May Day 10
Prince
i just downloadd it.... cant wait to try it. o' canada
May Day 10 said:i just downloadd it.... cant wait to try it. o' canada
Cliche said:well i got it downloaded and installed in the right place (i think). I unzipped it into the mods folder, and then unzipped the sounds stuff into the assets folder inside the Canada Mod folder. I even held shift when the game booted up, as instructed.
Sadly, it still won't show up on my list of selectable scenarios.
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Canada Mod
vertebraex said:Long time lurker, but WYZ I had to post to thank you for your outstanding work bringing Canada into CivIV.
As for your question, the CN tower (cntower.ca) site offers very little to go on, but it does mention that:
Although the CN Tower inspires a sense of pride and inspiration for Canadians and a sense of awe for tourists, its origins are firmly rooted in practicality. The construction boom in Toronto in the 1960's transformed the skyline characterized by relatively low buildings into one dotted with skyscrapers. These new buildings caused serious communication problems. With its microwave receptors at 338 m (1,109 ft.) and 553.33m (1,815 ft., 5 inches) antenna, the CN Tower swiftly solved the communication problems with room to spare. As a result people living in the Toronto area now enjoy some of the clearest reception in North America.
So . . . 1)Culture (obviously), Gold increase of some kind (due to it's inherent touristy nature) and perhaps
2) Pollution reduction (read: communication pollution, but since there is only one type . . . )
3) Some effect on the borders? Perhaps an instant increase in city radius?
4) (Kind of stretching now) Perhaps generation of one of each of the missionary types available to your civ? (logic here being that ease of communication breeds the ease of religious proliferation?)
I grabbed the Sevomod 3.0c but only McDonald is available as a leader (although looking around the "leaderheads" folder there IS a trudeau in there).
I assume I cannot just plop your, more Canada focused mod + soundpack overtop of Sevomod 3.0c without complete failure of some kind, right? I just wish I could have the best of both worlds, or, mods, as the case may be.
Again, a wholehearted thanks to you and all who assist you - you make talentless joes like myself quite happy.
(and BTW, what do we have to do to be recognized as a country by Firaxis/dev team, anyway? Begin a tyrannical crusade? Start spreading some "freedom" around? )
Cliche said:Well it was my goof... I had forgotten to patch to 1.61. Patched now... and it loads up fine and looks great... buuuuut for some reason when it loads, it says "10 Turns Left!" despite it being 4000 BC. The game ends 10 turns in each time.
Did I manage to louse something up that would cause this?
; Max number of turns (0 for no turn limit)
MaxTurns = 0
; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0
; Set App on Auto-Run
Autorun = 0
; Enable D3D9 Queries
D3D9Query = 0
; Custom Screen Height, ex: 768 - Normal resolutions can be set in-game and will be used when both values are set to 0
ScreenHeight = 0