Virote_Considon
The Great Dictator
Sounds good. I hadn't thought of giving the backwards AI such a leg up, actually! It think I'll implement this ideai`ve tried a play with the redone map, i`m half way through the archaic times and it seems it works quite fine so far.
i set research rates to min. 8 and max. 25 and it seems all ais are developing really good at times too good ( thrace got greek hoplites already since they have no complete tech tree)
but the "finished" ai`s like thebes, elis and sparta seem to do better, having heroic warriors, amazons and satyrs walking around.
so it might be no bad idea to set a research limit so even the low developed countries will go for some power.
Sounds like they got very lucky! How far did their conquests take them?and babylonia and india seem to conquer the persian empire
Updated. Check first post for new Pediaicons!found another missing entry:
art/uniuts mycenean chariot/ mycenean chariot .ini
one of the ai was building a doric chariot, wich caused the game to crash..
i was wondering, but i think i have not build any of these back in the other game
I'll think about it, although this will leave the Macedonian tree with only 2 civs...well it could go along greeks techs along like the bosporian kingdom cause it was well influneced through the greek colonisation and the slave trade with the greeks.
I'm actually thinking of merging the Trade and Colony tech trees, since they will both run on good navies, bad-ish land forces and building. This will a) give the player more than 1 victory condition which they could attempt to grasp b) allow the civs much more than amount of improvements than they otherwise would (I'm not going to split the "extra" improvements out among all the trees, but instead I'll give 1/2 of the "extra" improvements to the "Trade-Colony" tree, and half to the Persian/Egyptian/Babylonian tree (which will need the extra slots!)
so, did you get any of the euromillions for the source code?
Nope. Not a penny