TimBentley
Deity
A minor quibble: there need not be zero gold in the treasury; having income so that the gold would go below zero would be the problem.
I've never seen or heard of this being done. Is this something which could only be done in a pbem game by 2 civs who are allies using each other's units against a 3rd team?2.0 - Banned Exploits
2.1 - Coordinated Capturing of Units
It is prohibited for teams to capture and recapture each turn units such as workers, catapults, and other non-combat units for the intent of using them twice in a turn against another team.
Shouldn't the tech be Map Making not Map Trading ?2.4 - Map Trading
Screenshots and visual maps cannot be traded between teams until Map Trading is researched. After that, teams are free to trade screenshots as a normal trade item. Verbal maps (descriptions of the terrain, however detailed, as long as no images are involved) are allowed without any prerequisite.
2.10 - Double Tile Usage
Scrolling through the city screens in the pre-turn for the purpose of shifting tiles around so that two cities can use the same tile in one turn is prohibited.
This omits the maximize wealth then production exploit. I think the rule should be no breaking into the build sequence – this includes going to the big picture after discovering a tech and scrolling through cities to change builds or adjust citizens in any way.
Do we also want something about declaring war for purposes of giving war happiness, or is that simply another tradable good?
Teams may not consistently have a negative income which would put their treasury below zero gold
I would eliminate the word consistently - if people don't want ambiguity, then we can't have that in there, and I don't see any legimate reason you would put your treasury below zero gold for even one turn.
This one is worded poorly, in my opinion. Once a team meets another team, they are free to e-mail/private message/MSN each other whenever they want. However, they cannot trade contacts with each other, whether it be in the diplo window or in an e-mail (Team X is north of you would be improper before writing).2.3 - Contact Trading
Contact trading in-game is allowed at Writing. Teams cannot contact each other before this technology via email or private message.
Banning this will also elimante the chance to prevent riots if you lost a luxury in the interturn or war weariness struck badly...I saw them, I just didn't respond. Eliminating going to the big picture is not something I support - it's not an exploit; sometimes you'll want to change prebuilds (say, for knights, the turn you discover Chivalry), or adjust other builds/laborers.
3.2 - Hitting F1/back-forward to change production
Description: It is possible to use F1 to go into city views and change production or rush items before a city has been reached in the pre-turn production queue.
Definition: This can result in tech-enabled units and Wonders being completed the very turn the tech is researched, or production to be changed in response to an enemy's actions (like Walls if a stack moves toward a specific city and not another)(bold added).
Proposed Rule said:Teams may not have a negative income which would put their treasury below zero gold
I would say that having 15 gold with a -1 gpt deficit when you end your turn does not violate this rule regardless of what happens on the interturn. (And I hope nobody thinks that means it would be OK to send the 15 gold to someone with accept and claim they were not violating the rule because the other team hadn't accepted yet).
In a PBEM, when you open up your turn, you don't see the enemy units attacking. So, what this rule does is make the game a bit more like Singleplayer - the other team has to report who they attacked, with what, and what the outcome was. In Singleplayer, you'd see an enemy bomber go overhead - in a PBEM, you'd just open up the save to see some of your units damaged/killed!What is the purpose of rule 4.4 - keeping combat logs? What difference does it make if logs are kept or not? Is it sent to the opposing team so they have some idea what happened to them rather than finding things out the hard way (examination)?
1.0 - Game Information
2.4 - Map Trading
Screenshots and visual maps cannot be traded between teams until Map Making is researched. After that, teams are free to trade screenshots as a normal trade item. Verbal maps (descriptions of the terrain, however detailed, as long as no images are involved) are allowed without any prerequisite.
2.12 - Negative Spending
Teams may not have a negative income which would put their treasury below zero gold, at the expense of just a few units or buildings, in order to gain advantages, such as running full science, which they could not normally afford with their regular income. Although having a negative income is permissible, perhaps to finish research of a technology one turn quicker, exploiting the game in the aforementioned manner, in a way that the disbanding of units and buildings does not make up for the commercial gains, is not allowed.
---------------------
My logic for "verbal maps" in 2.4 - I think, as we saw with MIA and KISS in MTDG I, the hassle of trying to agree on stuff verbally without being able to use screenshots or drawings of the map makes up for the fact that there is no prerequisite. It's nearly impossible to make a "quality" verbal map similar to a screenshot, and it provides an incentive to research Map Making.
Let me know if you have strong objections to 2.12, or its wording. Unless there are serious flaws, I would rather solve disputes through (team?) polling, not more discussion...