Instruction Thread for Saturday, December 31st, 10:00 am CST

ravensfire

Member of the Opposition
Joined
Feb 1, 2002
Messages
5,281
Location
Gateway to the West
Term 4, Game Session 6, 1130 AD

We'll end the year with a BANG! Or actually, several bangs as our Cavalry runs roughshod over the Romans!

This will be an ON-LINE session.
The Designated Player is: Ravensfiire

Start Date/Time: Saturday, December 31st, 10am CST
GMT: Saturday, December 31st, 4pm

Relevant Links:
Current Save
Previous Turnchat Thread

Please use the "title" part of your instruction post to state your office title.

Instruction Checklist:
President - No instructions posted
Minister of Defense - No instructions posted
Minister of Foreign Affairs - No instructions posted
Minister of Trade and Technology - No instructions posted

Governor of Olympus - No instructions posted
Governor of Civatonia - No instructions posted
Governor of Styx - No instructions posted
Governor of Augean Stables - No instructions posted
Governor of Priapos - No instructions posted
Expatriate Governor - No instructions posted

Only elected officials may post in this thread!
 
Colonise that Saltpetre!

Build queue

Cavalry (1 with -fpt) -> Cavalry (4 with -fpt) -> Cavalry (5) -> Cavalry (5)
After the first 2 Cavalry have been produced, the DP may add a Defender if it is needed. In case of emergencies eg: we could lose the city if we don’t, the DP may build whatever is needed.

Worker Actions

2 Native Workers and 2 Slaves mine the irrigated plains ESE of The Augean Stables. The Workers are then free for the DP to use as required and keep safe. No improvements are required to the Augean Stables, but please note: Priapos could maintain 20spt if one of the forests is mined. workers without tasks could also be used to block the coast to prevent Settling in the old French region. They should only be used along the coast where they cannot be attack by land units.

City Tile Micromanagement

Turn 0: leave the citizens at –4fpt to complete the Cavalry in 1 turn and the next in 4 turns to complete the Cavalry.

Turn 5 (Start a new Cavalry): Move the citizen on the non-gold Mountain to an Irrigated Grass. Move one citizen from a Mined Grass to an Irrigated Grass. This will give 17spt after corruption at +0 fpt and Cavalry in 5.

Turn 8: Move a citizen from a non-gold Hill to a Mined Grass to give 15spt after corruption to maintain the Cavalry in 2 turns at +1fpt.

Turn 10 (Start a new Cavalry): Move one citizen from a Mined Grass to the unused Hill. This will give 17spt after corruption at +0 fpt and Cavalry in 5.

Turn 13: Move a citizen from a non-gold Hill to a Mined Grass to give 15spt after corruption to maintain the Cavalry in 2 turns at +1fpt.

The DP will have to MM if Enemy troops prevent tiles from being used or if the MM does not work as planned. Do not let city starve and lose population!

Do not let the city riot, please use the lux slider if possible, but if needed use specialist to prevent disorder whilst attempting to MM to maintain build times if possible (temporary –fpt is permissible as long as the city does not lose population.

Rushes
The DP may short–rush troops if it allows them to be produced more efficiently or rush troops if they are needed urgently.

Worker Joins
None

Have fun - I won't be able to be there as I'm travelling to my sister's place.

:xmastree: Happy New Year! :newyear: :xmascheers:
 
Eh... if I count correctly, the session should have began a couple hours ago.

But since there's no update and you're currently not online, I'll post my very detailed instructions:

You have my permission to build whatever you need to further the extermination of the vile Romans.
 
Due to a power failure, I'm a bit late. Give me a bit of time to verify things, and I'll start shortly.

Turn 0 save: http://www.civfanatics.net/uploads10/DG7_AD1130_turn01.SAV
Turn 5 save: http://www.civfanatics.net/uploads10/DG7_AD1180_turn5.SAV
Turn 12 save: http://www.civfanatics.net/uploads10/DG7_AD1255_turn12.SAV

Chat log: http://www.civfanatics.net/uploads10/DG7_AD1130_Chatlog.zip

Summary: Initial cleanup went well, with the NorthWest, North, East and Southern forces experiencing success. Troops were then moved into position to bombard Antium and handle the forces in the South.

Message from the Commander, Antium Attack Force:
Situation in Antium - 3 Musketmen defendin, 2 with 2 hp, 1 with 1 hp. I have many cav and crusaders in position. I plan to attack immediately

2 hours later, smoke began to bellow forth from the remains of Antium as the Fanatikos troops razed the city.

Antium Razed

Message from the Commander, Rome Attack Force:
After one of the most accurate artillery barrages I've seen, the buglemen sounded Charge! Our Cavalry valiantly run into the fire from the Roman musketmen, and roundly defeated them! Only 1 Regiment failed to return after battle.

Rome SoD

Rome is ours!
Heidelburg Razed

Message from the Commander, Cumae Attack Force:
General Pyrrhus is hereby commended for his bravery and skill in battle. Leading a Cavalry unit henceforth known as "Ravensfire's Regiment", he defeated a most skilled and determined enemy force. He was immediately dispatched to Rome to form the Pyrric Army, which successfully assaulted Cumae, defeating a unit of Musketmen with minimal casualties.

Cumae Razed
MGL found, Army created, Army has defeated an opponent!

Message from the Commander, Ravenna Attack Force:
T'was a bloody battle, with many of our troops being defeated, and several units lost. In the end, this only served to enrage our lads, and the city was razed, salted and listed in the registry of Bad Places to live.

Ravenna Razed
Nuremberg Razed
GERMANS DESTROYED!

Veii Razed

After 12 long turns, the bloodlust finally left Ravensfire's eyes. The Romans are a mere shell of their former greatness, with rubble the only reminder of where their cities lay.

-- Ravensfire
 
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