Provolution
Sage of Quatronia
REVISED CIVICS SYSTEM
for CIV4 BTS - a novel demogame approach
First out, this is a revision (still being tuned) of the original idea, based on inputs from several. The game would use the selection of civics as a basis for elections, with a main election determining several big decisions at once called the CIVIC PRIMARIES, which is in fact one big election between the major ideological, game-technical and personal differences.
CIVIC PRIMARIES determine the following in one big election, first out
National Leader (Emperor, King, President, Prime Minister, General or General Secretary)
Civics combination (the combined civics platform to be enacted upon winning the election
Cabinet Appointments (the national leader candidate present the future cabinet in case he/she will be elected, if able to do so)
Presented long term plans for the nation
Limitations are:
Whenever the Civics are to be amended, the leader needs to be replaced, in order to reflect regime change. A national leader can only be voted in once throughout the early game (ancient and medieval), but all leaders are welcome to rule once a time again when getting into the industrial era.
The Campaign Platform for CIVICS PRIMARIES are to be posted by PM to the moderator prior to a set deadline, in order to avoid copycat intrigues, spam and other types of disturbing foul play.
The winner of the CIVICS PRIMARIES organize other elections, including Judiciary, Governors, Mayors and certain cabinet positions and so on. The CIVIC PRIMARIES winner also handle legal amendment proposals during this election phase, allowing us to concentrate elections and laws in one batch, as CIV4 BTS is so complex, we need to compound both laws, game mechanisms and related elections into a comprensive and cohesive framework.
The Supreme Court would then review the Ruleset following the winning candidates election, and the Chief Justice would write out the ruleset in legal language and vote on it. Where the Supreme Court (5 Justices), disagree on a presented rule, they can vote on it. The elected leader can still veto it, but only if the rule by the Supreme Court is not an unanimous vote. A full agreement of the Supreme Court cannot be vetoed.
This allows for a more fluid, transparent and effective model of handling combined regime and civic changes. The first elected leader is initially appointing all five Supreme Court Justices. However, if the existing
The civics will be the key engine of this demogame model (Civ4 BTS), and would also have some elements handling religions, corporations, land development and so on, as well as espionage. The idea is that each election has cabinet proposals (that can fluctuate from time to time) that the people can vote on in full.
Example: Year 1540 have 4 parties vying for power, a revolution or reform is called for, and elections are announced due to imminent Civic Change (A direct poll establish the need for an election through civic change, which is held two turnchats after the election is called for).
PARTY 1. PRINCEDOMS PARTY
Hereditary Rule
Vassalage
Slavery
Decentralization
Theocracy
PARTY 2. ROYALIST PARTY
Hereditary Rule
Bureaucracy
Caste System
Mercantilism
Organized Religion
PARTY 3. EMPERORS PARTY
Despotism
Bureaucracy
Slavery
Free Market
Paganism
PARTY 4. VILLAGE COUNCILS PARTY
Representation
Barbarism
Tribalism
Decentralization
Organized Religion
Each of these four leaders announce they are running for government elections, and they recruit players for their cabinet positions (initially max 4 others than leader) in Faction Threads, where the Civic Platform, intended cabinet positions and so on are announced (Supreme Court is still decided on afterwards regarding appointments). There will be an aggressive political campaign, where the four parties promote their civics combination, as well as laws surrounding the adaptation of the Civic set-up. The winner takes it all, and no 70 % consensus is needed to change rulesets. The base game rules are based on Civic dynamics and main gameplay dynamics, not an artificial Civ3 demogame template constitution. This means that each faction up for election presents a Code that follows that administration. We are emulating history here by the thousands of years, not 4 year increments as some here may think.
The opposition can still influence through the Supreme Court, which may decide to disagree with the cabinet, through the governors and through the mayors, as well as direct votes. By putting a stronger emphasis on a few "super-elections", these elections get more impact than previous demogame elections where the ruleset was hard to develop at all, due to personal disagreements on style and content, and difficulty in getting consensus.
The advantage is clear, the parties present rulesets, civics and national plans prior to each election, and the people are free to choose which main course the nation will take, as well as influencing key decisions involving wars, technology, city-builds, wonders, great people and so on (by influencing the separated powers of state and by direct vote). Reducing the voting will reduce voting fatigue.
Government Civic determines SUCCESSION ORDER, MILITARY POWERS, SUPREME COURT ORGANIZATION and FOREIGN AFFAIRS
Despotism
Succession determined by the best individually performing named unit
Military Leadership handled directly by Leader
Supreme Court with all 3 justices appointed by leader
Foreign Affairs represented by leader
Hereditary Rule
Succession determined by appointment of 3 Princes, of which the people can choose one
Military Leadership by one of the Princes appointed by leader
Supreme Court, two appointments (1 old, 1 Prince) and 1 elected judge of the people
Foreign Affairs handled by one of the Princes appointed by leader
Representation
Succession determined by election between provincial candidates
Military Leadership by General appointed by leader and approved by governors
Supreme Court, two elections and 1 appointment (1 old)
Foreign Affairs handled by Foreign Minister
Police State
Succession determined by appointment from the Cabinet Members
Military Leadership by General appointed by leader and approved by Cabinet (Junta)
Supreme Court appointed by leader and can be overruled by leader
Foreign Affairs handled by Foreign Minister approved by Cabinet
Universal Suffrage
Succession by direct elections of self-nominated leader candidates
Military Leadership by General appointed by leader and approved by direct poll
Supreme Court decided on by 3 direct elections
Foreign Affairs handled by Foreign Minister appointed by leader and approved by people
Legal Civic determines the extent of regional vs. central power, MILITARY UNIT OWNERSHIP, CITY CONTROL and PROVINCE CONTROL
Barbarism "Rulership of the lands by imperial decree"
Military Units distributed to citizens by city mayors (one each)
Cities distributed to mayors by leader
Provinces distributed to governors by leader
Vassalage "Rulership of the lands by powerful governors"
Military Units distributed to citizens by governors (one each)
Cities distributed to mayors by governors (one each)
Provinces distributed to governors by leader
Bureaucracy "Administration of the lands by court order"
Military Units distributed to citizens by leader (one each)
Cities distributed to mayors by Supreme Court (one each)
Provinces distributed to governors by Supreme Court (one each)
Nationhood "Administration of the nation by cabinet order"
Military Units distributed to citizens by leader (one each)
Cities distributed to mayors by Cabinet
Provinces distributed to governors by Cabinet
Free Speech "People govern themselves"
Military units distributed to citizens by leader (one each)
Cities distributed to mayors in direct elections
Provinces distributed to governors by direct elections
Labor Civic determines the control over workers, placement of land improvements, great people usage and wonders
Tribalism
Worker usage handled by open citizen discussions and polls
Placement of land improvements open citizen discussions and polls
Great people usage by citizen discussions and polls
Wonders handled by citizen discussions and polls
Slavery
workers handled by leader
Placement of land improvements by leader
Great people usage by leader
Wonders handled by leader
Serfdom
workers handled by governors
Placement of land improvements by governors
Great people usage by governors
Wonders handled by governors
Caste System
workers handled by closest mayor
placement of land improvements by closest mayor
Great people usage by city mayor
Wonders handled by city mayors
Emancipation
Workers handled by citizen owners (1 each), can transfer control voluntarily to any player (state control, unionize or other outcome)
placement of land improvements handled by those that control the workers at any time
Great people usage decided by citizen discussions and polls
Wonders decided on by citizen discussions and polls
Economy Civic determines the extent of state vs. market powers, TAXATION, TECHNOLOGY PLAN, TRADE and FINANCIAL POLICY SLIDER
Decentralization
City-building decided by discussions and polls
Technology decided with each mayor nominates a technology sequence, and people decide which in a poll
Trades handled by biggest city mayor
Taxation handled by biggest province governor
Financial policy slider handled by the average of proposed slider settings by governors
Mercantilism
City-building decided by leader nomination and citizen approval poll
Technology,decided with each governor nominates a technology sequence, and people decide which in a poll
Trades handled by leader (no trades)
Taxation handled by leader
Financial policy slider handled by leader
Free Market
City building options nominated by Banker and voted on by citizens
Technology decided by discussions and direct polls by citizens
Trades handled by discussions and direct polls by citizens
Taxation handled by discussions and direct polls by citizens
Financial policy slider handled by a Banker nominated and elected in a direct poll (open election)
State Property
City-building options decided on by Cabinet
Technology selection handled by Technology Minister
Trades handled by Trade Minister
Taxation handled Finance Minister
Financial policy slider handled by a Central Bank Director
Environmentalism "Legally bound economic policies by environmental laws"
City-building options decided on by Supreme Court
Technology handled by Supreme Court
Trades handled by Supreme Court
Taxation handled by Supreme Court
Financial policy slider handled by Chief Justice
Religion Civic determines the extent of state vs. religious power, handles STATE RELIGION, MISSIONARIES, RELIGIOUS BUILDINGS and CONVERSION
Paganism
State religion decided on by default (research)
Missionaries handled by discussions and polls
Religious builds handled discussions and polls
conversions handled by discussions and polls
Organized Religion
State religion decided on by leader
Missionaries handled by leader
religious builds handled by leader
conversions handled by leader
Theocracy
State religion decided on by High Priest
Missionaries handled by high priest
Religious builds handled by High Priest
Special: Great Prophet handled by High Priest
Pacifism
State religion decided on by direct popular vote
Missionaries handled by Supreme Court
Religious builds handled by Supreme Court
Free Religion
No state religion
Missionaries and religious builds at mayor discretion
Please develop more on this. I made some of it easier, and remember, Decentralization, Tribalism and Paganism somehow balances some of the central control under despotism and barbarism.
for CIV4 BTS - a novel demogame approach
First out, this is a revision (still being tuned) of the original idea, based on inputs from several. The game would use the selection of civics as a basis for elections, with a main election determining several big decisions at once called the CIVIC PRIMARIES, which is in fact one big election between the major ideological, game-technical and personal differences.
CIVIC PRIMARIES determine the following in one big election, first out
National Leader (Emperor, King, President, Prime Minister, General or General Secretary)
Civics combination (the combined civics platform to be enacted upon winning the election
Cabinet Appointments (the national leader candidate present the future cabinet in case he/she will be elected, if able to do so)
Presented long term plans for the nation
Limitations are:
Whenever the Civics are to be amended, the leader needs to be replaced, in order to reflect regime change. A national leader can only be voted in once throughout the early game (ancient and medieval), but all leaders are welcome to rule once a time again when getting into the industrial era.
The Campaign Platform for CIVICS PRIMARIES are to be posted by PM to the moderator prior to a set deadline, in order to avoid copycat intrigues, spam and other types of disturbing foul play.
The winner of the CIVICS PRIMARIES organize other elections, including Judiciary, Governors, Mayors and certain cabinet positions and so on. The CIVIC PRIMARIES winner also handle legal amendment proposals during this election phase, allowing us to concentrate elections and laws in one batch, as CIV4 BTS is so complex, we need to compound both laws, game mechanisms and related elections into a comprensive and cohesive framework.
The Supreme Court would then review the Ruleset following the winning candidates election, and the Chief Justice would write out the ruleset in legal language and vote on it. Where the Supreme Court (5 Justices), disagree on a presented rule, they can vote on it. The elected leader can still veto it, but only if the rule by the Supreme Court is not an unanimous vote. A full agreement of the Supreme Court cannot be vetoed.
This allows for a more fluid, transparent and effective model of handling combined regime and civic changes. The first elected leader is initially appointing all five Supreme Court Justices. However, if the existing
The civics will be the key engine of this demogame model (Civ4 BTS), and would also have some elements handling religions, corporations, land development and so on, as well as espionage. The idea is that each election has cabinet proposals (that can fluctuate from time to time) that the people can vote on in full.
Example: Year 1540 have 4 parties vying for power, a revolution or reform is called for, and elections are announced due to imminent Civic Change (A direct poll establish the need for an election through civic change, which is held two turnchats after the election is called for).
PARTY 1. PRINCEDOMS PARTY
Hereditary Rule
Vassalage
Slavery
Decentralization
Theocracy
PARTY 2. ROYALIST PARTY
Hereditary Rule
Bureaucracy
Caste System
Mercantilism
Organized Religion
PARTY 3. EMPERORS PARTY
Despotism
Bureaucracy
Slavery
Free Market
Paganism
PARTY 4. VILLAGE COUNCILS PARTY
Representation
Barbarism
Tribalism
Decentralization
Organized Religion
Each of these four leaders announce they are running for government elections, and they recruit players for their cabinet positions (initially max 4 others than leader) in Faction Threads, where the Civic Platform, intended cabinet positions and so on are announced (Supreme Court is still decided on afterwards regarding appointments). There will be an aggressive political campaign, where the four parties promote their civics combination, as well as laws surrounding the adaptation of the Civic set-up. The winner takes it all, and no 70 % consensus is needed to change rulesets. The base game rules are based on Civic dynamics and main gameplay dynamics, not an artificial Civ3 demogame template constitution. This means that each faction up for election presents a Code that follows that administration. We are emulating history here by the thousands of years, not 4 year increments as some here may think.
The opposition can still influence through the Supreme Court, which may decide to disagree with the cabinet, through the governors and through the mayors, as well as direct votes. By putting a stronger emphasis on a few "super-elections", these elections get more impact than previous demogame elections where the ruleset was hard to develop at all, due to personal disagreements on style and content, and difficulty in getting consensus.
The advantage is clear, the parties present rulesets, civics and national plans prior to each election, and the people are free to choose which main course the nation will take, as well as influencing key decisions involving wars, technology, city-builds, wonders, great people and so on (by influencing the separated powers of state and by direct vote). Reducing the voting will reduce voting fatigue.
Government Civic determines SUCCESSION ORDER, MILITARY POWERS, SUPREME COURT ORGANIZATION and FOREIGN AFFAIRS
Despotism
Succession determined by the best individually performing named unit
Military Leadership handled directly by Leader
Supreme Court with all 3 justices appointed by leader
Foreign Affairs represented by leader
Hereditary Rule
Succession determined by appointment of 3 Princes, of which the people can choose one
Military Leadership by one of the Princes appointed by leader
Supreme Court, two appointments (1 old, 1 Prince) and 1 elected judge of the people
Foreign Affairs handled by one of the Princes appointed by leader
Representation
Succession determined by election between provincial candidates
Military Leadership by General appointed by leader and approved by governors
Supreme Court, two elections and 1 appointment (1 old)
Foreign Affairs handled by Foreign Minister
Police State
Succession determined by appointment from the Cabinet Members
Military Leadership by General appointed by leader and approved by Cabinet (Junta)
Supreme Court appointed by leader and can be overruled by leader
Foreign Affairs handled by Foreign Minister approved by Cabinet
Universal Suffrage
Succession by direct elections of self-nominated leader candidates
Military Leadership by General appointed by leader and approved by direct poll
Supreme Court decided on by 3 direct elections
Foreign Affairs handled by Foreign Minister appointed by leader and approved by people
Legal Civic determines the extent of regional vs. central power, MILITARY UNIT OWNERSHIP, CITY CONTROL and PROVINCE CONTROL
Barbarism "Rulership of the lands by imperial decree"
Military Units distributed to citizens by city mayors (one each)
Cities distributed to mayors by leader
Provinces distributed to governors by leader
Vassalage "Rulership of the lands by powerful governors"
Military Units distributed to citizens by governors (one each)
Cities distributed to mayors by governors (one each)
Provinces distributed to governors by leader
Bureaucracy "Administration of the lands by court order"
Military Units distributed to citizens by leader (one each)
Cities distributed to mayors by Supreme Court (one each)
Provinces distributed to governors by Supreme Court (one each)
Nationhood "Administration of the nation by cabinet order"
Military Units distributed to citizens by leader (one each)
Cities distributed to mayors by Cabinet
Provinces distributed to governors by Cabinet
Free Speech "People govern themselves"
Military units distributed to citizens by leader (one each)
Cities distributed to mayors in direct elections
Provinces distributed to governors by direct elections
Labor Civic determines the control over workers, placement of land improvements, great people usage and wonders
Tribalism
Worker usage handled by open citizen discussions and polls
Placement of land improvements open citizen discussions and polls
Great people usage by citizen discussions and polls
Wonders handled by citizen discussions and polls
Slavery
workers handled by leader
Placement of land improvements by leader
Great people usage by leader
Wonders handled by leader
Serfdom
workers handled by governors
Placement of land improvements by governors
Great people usage by governors
Wonders handled by governors
Caste System
workers handled by closest mayor
placement of land improvements by closest mayor
Great people usage by city mayor
Wonders handled by city mayors
Emancipation
Workers handled by citizen owners (1 each), can transfer control voluntarily to any player (state control, unionize or other outcome)
placement of land improvements handled by those that control the workers at any time
Great people usage decided by citizen discussions and polls
Wonders decided on by citizen discussions and polls
Economy Civic determines the extent of state vs. market powers, TAXATION, TECHNOLOGY PLAN, TRADE and FINANCIAL POLICY SLIDER
Decentralization
City-building decided by discussions and polls
Technology decided with each mayor nominates a technology sequence, and people decide which in a poll
Trades handled by biggest city mayor
Taxation handled by biggest province governor
Financial policy slider handled by the average of proposed slider settings by governors
Mercantilism
City-building decided by leader nomination and citizen approval poll
Technology,decided with each governor nominates a technology sequence, and people decide which in a poll
Trades handled by leader (no trades)
Taxation handled by leader
Financial policy slider handled by leader
Free Market
City building options nominated by Banker and voted on by citizens
Technology decided by discussions and direct polls by citizens
Trades handled by discussions and direct polls by citizens
Taxation handled by discussions and direct polls by citizens
Financial policy slider handled by a Banker nominated and elected in a direct poll (open election)
State Property
City-building options decided on by Cabinet
Technology selection handled by Technology Minister
Trades handled by Trade Minister
Taxation handled Finance Minister
Financial policy slider handled by a Central Bank Director
Environmentalism "Legally bound economic policies by environmental laws"
City-building options decided on by Supreme Court
Technology handled by Supreme Court
Trades handled by Supreme Court
Taxation handled by Supreme Court
Financial policy slider handled by Chief Justice
Religion Civic determines the extent of state vs. religious power, handles STATE RELIGION, MISSIONARIES, RELIGIOUS BUILDINGS and CONVERSION
Paganism
State religion decided on by default (research)
Missionaries handled by discussions and polls
Religious builds handled discussions and polls
conversions handled by discussions and polls
Organized Religion
State religion decided on by leader
Missionaries handled by leader
religious builds handled by leader
conversions handled by leader
Theocracy
State religion decided on by High Priest
Missionaries handled by high priest
Religious builds handled by High Priest
Special: Great Prophet handled by High Priest
Pacifism
State religion decided on by direct popular vote
Missionaries handled by Supreme Court
Religious builds handled by Supreme Court
Free Religion
No state religion
Missionaries and religious builds at mayor discretion
Please develop more on this. I made some of it easier, and remember, Decentralization, Tribalism and Paganism somehow balances some of the central control under despotism and barbarism.