mediterranean are just like Galleys in Asia. There are 2 lines of ships: oar-armed and sail only. Galley and Junk are the 2 most important ancient vessels of each type.