Clash of War(Peace)mongers on Deity - BTS

They're probably about 23-30 IIRC. Watermills give surplus food with SP and I have some farms mixed in there too so if I defy them I lose my specialists. You're right about not needing nationalism as much. Representation and SP are the key techs for me. In my game the nationalism thingie came first though so I thought I could allow the 5 unhappy. Little did I know that the other two would follow shortly. Bad luck I guess. I didn't get a 29 base happiness at all, more like ~20. Having ivory and fur going obsolete set it back.

I might reload and do it better for a possible win, but the late game takes a toll on my pc and I don't know if it's worth it. My lesson is learnt regardless. Should've prepared for this situation gathering more luxury resources earlier instead of my crusade for health.

And yea, MM defied univ. suffrage as usual. :D
 
Just finished game on retry, it was so much fun i lost a lot of sleep playing..

Spoiler :


175AD Empire: Did a decent job land grabing.





600AD: Use techs from Liberalism freebie to brive Surya against Hannibal, so i can build in peace. Was the single most important move in the game.





660AD: Surya on Hannibal, beautiful sight.



Lots of resource trades.

1120AD: The other big 3 at each other again. This war lasted hundreds of years where Hannibal and Surya was locked in for a very tight battle.




1130AD Hannibal on offense. Imaging he uses these stacks on me..




1300AD: A necessary gift.



1320 AD Buy free market from Cathy, boosted my research by 25%




1250AD: Mass upgrade rifleman to boost power rating




1400AD: Extremely heavy fighting between Surya and Hannibal, huge casulty on each side.




1500AD: Minning inc in HE city, good enough to build 1 Panzer each turn.
I founded both Sushi and Mining this game, got tons of hammers, and food to boost my later huge number of specialists. If build beakers in city I was gettinng 4000 beakers per turn in the 1700-1800s.

1505AD: Capital: preparing war against Hannibal



1600AD: captured 3 Hannibal cities in first turn of war, war of surprise. With spy revolts.




1605AD HE city. Combined with Sushi (extre food), Miniing Inc(extra hammers) + German UB (Extra Engineers) this city is a prod power house.




1620AD: Iron work/Moai statues city with dry dock and mining Inc., sick naval yard.




1630AD: The German war machine.




1670AD: Panzer battle group grinding down Carthage.





1680AD: Panzer Siege army, Pinch Cavary provide good protection against Anti-Tank infantry.



1790AD: all cities with Sushi and Mining, plenty of food, science and hammers




1828AD: Took Hannibal Vassle long time. over 100 Milliion people. rushing to Space win. over 3500 Beakers/turn.





 
End game, surprise...

Spoiler :


1830AD: Cathy nuked me in desperation. I should have built SDI earilier. learned a lesson.



1846AD: My ship launched, here is an eye for an eye to Cathy.



1846AD: Cathy messed with the wrong dude, look what i was doing the last few turns. This was after she wiped our several production tiles in this city.




1854AD: My multiple Nukes left devastation in Russian lands. Every tile is a fall out....




1856AD: Manufacture goods chart.



1862AD: Space win








That was a blast! now need to get some sleep.




Edit: Look I traded for 7 fish sources, multiple rice, clam, so my Sushi is feeding huge amount of specialists. Under representation, this translate into lots of beakers. I also got as many sources of Iron, copper, coal, gold for Mining Inc. This gave some like 17 :hammers: per city! even those tundra and all water cities are so productive at the end with this corporation. Not bad for using this feature the first time in BTS.
 
@ ABigCivFan & Turinturambar:

Congrats on your win...

...

I only played up to around 1000 AD, but managed to get rifles online in time and now could crush Hanibal (who is about 15-20 turns away from rifles... ...I don´t think I have time to continue the game, now that the timeconsuming warring is about to start, but if somebody´s interested I can mail the last save again, the position is pretty strong(I want to continue the Don Deity game I´m doing in stories and tales a little:))

...

:goodjob: for doing this ABigCivFan
 
@ ABigCivFan & Turinturambar:

Congrats on your win...

...

I only played up to around 1000 AD, but managed to get rifles online in time and now could crush Hanibal (who is about 15-20 turns away from rifles... ...I don´t think I have time to continue the game, now that the timeconsuming warring is about to start, but if somebody´s interested I can mail the last save again, the position is pretty strong(I want to continue the Don Deity game I´m doing in stories and tales a little:))

...

:goodjob: for doing this ABigCivFan


@Snaaty,

I played early portion of the game similar to your style, used Archers for defenses, they do a better job than Axe/Chariots in the city against large swarms of barbs, especially with CG proms. without GW, they are necessary.

I researched Anes/Literature path, built GL and traded for Alphabet


Later I traded for Horseback riding, allowing me to boost my power curve by building some HA, they are best against potential AI threats because they come with large stacks of Catapults if they invade, HAs are perfect for their flank attack to weaken the cats in the stack. The HAs are also the perfect Barb city takers, there were so many annoying barb cities near my settling site, but my handful (5-6) HAs are fast to the site and clear them out. IMO they are much better than Axe/Swords for this purpose due to their mobility.

Use Liberalism freebie tech to bribe them into war was also essential, their power was ridiculous, but once I ve introduced bad blood into their game, they hated each other and wared for the large portion of the game.

I pre-build CR2 maces and CG cross bow before rifling, got the GM cash to upgrade, the problem is against a very powerful AI like Hannibal, I just could not possibly build/draft a large enough army to compete at that stage of the game.

But still the mass upgrade boost my power considerably which may detered AI from back-stab, allowing my eventual peaceful build up until my production capacity is catching up with our UU and UB. You saw my Manufacture Curve skyrocking, and after that even the Deity AI could not handle.

Snaaty, I am very curious to see if you fight Hannibal with a Rifle/Cannon based army, you really need to do a thorough job at checking his army locations, in my game, he had hundreds of knights/mace/cats, and later Curis/granediers/cannons, so he can easily overwhelm your initial assault. But I d love to see some attempts made. :D

The corporation is a very powerful new feature, with a large chunk of land/res, they can be quite over powering. Just make sure use Free Market to keep their Maint down :crazyeye:
 
Horse Archers are indeed very good on maps with a lot of fog/unsettled land like Continents. Very good move forcing tension between the Khmer and Hannibal/Boudica. I think getting those AIs matched up against each other is a necessity on deity on almost any map.

@Snaaty:
Your strat of researching aesthetics and trading it around proved to work like a charm. I started a separate deity game myself and that trading really got my research moving. Managed to trade IW, Alphabet, Mathematics and Horseback Riding from it IIRC using just a turn or two into some of the techs beforehand. That's really going to help my overall deity game, thanks!

@ABigCivFan:
Are you planning on hosting another game/thread in the near future? I see that this one has over 5k views by now so you can conclude with it being a success. I got the taste of deity blood personally and will definitely start playing that difficulty more often due to this thread. Got this feeling immortal just won't feel the same again for me. :)
 
@ ABigCivFan:

There is a trick that let´s you riflerush even the strongest deity AI (or any AI), as long as they don´t have rifles themseves:

1. Around 1000 AD, the average deity AI has about 30-50 mobile units
2. Locate their main army with your spies
3. Use one of your borderland towns close to the AI army as bait (1 or 2 tiles away from the border, so the AI can see it), place only 2-3 rifles there so you can take out some fast knights & currasiers
4. Station your main army (you need about 20 rifles) two tiles away, so the AI can´t see it
5. Wait for the AI to advance next to the bait city
6. Move ALL your rifles into that city and attack his army from within (you should win most of the fights)
7. Now it´s something like 15 units against 15 units, while your units are stronger
8. The AI will bombard the city
9. Attack again the next turn, kill the rest
10. This takes about 5 turns. Keep draftig all the time and you have another 15 units ready now
11. Move in at various fronts now, with stacks of 6-10 rifles each, there shouldn´t bee much left to fear to do the most damage (=capture the most cities) the fastest way possible
 
Horse Archers are indeed very good on maps with a lot of fog/unsettled land like Continents. Very good move forcing tension between the Khmer and Hannibal/Boudica. I think getting those AIs matched up against each other is a necessity on deity on almost any map.

@ABigCivFan:
Are you planning on hosting another game/thread in the near future? I see that this one has over 5k views by now so you can conclude with it being a success. I got the taste of deity blood personally and will definitely start playing that difficulty more often due to this thread. Got this feeling immortal just won't feel the same again for me. :)

Yes, Rusten. As we had discussed before, we are playing Zara Yaqob as our next leader.

The Creative AIs are so dangerous since creative is a very powerful "Early" bonus trait. In the AI hands with those deep discounted early buildings and cultural pushing borders, i found every Creative AI leaders are top contenders on Deity.

So we are using a powerful cultural leader ourselves this time...

I am thinking to go back to Pangaea maps since the diplomacy become so much more intricate and fun, yes, we will risk our ass on being dog piled but that is life.

As for the AI leaders I am thinking:

Warclub:
JC
Shaka
Hammurabi

TechClub:
Pacal II
Gilgamesh
Darius
Willem

Human:

Zara Yaqob

Let me know what you guys think.
 
Yay for Pangea!

Good choice of AIs, but where's Genghis Khan on that warclub list?!
Excluding him twice.... :nono:

Edit: I'm biased though, just watched a 1 hour documentary on his life. :)
 
Got problems with my pc randomly shutdowning and stuff. Hopefully, it's nothing serious and I finish Fred game soon. I made it to 1500AD in a strong position, pushing Hannibal's borders, building most modern wonders, and preparing for war.


Thumbs up for Zara as human pangea pick.
 
Yes, Rusten. As we had discussed before, we are playing Zara Yaqob as our next leader.

The Creative AIs are so dangerous since creative is a very powerful "Early" bonus trait. In the AI hands with those deep discounted early buildings and cultural pushing borders, i found every Creative AI leaders are top contenders on Deity.

So we are using a powerful cultural leader ourselves this time...

I am thinking to go back to Pangaea maps since the diplomacy become so much more intricate and fun, yes, we will risk our ass on being dog piled but that is life.

As for the AI leaders I am thinking:

Warclub:
JC
Shaka
Hammurabi

TechClub:
Pacal II
Gilgamesh
Darius
Willem

Human:

Zara Yaqob

Let me know what you guys think.


This sounds very nice. I´ll like to join in this time. Just didnt have enough time to play this one through.

About the AI leaders i think, that Shaka should be swaped with either Ragnar(Aggressive/Financial) or Alexander(Phil./Agg.) as i´ve found those to be much more anoying/painfull. Ragner can even sometimes become the main techleader due to the financial traith. :lol:

Second Hammurabi aint warmonger at all.... he´s actually a precise copy of Darius warmonger wise. ;)
Maybe include Cathrine again. She was on the other continent, so we really didnt see her in action. Though that might be to many Imp AI´s on deity. ;) Qin could be fun to include. He usually does well.

Would also like to see Victoria instead of pascal. I´ve never seen that dude perform. He is always a punching bag in my games. Plus Victoria is(Imp/Fin) which is powerfull for the deity AI. Mass expansion and economy to support. Though havent actually played against her on deity ever.

Extra goodies for the people: Warmonger table of all the leaders in the game :
http://forums.civfanatics.com/showpost.php?p=5746414&postcount=16
 
Update

Game is at 1650AD and I'm almost ready to start the War to End All (Wars).

This is how my plan to victory worked out. The greatest problem of my game being not grabbing enough land early (blame bad scouting), I had to make the most of what I had.

Step one: winning the cultural war v Hannibal and his Sistine

Step two: using all decent tiles in the empire

Step three: building national wonders in the best possible locations

Step four: I didn't trade Assembly the way I traded everything else. Assembly Line is the most powerful tech in the game as it singlehandedly transforms the ways of MFG production, and more importantly, it is low AI priority. This allowed me to snatch Broadway, Eiffel, Rock'n'Roll, Cristo, and Hollywood, losing only the Pentagon to Cathy and leaving sucky Gorges Dam to the Khmer.

Great Germans founded Mining Inc and Jewellers Inc, started a second Golden Age and are likely to start a third Golden Age in 1665 AD.

Ironworks city building Cross

prodhouse.jpg



Capital (Oxford/WallStreet) taxing for the army upgrade while Munich builds the Internet

goldhouse.jpg



Leave no grass behind

7grass.jpg



The cultural war, north. Hannibal is left without a source of power for half his cities

cwarn.jpg


The cultural war, south. Hannibal runs US, so his cities must be badly hurting from "join the motherland"-induced unhappiness


cwars.jpg



Laser will be researched in five or six turns. All artilleries and SAMs will be upgraded to mobile versions (I already have the gold). By then the German empire will have 40+ panzers, 30ish artillery, 20ish SAMs (all of those at 5xp), and two dozens of guided missiles for removing city defenses.

Khmer were making a final 100% run to cultural, but I bribed Boudica to attack them and they halted. I also cut as many of their food resource deals as I could, so they are starving now too. I have at least 30 turns to capture one of the three mega-culture cities, so I'll probably take on Hannibal first. Half his cities yearn to join the true Motherland anyway :)
 

Attachments

Update

Game is at 1650AD and I'm almost ready to start the War to End All (Wars).

Looking super strong! Do you plan on some war bribes before your start your war (Hanni on Surya or vice versa)?

What is Cathy up to, busy bullying Mensa, HC and building her ships and nukes :lol:
 
Looking super strong! Do you plan on some war bribes before your start your war (Hanni on Surya or vice versa)?

What is Cathy up to, busy bullying Mensa, HC and building her ships and nukes :lol:

Han has good relations with Surya (wont stab) and Surya is in war v Boudica, so no.

Cathy in my game is not as strong as your Cathy. Yeah, she is first in score, but the reason is big Mansa vassalized to her peacefully. She built Appollo but won't be building any nukes because the UN (Surya) banned them (actually a smart move by Khmer AI).

HC and I have a ton of trade going on and he's finally catching up in techs. Still, the AI superpowers in my game are Han and Surya, when they fall it's over.
 
I love asking really noobish questions like this, but how do you un-pause the game in the first save, and why is it paused to begin with?
 
I love asking really noobish questions like this, but how do you un-pause the game in the first save, and why is it paused to begin with?

Press Pause again to un-pause.

I normally pause the game when i take screen captures and write-ups. This stops the game timer.
 
Just hit the "pause" button on your keyboard to unpause.

Wow, just looked at my save from this thread and I forgot to build Oxford's University! That's silly and embarassing beyond words. I was sure I had made it already in my capital. Talk about sloppy play, no wonder I lost this one. That must've been like 200 science per turn since 1000 AD considering I settled some great scientists. I better play slower in the current one to make sure I don't do mistakes like that again. Can't believe I didn't notice, must've been a zombie at the time. *faint*
 
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