Round 3: to 1320 BC (Part Two)
Okay. Let's see some examples of my yeilding the whip in this game--or, to put it more clearly, sacrificing population in my cities, under the Slavery civic, in order to complete production more quickly.
Slavery in Action Example: Rushing a Granary in London
So here's London in 1880 BC:
I just finished building a Settler, and now I want to build a Granary. Remember that Granaries preserve 50% of your city's food supply after the population grows (normally, 100% of the supply is consumed by pop growth). Basically, having one in a city means it grows faster, because you produce less food than you normally would in order to grow. This is ideal for sacrificing population to production, because it accelerates how quickly you get more lambs for the slaughter. Also, Granaries are 50% off to a leader with the Expansive trait, so it won't cost as much population to build one as it would another civ.
The city screen indicates that the Granary will take 11 turns to build at my current production levels, which is actually, as you'll see, 4 hammers per turn, not 20. This is the first thing that confuses me. Why does it say 20? Is that overflow from the previous build? If so, shouldn't that just show up as points within the production progress bar? Strange.
All right, setting that aside for a moment, to efficiently use the whip, you have to have some hammers already contributed towards the build, which I don't. So I go to the next turn, then come back to the city screen:
Okay, more confusion, first off--it now says I have 4 hammers per turn, though I only count two from the city's tiles. And I see I have 20 hammers towards the build, but I'll only get 4 on the next turn. Like I said, I guess the 20 hammers are overflow from the previous build, but this is a strange and confusing way for them to show up.
Also, if 1 pop supposedly yeilds 30 hammers, shouldn't it take 2 pop to finish the Granary, which still needs 40? Or is this the rounding error that Zombie69 refers to in his article? Quite an expliot, I'm surprised the 1.61 patch didn't fix it.
Setting all that aside for the moment, long story short, I can see that instead of 2 population, finishing the Granary on the next turn will only take 1. I elect to do that.
So now we see that the Granary will complete in a total of two turns instead of 11. And I have a bonus, an overflow of 20 hammers that will, it appears, be contributed towards the next build. Do I have to have something in the queue to take advantage of that?
On the next turn, I have my Granary, and a few ticked citizens:
Yeah, okay, I'm a jerk. Now get to work on Stonehenge. Bloody peasants...
Now, how did I do here? Am I using the whip as effectively as possible? I whipped a granary in York in the same manner, but I haven't done one in Nottingham yet, though I could on the next turn. If there's a better way of doing it, however, I'm all ears.
Later, when York's population grows again, I'll try whipping an Axeman and post the results so we can dissect that.
Finally, combining whipping, Granaries, and Wonder-building presents a wee problem:
As you can see, London is at its happiness limit. Its population will grow beyond it in two turns. Whipping the Oracle, however, would cost a whopping 9 population--not an option. Now, I can live with an unhappy citizen in a size 6 city, but I'd rather not. I could wait a few turns for the whipping happiness penalty to wear off (and maybe stagnate its growth by changing tile assignments until it does); I could put a cheaper item in the build queue; or I could live with the unhappiness until I have enough hammers collected to whip the remaining ones and finish the Oracle that way. Which plan makes the most sense? Is there another option I'm missing? And did I screw up my whipping earlier, and this is how I'm paying for it?
To make a general comment about this, I also find that micro-management is important to use Slavery like this. I needed to check each city screen on each turn; otherwise I'd forget that I started a whip-worthy build on the previous turn that could be completed on the present one.
I look forward to your responses. Like most players, I suspect, in the past I've just used the whip when it was convenient, but without much consideration. It's definitely one more area of my game that could use some improvement.