El Justo
Deity
thanks Winner. notes taken.Winner said:BTW I have few suggestions for the next version of TCW:
- The Soviet city in Crimea should be named Sevastopol.
- Dresden could be renamed to Prague. I think there is a plenty of German cities on the map, and Dresden is located exactly where Prague is.
- Tallinn should be renamed to Riga - Riga is AFAIK much bigger and more important port city.
- Central Africa shouldn't be a part of the Communist Alliance. They were more a battleground between the West and East, but oficially they were unalligned.
- South American nations, Yugoslavia and Indonesia should also be independent.
- France should have the Algeria - as the North Africans, you can "liberate" it![]()
the alliances are pretty much going to stay the same. i know some of them are a little "off" but there is good reason for this.
"un-alligning" certain civis results in very undesirable results. for example, if yugoslavia was to be removed from the nato-like alliance, everyone would gang up on her and i guarantee (as per play-testing this exact thing) the folks in yugoslavia will be wiped out...either by their fellow europeans or the ruskies.
Arg/Chile/Bol is already unalligned. the other 2 s american civis are alligned to nato.
C Africa is w/ the commies so that nato and the like don't have a punching bag to practice against before they engage the Reds. it's solely for gameplay purposes i'm afraid (yet another in a line of 'compromises' i s'pose)
re the french in n africa
i thought of it...really...i did. however, i wanted to avoid the so-called 'colonialism' aspect as it was pretty much broken up world-wide by the 70s and i didn't want this to play any real part in the scenario; ie indo-china, n africa, central africa. however, for the TCW Huge biq, i did incorporate this aspect of 'liberating' certain areas of the world like in n africa/algeria and indochina. this one is called "TCW Huge Fifties" and it's linked up on the 1st pg of the thread. we really haven't tested it too much but the map is massive and allows for all kinds of extra stuff.
@von_C
same thing goes here where if the yugo position were to be alligned w/ china, it'd be a certain early exit for them b/c their euro neighbors would be chomping at the bit to kill them off. i know this is how we did it for the MP version but for the SP version, it's a little more murky. it's an unfortunate trade-off that we had to do in order to not skew the gameplay balance.
@silver
must be the booze b/c i thought i answered that for you already

we kept the helos as air units but for this next version we're releasing, we added another mvmt point to them. this gives them more value as air transports and on bombing runs. as for what kind of stats i'd give them if i were to make them ground units...probably high A, med D, and definitely minus HP (at least 1, probably 2 for a total of 2 HP as a 'Regular' unit). i would test it before implementing it though.