Sisiutil
All Leader Challenger
Round 9: to 1800 AD
The round opened with my discovery of Scientific Method and entry into the next game era. I then started researching Physics immediately, looking forward to the free Great Scientist. Meanwhile, my stack of British infantry continued advancing towards Madrid. Shades of Sharpe:
O'er the Hills and O'er the Main,
To Flanders, Portugal and Spain,
The queen commands and we'll obey
Over the Hills and far away...
(Historical aside: it's rather inaccurate to have Rifling required for Redcoats, since the British Infantry that fought in the American Revolution, India, and the Napoleanic Wars used muskets, not rifles. Rifles of the time were slower to load, though more accurate, and were therefore used by less regimented skirmishers, and on a fairly limited basis (Napoleon refused to use them at all). Still, the unit's domination of their era is certainly accurate.)
Just outside the gates of the Spanish capital, my troops were brought up short by this news:
I did a double-check and found out that Isabella had not, in fact, built the Buddhist shrine yet! So now I was in a quandry: if I took Madrid on this turn--which I was quite capable of doing--I would lose Isabella's Great Prophet and have to supply one of my own (imminent in London) to build the Mahabodhi. And I really wanted to use him for the Taoist shrine, since that would give a nice jolt to Hastings--which is not just the Taoist holy city, but my science city and a commerce city to boot. Nice to have a shrine there.
Would Isabella use the GP for the shrine? Or would she hang on, as the AI seems fond of doing, for a golden age?
I decided to give her some time to think about it. I marched my stack away from Madrid and southeast to Seville (o'er the hills, of course). Before I even got there, sure enough, Isabella used the GP for the shrine on the very next turn.
Well, I was committed to taking Seville first now, which I did. I used my four Accuracy-promoted catapults to strip away the defenses with one bombardment, then did the standard collateral-damage attack with several other Cats. I then attacked the city defenders. Not with Redcoats, but with several Macemen who were close to their next promotion--especially those at City Raider II, so they could earn City Raider III before being upgraded to Redcoats. I even have a CR II Axeman, diligently trying to earn his next promotion:
With Seville in my grasp, I turned northwest towards Madrid once more.
Meanwhile, I finished researching Physics before anyone else and earned my free Great Scientist:
Coventry is a very good commerce/science city (over 50 flasks/turn), so I sent him there to build an Academy. If I'd been running (or anticipated running) the Representation civic, I would have merged him into Hastings to multiply the base 6 and the civic-bonus 3 flasks/turn.
Taking Madrid was a little tricky because I temporarily found myself short of Catapults. I should have built more of them before starting the war, not during it. Ah well, live and learn. As a result, I had to forgo letting more of the Maces and the Axe earn their promotions and left the heavy lifting to the Redcoats:
The Buddhist shrine was now in my hands. My next Great Prophet appeared in London, and I sent him to Hastings:
I can't recall if the gold from the shrine goes towards commerce and research, or straight to your gpt total. I believe commerce multipliers work on it, but not science multipliers. Someone correct me if I'm wrong.
I can live with that. Because a science city is by its very nature a top-notch commerce city, I've been building commerce multipliers in Hastings after the available science multipliers were complete. So the gold from the shrine should get multiplied in some way. Meanwhile, I've started spreading Taoism to my cities. Buddhism has remained my SR, however, and I've been spreading it overseas, to Peter first. I hope to convert him and create a little tension on that currently-Jewish continent.
Speaking of Peter, he came by offering a tempting trade:
Even though I have the Pyramids, the offer was tempting. Qin has beat me to Democracy, which means two things. One, he has a leg up on building the Statue of Liberty, especially since he's Industrious as well. Two, around this time, he switched civics to Emancipation, which exacerbated the war weariness in some of my cities. I had to use the culture slider to compensate.
Nevertheless, I turned Peter down. Look how few turns it will take me to research Constitution: three! This is why Financial is, admittedly, overpowered. Combine it with land-grabbing through war-mongering and cottage spam, and you gain not just money, but a huge research advantage. Qin doesn't really have a tech lead on me, he's just ahead on one or two branches of the tree. I've been focused on military techs while he's focused on civilian ones.
And Isabella also showed up to plead for her life--well, in her inimitable haughty way:
Wow. This is one of the very few times--no, the only time--I can remember an AI civ offering me a city. Of course, it's a worthless city on top of a desert hill, almost completely encompassed by my borders, with only a copper mine on a neighbouring hill to recommend it.
But would you look at that: thanks to the sharing-the-faith bonus, which is of course big with her, Isabella is only "annoyed" with me, not "furious". And are those tears welling up in her eyes?
I think she's still hot for me.
But the best break is a clean break, babe. Sorry, no can do. It was fun while it lasted. We'll always have Paris...er, Madrid. Actually, I have Madrid now, so forget I said that. Kind of tactless of me.
So thanks for offering me Salamanca, but I'd rather take it on my own:
One razing with extreme prejudice later, and Spain is no more than a memory.
For this game, anyway.
(I'm looking forward, even though it'll be a while yet, to an ALC game playing as Isabella. Spiritual and Expansive, Mysticism and Fishing, and Conquistadors. Should be an interesting game. I'm tempted to skip ahead for that one.)
I know Eggolas was urging me to get a Great Engineer, but that's tough without the Pyramids or Ironworks. Instead, Coventry popped a Great Merchant:
Normally I'd send him overseas to finance upgrades, but most of those are done, and look how much gold I have in the bank! Between the war booty and running the slider a little lower than I could to build up funds for upgrades, I'm awash in an embarrassment of riches. I really should go after Communism and the Kremlin soon, since I can have a lot of fun rush-buying things.
The GM got merged into Madrid when it came out of revolt. It's building a bank now, and once I go back and research Corporation, it will get Wall Street. I've decided to build Ironworks in Guinness instead of Madrid; I have several coastal cities capable of producing ships now, and in fact, the great armada is at anchor just outside of Wicklow, ready to set sail.
Yes, I think it will be either domination or even conquest this time. I mean, just check this power chart:
No one else is really close to me, and I have all these veteran Redcoats, now being joined by Cavalry and Cannon, with Frigates and Galleons to shuttle them across the ocean. West Point is complete in York. Infantry and Artillery aren't far away either.
I think it's a little late for cultural, and though space race is a definite possibility, the thought that someone like Peter could steal the game diplomatically is NOT appealing. (Yes, Cabert, I probably should work on my diplomatic game; trying killing everyone, friend or foe, may not be the best approach in every situation.)
Qin has Rifles, and Grenadiers. He has Steel for Cannons too. He'll put up a good fight. The Monty game's domination win was done by scratching out another handful of tiles when I already had the game in the bag. In the Hatty game, it was simply about border expansion. This will be a REAL warmonger's win.
C'mon, it's just too much fun to resist, isn't it?
Here's the map:
And the saved game file:
The round opened with my discovery of Scientific Method and entry into the next game era. I then started researching Physics immediately, looking forward to the free Great Scientist. Meanwhile, my stack of British infantry continued advancing towards Madrid. Shades of Sharpe:
O'er the Hills and O'er the Main,
To Flanders, Portugal and Spain,
The queen commands and we'll obey
Over the Hills and far away...
(Historical aside: it's rather inaccurate to have Rifling required for Redcoats, since the British Infantry that fought in the American Revolution, India, and the Napoleanic Wars used muskets, not rifles. Rifles of the time were slower to load, though more accurate, and were therefore used by less regimented skirmishers, and on a fairly limited basis (Napoleon refused to use them at all). Still, the unit's domination of their era is certainly accurate.)
Just outside the gates of the Spanish capital, my troops were brought up short by this news:

I did a double-check and found out that Isabella had not, in fact, built the Buddhist shrine yet! So now I was in a quandry: if I took Madrid on this turn--which I was quite capable of doing--I would lose Isabella's Great Prophet and have to supply one of my own (imminent in London) to build the Mahabodhi. And I really wanted to use him for the Taoist shrine, since that would give a nice jolt to Hastings--which is not just the Taoist holy city, but my science city and a commerce city to boot. Nice to have a shrine there.
Would Isabella use the GP for the shrine? Or would she hang on, as the AI seems fond of doing, for a golden age?
I decided to give her some time to think about it. I marched my stack away from Madrid and southeast to Seville (o'er the hills, of course). Before I even got there, sure enough, Isabella used the GP for the shrine on the very next turn.
Well, I was committed to taking Seville first now, which I did. I used my four Accuracy-promoted catapults to strip away the defenses with one bombardment, then did the standard collateral-damage attack with several other Cats. I then attacked the city defenders. Not with Redcoats, but with several Macemen who were close to their next promotion--especially those at City Raider II, so they could earn City Raider III before being upgraded to Redcoats. I even have a CR II Axeman, diligently trying to earn his next promotion:

With Seville in my grasp, I turned northwest towards Madrid once more.
Meanwhile, I finished researching Physics before anyone else and earned my free Great Scientist:

Coventry is a very good commerce/science city (over 50 flasks/turn), so I sent him there to build an Academy. If I'd been running (or anticipated running) the Representation civic, I would have merged him into Hastings to multiply the base 6 and the civic-bonus 3 flasks/turn.
Taking Madrid was a little tricky because I temporarily found myself short of Catapults. I should have built more of them before starting the war, not during it. Ah well, live and learn. As a result, I had to forgo letting more of the Maces and the Axe earn their promotions and left the heavy lifting to the Redcoats:

The Buddhist shrine was now in my hands. My next Great Prophet appeared in London, and I sent him to Hastings:

I can't recall if the gold from the shrine goes towards commerce and research, or straight to your gpt total. I believe commerce multipliers work on it, but not science multipliers. Someone correct me if I'm wrong.
I can live with that. Because a science city is by its very nature a top-notch commerce city, I've been building commerce multipliers in Hastings after the available science multipliers were complete. So the gold from the shrine should get multiplied in some way. Meanwhile, I've started spreading Taoism to my cities. Buddhism has remained my SR, however, and I've been spreading it overseas, to Peter first. I hope to convert him and create a little tension on that currently-Jewish continent.
Speaking of Peter, he came by offering a tempting trade:

Even though I have the Pyramids, the offer was tempting. Qin has beat me to Democracy, which means two things. One, he has a leg up on building the Statue of Liberty, especially since he's Industrious as well. Two, around this time, he switched civics to Emancipation, which exacerbated the war weariness in some of my cities. I had to use the culture slider to compensate.
Nevertheless, I turned Peter down. Look how few turns it will take me to research Constitution: three! This is why Financial is, admittedly, overpowered. Combine it with land-grabbing through war-mongering and cottage spam, and you gain not just money, but a huge research advantage. Qin doesn't really have a tech lead on me, he's just ahead on one or two branches of the tree. I've been focused on military techs while he's focused on civilian ones.
And Isabella also showed up to plead for her life--well, in her inimitable haughty way:

Wow. This is one of the very few times--no, the only time--I can remember an AI civ offering me a city. Of course, it's a worthless city on top of a desert hill, almost completely encompassed by my borders, with only a copper mine on a neighbouring hill to recommend it.
But would you look at that: thanks to the sharing-the-faith bonus, which is of course big with her, Isabella is only "annoyed" with me, not "furious". And are those tears welling up in her eyes?
I think she's still hot for me.

But the best break is a clean break, babe. Sorry, no can do. It was fun while it lasted. We'll always have Paris...er, Madrid. Actually, I have Madrid now, so forget I said that. Kind of tactless of me.
So thanks for offering me Salamanca, but I'd rather take it on my own:

One razing with extreme prejudice later, and Spain is no more than a memory.
For this game, anyway.
(I'm looking forward, even though it'll be a while yet, to an ALC game playing as Isabella. Spiritual and Expansive, Mysticism and Fishing, and Conquistadors. Should be an interesting game. I'm tempted to skip ahead for that one.)
I know Eggolas was urging me to get a Great Engineer, but that's tough without the Pyramids or Ironworks. Instead, Coventry popped a Great Merchant:

Normally I'd send him overseas to finance upgrades, but most of those are done, and look how much gold I have in the bank! Between the war booty and running the slider a little lower than I could to build up funds for upgrades, I'm awash in an embarrassment of riches. I really should go after Communism and the Kremlin soon, since I can have a lot of fun rush-buying things.
The GM got merged into Madrid when it came out of revolt. It's building a bank now, and once I go back and research Corporation, it will get Wall Street. I've decided to build Ironworks in Guinness instead of Madrid; I have several coastal cities capable of producing ships now, and in fact, the great armada is at anchor just outside of Wicklow, ready to set sail.
Yes, I think it will be either domination or even conquest this time. I mean, just check this power chart:

No one else is really close to me, and I have all these veteran Redcoats, now being joined by Cavalry and Cannon, with Frigates and Galleons to shuttle them across the ocean. West Point is complete in York. Infantry and Artillery aren't far away either.
I think it's a little late for cultural, and though space race is a definite possibility, the thought that someone like Peter could steal the game diplomatically is NOT appealing. (Yes, Cabert, I probably should work on my diplomatic game; trying killing everyone, friend or foe, may not be the best approach in every situation.)
Qin has Rifles, and Grenadiers. He has Steel for Cannons too. He'll put up a good fight. The Monty game's domination win was done by scratching out another handful of tiles when I already had the game in the bag. In the Hatty game, it was simply about border expansion. This will be a REAL warmonger's win.
C'mon, it's just too much fun to resist, isn't it?
Here's the map:

And the saved game file: