Military Headquarters

Sir Bugsy said:
That is why the 25 turn war strategy makes so much sense.

I just had a thought. How long would it take or MIA to get a settler into the area NNE of Furball?

If MIA was smart they would start settling those empty spaces.
thats assuming they are intellectually inclined :crazyeye:
can we send some dude with a hat that way?
(still need to see the current save)

and i stand corrected.:worship:
if we have 16 units and are strong, thanwe cant indeed split the task force.

i still think we can spare a few from home defence though :D
 
Boy am I glad that Scout and Bugs are on our side. I think that TNT is about to do a very good impression of a 2x4 running through a chop saw...:D
 
Troops, troops, and more troops. You guys sound an awful lot like... me! :D

Assuming MIA doesn't hit us immediately, we will soon have "enough troops to divide our forces".

Translation - I have only begun to "rush". ;)

Edit: Remember team, shields aren't the only thing we'll get in a GA...
 
Some ideas for the home front. We are nicely defended in our lux cities and along the coast.



Suggest forts at the three yellow marks.

Suggest an outpost at light blue X.

Suggest the access road along the white lines. We have a really nice road network already.

We might want two defenders on the jungle mountains. With two new GS, we are in very good shape.
 
forts should have barracades, so we slow down any sort of advance. I would even suggest barracades along the roads in back of our front line cities to slow down any cav's or knights in the event of an attack.
 
I think that there is another city between the rubble at Furbomb and DAncing nana. I have no proof, but it doesn't make sense that they would stretch that far from their existing borders but hey, they have a city in the jungle that is 2 tiles away from wines.. so they might be :crazyeye:

In the screenie below... The orange dots are cities that can be deduced from the visible borders. The Green dots are cities that could be there and us no know about them yet

 
On turn 105 here were some borders that I posted. You can see an outline of a border south of x-Furbomb that's not there after they razed.
Also of note, Carpetbomb has not grown since turn 105. Workers? Grenade has grown from 3 to 4 but the capital has grown from 5 to 8.

How symetrical is the map? We may be able to see through the darkness by checking an overlay of our terrain to theirs.

tnt37vh.jpg


tnt44xb.jpg
 
It's not completely symmetrical. Dunderhead is essentially where their capital is. But they have FP right next to their capital. Our FP is closer to I'mus.

The Great Meleet has not unfolded the world from his back pocket in an exact manner as we perceive it. Not to say that it's not perfect. It's just that our feeble minds cannot comprehend the machinations that The Almighty Rik had to go through to create such a perfect world.

Edit: after pondering what Whomp has written... and re-reading it. And finally understanding it... The border that runs just north of the unclaimed Ivory was created because TNT owns the tile W of Furbomb and the one NW of the Ivory. The tile N of the ivory is not in any city's 9 tile radius. So that means that there is a city 1W-1NW of the ivory (1S of the southern green dot in my pic).

Or in the case it has culture it will be 1W-2NW of the Ivory (1 SW of my southern green dot)
 
Let's not worry about it. We'll march straight at their core and create more wailing and gnashing of teeth.

Plus with their already weak military, they have hurt themselves even more by placing that warrior on a mountain. Can't defend too many things up there. What good does knowing how many ships we're sending over do if you don't have any cities to defend.
 
@Bugs: I could really use your help drawing up a plan for "Zone Defense" of our core area in the north.

On the current campaign... should we torch Grenadopolis or Dancing Banana next?
 
I don't mean to interrupt your question to Bugs but I think this is an important discussion.
If we think about how many units we kept in our capital the answer would be zip. I'd think the majority of their forces are in the jungle cities. How long would it take them to cover that city? I know there's one road from the jungles but possibly not two. Worst case we can head north with the stack and terrain seems to be the most important part of this stacks invasion.
Though I like the idea of attacking the iron (plus it's a smaller city) I think that could be a job for the next load.
 
Resource denial is very important, but if their capitol is still wide open we need to take it. How about this idea - If Unabomb is razed, send one unit from your southern stack and scout the capitol. If the capitol is empty, send all forces in that direction. If it isn't, then send forces north towards another empty city.

I'll draw up a zone defense plan shortly. BTW - I really liked your dot map for a three city front.
 
Scout - given Tubby's intel, I think we might want to assemble a treb/pike/MDI force to deal with TNT's pikes when they finally arrive from the jungle.
 
Zone Defense

East Coast:


Once we have roads at the two white lines we will be very strong here.

West Coast:


Here we are blind and weak. We can't see anything south of the red line. We are ripe for a sneak attack here. I would send units per black arrows to the coast for look out duty. OK, maybe not the warrior on the mountain. Leave him be. We need a response force at red circle and we need some roads running along the coast.

The central jungle is in fine shape. Concentrate on the southwest.
 
@Bugs: Thanks for the zone defense notes, I reallly appreciate it.

I've got a few sites in mind for settling that west coast...and if you look at the save you'll see some workers in the general vicinity of Knucklhead and Paradise Hotel.

On th workers in the west: My plan at this point is to gradually work most of those workers towards the jungle, ideally moving twice before hitting an unimproved tile...then road, then move to another unimproved tile until they get to the jungle. I'll leave a couple of workers up there to continue improving the terrain in those cities.

The terrain is in pretty good shape around Knucklehead... which is one of the reasons I rushed a granary. We've actually got a few more tiles improved than we can work...which is a nice problem to have. Previous turnplayer(s) left us in good shape there.

My plan for the jungle is to have individual workers road, and then move them in gangs to chop the jungle. Bede had some forumula worked out for doing this most efficiently... and I'll prod him for that method as I get more workers down there.
 
Working jungle is a bit of a nightmare. If anyone has it figured out, it is the Venerable One.
 
Scout said:
The terrain is in pretty good shape around Knucklehead... which is one of the reasons I rushed a granary. We've actually got a few more tiles improved than we can work...which is a nice problem to have. Previous turnplayer(s) left us in good shape there.
This is a very gentlemanlike way to note that workerturns has been wasted :lol:. Defense plan looks solid. Are we in need of more workers?

Best Regards
A previous turnplayer
 
With all that jungle and swamp, we can always use more workers.
 
In our gmail:
Immortal #1 (3/3) attacked Morpheus (5/5 GS).
Immortal #1 lost 3 hp, Morpheus was killed.

Immortal #2 (4/4) attacked SupahFly (4/4 GS).
Immortal #2 lost 2 hp, Snooka was killed.

Immortal #3 (4/4) attacked another 4/4 GS.
Immortal #3 lost 1 hp and was promoted, the vet GS was killed.
 
Daghdha said:
This is a very gentlemanlike way to note that workerturns has been wasted.
I disagree with that assesment. I have some nice tile-swapping opportunitites between SKWTD and Knucklehead, and if you take a look at Knucklehead and the surrounding terrain you can see that town will be powerful for us very soon. Perhaps some worker turns were premature... but now those workers can be pushed towards the jungle and I don't have to worry about new citizens in Knucklehead working unimproved tiles.

I see we finally have a battle log... looks like TNT whacked a couple of our GSs, and we're now down to six in our spearhead force.

Their capitol is not likely to be undefended now... perhaps we should go after their iron instead?

How far do we want to take this war?
 
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