pawelo
Emperor
Augustus Caesar's rise to glory (Episode 6: T241 - 305)
Just to start, I would say that the research, from this point of the game, became irrelevant.
My plan was easy : take off Mansa, Wong, colonize north islands and attack backward Khmer with promoted Cavalry and cannons.
The last years (or centuries ) of AC's reign was an almost infinite blood bath
For this turnset I adopted, and never changed since, Universal Suffrage, Slavery, Theocracy, Vasselage and Decentralization.
At first, Wong went off pretty fast. He was stucked on a small island, having only 3 archers and a hwatcha... WTH?
No need to say that 2 cavaleries were an overkill. Anyway, it wasn't a great loss as they continued on some barb settlements nearby.
I attacked Djenné with the main strike force, establishing a strong presence on Mansa continent. From there, THE army went for Timbultu and Kumbi Saleh, getting them not very fast but without major casualties.
Though Mansa started to defend with Muskets, he was no match to Combat 2,3,4 or Flanking 2 cavalry.
Two Korean cavs captured a barb city and, reinforced by another two, Mansa's city of Walata. I lost Navajo to Khmer by one turn, but managed to get it from them later on.
To Mansa's west, my cleaning force (cannon and 2 cavalry) captured Gao, the Tao holy city.
At this point, Mansa was over. I went for Amanghast and Niani, leaving him pants down, with only one polar city to the north.
Army was dispatched to the south-west, on the Khmer border. Some reinforcements followed from the mainland too - Cavalry, cannons, some rifles.
The plan was to strike on the Khmer from both sides - main strike from west ( 8 full galleons of cav & cannons ) and a small strike from east (3 galleons). Two of my ships got sunk though in the east, so I was left with a small party - 2 cannons and a cav, whiwh still managed to capture Avar - Khmer border city to the north-east.
I DoW on Khmer somewhere around the turn 265 (don't remember exactly, sorry ).
First cities were the hardest to get, but the progression was nice, without too much losses. More troops were on the road.
The major achievement of this war was my capture of this holy Hindu shrine and Wonder packed Khmer capital in turn 279:
During this period I was suffering very badly from the 40 turn oversees WW - I switched every mainland city to wealth and put culture slider @ 60% to cope with this revolution times.
Still, I wanted to go for as long as it was manageable, and the war lasted another ten turns, ending with this capture:
I settled for peace with Khmer, to recover a little bit from my FIFTY turns of oversees warring... He handed me another city, leaving him with two last cities. The problem is that his culture was just too much, so it was just a matter of time when I will get back to him.
I almost forgot to say - sometimes around my khmer capital capture, he managed to capture Ravenna on our mainland, attacking the lonely rifle with a bunch of trebs and knights. He lost about 20 units, but still got the city for a turn or two.
No pixies (or almost) before, so here is a small sum-up of the war (I missed several though):
All the cities were kept for domination of course, hurting my poor WW-affected eco even more.
Also, while visiting my new cities, I heard some nasty stuff about me:
Villain, maybe, but soon a victorious villain
Getting ten turns of recovery time, I managed even some more troops for the remaining Khmer cities (I have to live up to this reputation).
So, in turn 299 (full ten turns after the peace treaty) I DoWed poor Surya again (wouldn't his culture hurt my domination plans, I would leave him alive gladly), getting two more cities:
I was going for the last one, the one that he gave me with peace and got back from me on turn 299 - sending all his poor army for the lonely rifleman, and killing on it more than a half of it, when I noticed that I wasn't necessary any more :
So, time to see the globe ( not an easy thing to put all ones cities on the same screen ):
No surprise than getting this message on the next turn:
A little bit late, I agree, but I am not used to the domination pace. Being a builder-space guy, I'm rather reluctant on sending so much troops oversees ( maybe it's the lack of time ).
However, as Domination was the condition here, I complied
At the end of the game, I learned that my place in history is alongside, well, me :
How many of you will be able to say the same ?
Regarding your (for those who already achieved it) wins, I am the only one going for Mansa. Also, in my game Wong sucked.
I would never go after Justinian - even at the end of the game, he had more army than me and techs allowing a hard match for my promoted Cavalry.
Thanks to the AI, Surya did as usual in my games. An early powerhouse stays backwards, pursuing too many wonders and too many cities... Not that I would complain about it
Btw, I played till the end because there was no real need to split in gameplay turns (and Oz said it's ok ). Also, I enclosed an auto save from the turn before - completely forgot to save it properly.
It was a great game, time-costing of course but a great one. Thanks for setting this one up Oz!
Please me for the next MLG (even as Cultural Shaka ).
Spoiler :
Just to start, I would say that the research, from this point of the game, became irrelevant.
My plan was easy : take off Mansa, Wong, colonize north islands and attack backward Khmer with promoted Cavalry and cannons.
The last years (or centuries ) of AC's reign was an almost infinite blood bath
For this turnset I adopted, and never changed since, Universal Suffrage, Slavery, Theocracy, Vasselage and Decentralization.
At first, Wong went off pretty fast. He was stucked on a small island, having only 3 archers and a hwatcha... WTH?
No need to say that 2 cavaleries were an overkill. Anyway, it wasn't a great loss as they continued on some barb settlements nearby.
I attacked Djenné with the main strike force, establishing a strong presence on Mansa continent. From there, THE army went for Timbultu and Kumbi Saleh, getting them not very fast but without major casualties.
Though Mansa started to defend with Muskets, he was no match to Combat 2,3,4 or Flanking 2 cavalry.
Two Korean cavs captured a barb city and, reinforced by another two, Mansa's city of Walata. I lost Navajo to Khmer by one turn, but managed to get it from them later on.
To Mansa's west, my cleaning force (cannon and 2 cavalry) captured Gao, the Tao holy city.
At this point, Mansa was over. I went for Amanghast and Niani, leaving him pants down, with only one polar city to the north.
Army was dispatched to the south-west, on the Khmer border. Some reinforcements followed from the mainland too - Cavalry, cannons, some rifles.
The plan was to strike on the Khmer from both sides - main strike from west ( 8 full galleons of cav & cannons ) and a small strike from east (3 galleons). Two of my ships got sunk though in the east, so I was left with a small party - 2 cannons and a cav, whiwh still managed to capture Avar - Khmer border city to the north-east.
I DoW on Khmer somewhere around the turn 265 (don't remember exactly, sorry ).
First cities were the hardest to get, but the progression was nice, without too much losses. More troops were on the road.
The major achievement of this war was my capture of this holy Hindu shrine and Wonder packed Khmer capital in turn 279:
During this period I was suffering very badly from the 40 turn oversees WW - I switched every mainland city to wealth and put culture slider @ 60% to cope with this revolution times.
Still, I wanted to go for as long as it was manageable, and the war lasted another ten turns, ending with this capture:
I settled for peace with Khmer, to recover a little bit from my FIFTY turns of oversees warring... He handed me another city, leaving him with two last cities. The problem is that his culture was just too much, so it was just a matter of time when I will get back to him.
I almost forgot to say - sometimes around my khmer capital capture, he managed to capture Ravenna on our mainland, attacking the lonely rifle with a bunch of trebs and knights. He lost about 20 units, but still got the city for a turn or two.
No pixies (or almost) before, so here is a small sum-up of the war (I missed several though):
All the cities were kept for domination of course, hurting my poor WW-affected eco even more.
Also, while visiting my new cities, I heard some nasty stuff about me:
Villain, maybe, but soon a victorious villain
Getting ten turns of recovery time, I managed even some more troops for the remaining Khmer cities (I have to live up to this reputation).
So, in turn 299 (full ten turns after the peace treaty) I DoWed poor Surya again (wouldn't his culture hurt my domination plans, I would leave him alive gladly), getting two more cities:
I was going for the last one, the one that he gave me with peace and got back from me on turn 299 - sending all his poor army for the lonely rifleman, and killing on it more than a half of it, when I noticed that I wasn't necessary any more :
So, time to see the globe ( not an easy thing to put all ones cities on the same screen ):
No surprise than getting this message on the next turn:
A little bit late, I agree, but I am not used to the domination pace. Being a builder-space guy, I'm rather reluctant on sending so much troops oversees ( maybe it's the lack of time ).
However, as Domination was the condition here, I complied
At the end of the game, I learned that my place in history is alongside, well, me :
How many of you will be able to say the same ?
Regarding your (for those who already achieved it) wins, I am the only one going for Mansa. Also, in my game Wong sucked.
I would never go after Justinian - even at the end of the game, he had more army than me and techs allowing a hard match for my promoted Cavalry.
Thanks to the AI, Surya did as usual in my games. An early powerhouse stays backwards, pursuing too many wonders and too many cities... Not that I would complain about it
Btw, I played till the end because there was no real need to split in gameplay turns (and Oz said it's ok ). Also, I enclosed an auto save from the turn before - completely forgot to save it properly.
It was a great game, time-costing of course but a great one. Thanks for setting this one up Oz!
Please me for the next MLG (even as Cultural Shaka ).