KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Yeah the basic 'problems' ie (requires MM) for whipping is based on this fact
Unhappiness, Population used, and Hammers Generated are All calculated Seperately
Using the Granary as an example... you had 20 / 60
Calculating population needed
40 production is needed, and you get a 100% bonus so,
Pop=40 /(30+100%)
Pop=40/60
Round up
=1 pop needed
Calculating the production you get
The game say they whipped it, whipping gives 30 hammers each so
20+30=50 (not enough so...
50+30=80 (thats enough good for us
Then you obviously readjusted your citizens to get 8 more Hammers, four more base to have 28 overflow
However because you just came off a Granary +100% bonus, the overflow is Down adjusted to 14, which is then added to your base production in the next screen (post-whip) for a total of 21 H to be applied to whatever.
Happiness... this is the easiest, any time you whip it adds 10 turns to unhappiness.
So any city has one of two things restraining the whip
Food
or
Unhappiness
To get the most production out of a Population unit, (Food-limited city), You need to have a bonus, 25% and 50% are better than 100%, because the amount you get is rounded up under certain circumstances, down in others.
So population that should give 37 hammers (30 production with a 25% bonus) will give either 30 or 60 depending on the need.
So with a 25% bonus,
38-60 remaining=2pop, 60 Hammers
31-37 remaining=1pop, 60 Hammers (because 30 wouldn't be enough)
1-30 remaining=1pop, 30 Hammers
Now With London, high food, you will be Happiness limited, which means the most important thing is getting the most Hammers per whip
Basically this is rather easy, whip things that still have 31+ hammers left to go
Also whip things that have 61+ hammers left to go.
As a simple tool, the game Tells you
how much Population a whip costs, and
how much unhappiness you will get
To figure out the third fact about a Whip (How many Hammers it will get you)
Look at the amount of production left
1-30=30 Hammers
31-60=60 Hammers
61-90=90 Hammers
This has NO effect from bonuses at all
Unhappiness, Population used, and Hammers Generated are All calculated Seperately
Using the Granary as an example... you had 20 / 60
Calculating population needed
40 production is needed, and you get a 100% bonus so,
Pop=40 /(30+100%)
Pop=40/60
Round up
=1 pop needed
Calculating the production you get
The game say they whipped it, whipping gives 30 hammers each so
20+30=50 (not enough so...
50+30=80 (thats enough good for us
Then you obviously readjusted your citizens to get 8 more Hammers, four more base to have 28 overflow
However because you just came off a Granary +100% bonus, the overflow is Down adjusted to 14, which is then added to your base production in the next screen (post-whip) for a total of 21 H to be applied to whatever.
Happiness... this is the easiest, any time you whip it adds 10 turns to unhappiness.
So any city has one of two things restraining the whip
Food
or
Unhappiness
To get the most production out of a Population unit, (Food-limited city), You need to have a bonus, 25% and 50% are better than 100%, because the amount you get is rounded up under certain circumstances, down in others.
So population that should give 37 hammers (30 production with a 25% bonus) will give either 30 or 60 depending on the need.
So with a 25% bonus,
38-60 remaining=2pop, 60 Hammers
31-37 remaining=1pop, 60 Hammers (because 30 wouldn't be enough)
1-30 remaining=1pop, 30 Hammers
Now With London, high food, you will be Happiness limited, which means the most important thing is getting the most Hammers per whip
Basically this is rather easy, whip things that still have 31+ hammers left to go
Also whip things that have 61+ hammers left to go.
As a simple tool, the game Tells you
how much Population a whip costs, and
how much unhappiness you will get
To figure out the third fact about a Whip (How many Hammers it will get you)
Look at the amount of production left
1-30=30 Hammers
31-60=60 Hammers
61-90=90 Hammers
This has NO effect from bonuses at all