Idea!
Student Teacher
Tech: None
Shields: 200
Upgrades From: None
Upgrades To: None
Moves: 2
Attack: 20
Defense: 20
HP Bonus: 0
No Support
Bombard Str.: 15
Range: 1
ROF: 4
Operational Range: 10
Teleport Range: 10
Resource: None
Abilities: Foot Unit, Blitz, Detect Invisible, Radar, Lethal land bombard, Ranged attack animation
Available to: None (spawned from Teacher's Union every 30 turns)
Class: Land
AI Strategies: Offense; Defense; Artillery
Flags: All Standard Orders; Load; Airlift; Pillage; Capture; Enslave; Bombard; Airdrop; Teleportable
Enslave results in: Detention Prisoner
Unit
Civpedia entry:
Student Teachers are teachers of the future, fresh out of college, and ready to change the world... Just after they get some first hand experience in teaching the most battle-hardened kids on the planet.
Although they have less authority than regular teachers, they can still detect invisible units as well as give detentions. This, combined with their new unorthodox tactics and experimental gadgets give them an edge in combat with kids. Some of their new skills that they either learned at college or from their own adaptation are their ability to bombard at a range (often lethally), them being faster than other teachers, and the knowledge on how attack amphibiously. They also poses a miniaturized kid radar to allow them to see 2 squares around them regardless of terrain, and an experimental teleportation device that allows them to teleport a short distance (5 squares to be exact) to a nearby teacher to do their bidding. Usually to teach/kill-kids for them, but in doing so, they give the teachers severe headaches from the device, and injure them slightly. Naturally, a teacher will refuse to commit suicide summoning in a student teacher. They can also link up the device at an airport's computer terminal to enable them to double their teleport range as well as being able to teleport to locations without teachers (code named air drop to keep kid spies in the dark about the other capabilities of the device), though the phasing in portion can be easily disturbed by enemy forces, and the student teacher will have his or her atoms misalign, and instantly die. As a safety precaution, all teleportation devices are attuned to the Teacher's Union building's signal, and can teleport back to defend it if necessary.
Since they are only student teachers, they do not need to be paid, and they are spawned at the Teacher's Union every 30 turns.
The Teacher's Union improvement, Teacher Infantry, Teacher Marines, and Teacher Paratroopers now have the Telepad option checked, and are the Student Teacher's Legal Telepad.